SpongeBob wrote:csobod wrote:I've yet to hear a better solution;
Yeah? Adjournment has to be agreed upon by both players (each player gets to ask for adjournment once per game). Otherwise, the disconnected player loses after 5 minutes. End of escaper discussion.
I thought this was a good solution (and said so in the Kaya/Nova thread), but upon further consideration, I can see the flaws. Here they are:
Flaw #1.
What if you disconnect, and return before 5 min passed just to find your opponent already playing another game. Is this automatic loss? Automatic adjourn? Automatic nullification? Or what? Or should the opponent be forced to sit there waiting for you for this time - or the game is void? This has to be decided first!
Flaw #2.
The system is prone to abuse - imagine you keep 'disconnecting' during intense fighting to have more time to analyse position. Each such 'disconnect' can give you additional 5 min on the clock, basically. Such abuse would also have to be handled somehow. I would assume that *this* behavior would be more annoying that any escaper can ever be.
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So, let me propose another solution - a very simple one: When you disconnect, your timer simply keeps running. That's it.
If you do not come back until your time runs out, you lose on time. Simple, elegant, and everybody can adjust their own timing accordingly. For example - if you know you have a bad connection, you don't play fast games. If you know you detest escapers, you set reasonable time to what you personally consider good grace period. You can also only agree to game which suit your personal preference.
This is how it is handled in real life. You leave the table on your move, nobody is stopping the clock. You don't come back before time expires - you lose. End of story, and I never heard anybody saying that was unfair.
Some servers have an 'add time' feature - it would be a great compliment to what I propose above - so the waiting person can always add extra time if they decide it is worth to wait longer.
You might combine the two - especially good for longer games - and a grace period of somewhat longer time can be established after which the person left at the table can simply claim the win. But this is not necessary.
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There is no perfect solution, and whatever you do there is a potential for somebody to get awarded an undeserved win or loss. Or people can behave in ways that annoy you - for example, in both proposals escapers can escape and make you sit there and wait for the time or grace period to run out, just to get back at you for winning the game.
But I honestly think that what I propose above is as good as can be. If you have other ideas, please share.