Instead of speaking of "probably" alive / dead, speak of the "n-alive" degree! This is much simpler, because you are not confronted with infinitely many possible values of probabilities but only with the possible values for n = -2 (or smaller), -1, 0, 1, 2 (or bigger), *.
http://senseis.xmp.net/?NAlive
Ask yourself "Is the group at least 0-alive?" and answer that by reading. If yes, answer 1-alive. If no, answer -1-alive etc.
Yes, reading is necessary, of course.
Judging the early health of a corner
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RobertJasiek
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Re: Judging the early health of a corner
Given that this is where the "probably" part of the discussion comes from, I don't think your explanation is any simpler.Ask yourself "Is the group at least 0-alive?" and answer that by reading.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
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RobertJasiek
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Re: Judging the early health of a corner
Reading is not simple, but the following considerations for the attacker prune the complexity:
- surround the group
- reduce the eyespace while keeping the reduction strings string- or directly connected
- play functional sente (such as threats to cut)
- play reverse sente to prevent forcing moves
- prevent partition of the eyespace
- construct nakade
- keep the eye value below 2
- avoid seki and ko
- surround the group
- reduce the eyespace while keeping the reduction strings string- or directly connected
- play functional sente (such as threats to cut)
- play reverse sente to prevent forcing moves
- prevent partition of the eyespace
- construct nakade
- keep the eye value below 2
- avoid seki and ko