That is great and avoiding fights is always a good philosophy. I am also well aware how self confidence can help in coming to a non-violent conclusion. This doesn't change the fact that people who can and actually do apply all those "self-defense" techniques that end with the attacker stabbed by his own knife or with a broken neck will be in serious legal trouble in almost any country of the world. But most often what martial arts teachers teach isn't put to a test because the pupils live in nice middle class neighbourhoods anyway or running away is often more convenient or one can sort out the conflict otherwise or weapons rapidly change the situation ... that is most often these education remains theoretical.Phoenix wrote:I've been taught movements in the martial arts with the purpose of seriously harming others.
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I've been in dangerous situations where my skills might be needed and every single time I've managed to defuse the situation without violence.
This is completely different with Go, if we may come back to the original topic. Real fights aren't a rare exception, but every single game is one. It doesn't matter at all whether the technique isn't executed perfectly in the first game you try it. In fact perfectionism and falling back to "standard moves" you feel comfortable with is one typical mistake that holds people back in Go. All teachers I know encourage people to try the new moves they learn as soon as possible - even if it doesn't work out perfectly at first, if they mess up the follow-up whatever. You can't fully understand without trying, so you have to try before fully understanding.
And of course I have seen people teach rubbish to weaker players, not on purpose but because they didn't know better, but the pupils will constantly put it to test in their own games so I very much doubt there will ever be a market for watered down "ambiguous" Go knowledge.