Bantari wrote:And so here we are, talking about kyu problems on L19 like we're experts.
Don't worry, be happy.
Bantari wrote:And so here we are, talking about kyu problems on L19 like we're experts.
wineandgolover wrote:Trust me, you are making 10+ mistakes per game. Identifying and eliminating just a few of them will shatter the wall.
And if that doesn't work, time off works wonders, too.
Bill Spight wrote:I have had the experience of getting better while not playing. (Not that it was voluntary, it was through moving to somewhere without go players. Before online go, OC.) It is interesting to see that others have had similar experiences.
wineandgolover wrote: Trust me, you are making 10+ mistakes per game.
wineandgolover wrote:I can't agree strongly enough with earlier advice. If you hit a wall, have a significantly stronger player review your games. Trust me, you are making 10+ mistakes per game. Identifying and eliminating just a few of them will shatter the wall.
Hades12 wrote:I here from a lot of players at club that you usually hit a wall around 5k. How do you get over said wall, and have you guys experienced this?
SmoothOper wrote:Hades12 wrote:I here from a lot of players at club that you usually hit a wall around 5k. How do you get over said wall, and have you guys experienced this?
On IGS, I am about 5kyu, it does seem that there is a bit of a wall.
I don't necessarily know the answer, but some things I have tossed around are.
A) Need to be smarter, not just have better style.
B) The informational materials on strategy aren't comprehensive enough for higher levels. The books I have say something like this should be good up to about 1 dan, which was a 1 dan like 50 years ago.
C) Learn the standard sequences more thoroughly. At this level people seem to know the correct Joseki better, and also know how to punish the ones they use better. Which is a shame, because I just figured out how to punish the deviations for the ones I know.
D) Practice counting, I wish there were tsumego like problems for counting, because I find this skill doesn't develop in parallel with tsumego.
I have looked around there are number of books "Breaking through to shodan", "Raising to shodan", they all seem to be oriented towards Joseki sequences.
Twitchy Go wrote:A) This is a little vague as to what you mean, but I think I disagree. There should always be fundamentals you can improve on. They are just 1d fundamentals instead of 8k fundamentals for example.
Twitchy Go wrote:C) Just to play devils advocate here. Might the next step be choosing the correct joseki in the global sense? Not just playing the one you know correctly.
Twitchy Go wrote:D) Have you considered looking into endgame problems? They require counting to solve, and if you can settle boarders quickly(by having practiced) you can count the whole board score better. Alternatively you could make your own problems. Take a pro game that goes to scoring and go X moves in and try to count the current score. Go Y moves a head and repeat. Finally you might try treating the last 10 moves like an endgame problem and try to work out the move order that results in the game score.
SmoothOper wrote:Sure, a slam dunk might be considered a fundamental at some basketball level, but if you don't have the hops, you might need to hit the weight room.
SmoothOper wrote:Yes, but this sort relates to the dearth of literature in this area, most of the comprehensive strategy books state they aren't suited for 1D+ training. There are quite a few that have solved all the problems related to some strategy including joseki choice, and you don't always get to choose.
SmoothOper wrote:Yes, I have looked at endgame problems, that helps, I think the problem is I need to be able to count territory faster so that I can do it more often.
Twitchy Go wrote:SmoothOper wrote:Sure, a slam dunk might be considered a fundamental at some basketball level, but if you don't have the hops, you might need to hit the weight room.
True, so do you mean that it is the execution of the concept not the concept itself that is(might be) the problem when facing a wall. For example, someone understands the idea of leaning attacks, but doesn't have the reading power to take advantage of the influence gained in the coming fight. If so I agree with you.