http://gokifu.com/s/1f6m-gokifu-2013071 ... 5p%29.html
I tried my best to help correct the source. Make sure to view the recent games at Go4Go.net where games are properly checked before going in the database.
macelee wrote:weiqi.tom.com is a major Chinese source of recent professional game records. Unfortunately, a senior editor has left his post recently and the temporary staff replacing him is much less experienced. For this reason, a lot of game records published there contain very significant errors - incorrect move sequence, incorrect date, komi, etc. What's more worrying is that some other 'collections' simply blindly copy/paste things from weiqi.tom.com without checking the details. Here is just one absurd example with a game being 625 moves long![]()
http://gokifu.com/s/1f6m-gokifu-2013071 ... 5p%29.html
I tried my best to help correct the source. Make sure to view the recent games at Go4Go.net where games are properly checked before going in the database.
ez4u wrote:Any idea on how things are done in China currently? In Japan essentially everyone switched over to recording on PC's a couple of years ago. There was nothing formal about it apparently. Some pros started to do it after their games and everyone realized it was much easier and more useful that way, so more or less everyone switched en masse. AFAIK, the Nihon Kiin still has no policy about it. Presumably it improves accuracy later since no outsider has to transcribe the game from a hand-written record.
Mef wrote:I'm sure TMark might have a few words to add about the accuracy of game record reporting...
macelee wrote:ez4u wrote:Any idea on how things are done in China currently? In Japan essentially everyone switched over to recording on PC's a couple of years ago. There was nothing formal about it apparently. Some pros started to do it after their games and everyone realized it was much easier and more useful that way, so more or less everyone switched en masse. AFAIK, the Nihon Kiin still has no policy about it. Presumably it improves accuracy later since no outsider has to transcribe the game from a hand-written record.
I don't know exactly what is the normal practice in China. But many tournament photos on the internet do show that people still keep record on kifu papers. The fact that many SGF files contain incorrect move sequences also suggests that they are transcribed later.
Even some game records from Japan, I believe, are transcribed from newspapers. A while ago I use a computer program to process all the SGFs found in Mr Kin's Go News page and compared them against Chinese sources. Over the 4000 games checked there are about 100 are different. Occasionally move sequences are slightly different, but both making sense.
macelee wrote:Here is just one absurd example with a game being 625 moves long
EdLee wrote: another factor, perhaps more importantly,
is the level of the game relayers/recorders. Anyone who has watched live pro games on tom.com
or sina.com, etc. has seen the Undo's, sometimes very frequently. Massive Undo of long sequences.
This is most likely because the relayers/recorders are not Go pros. In Japan, my understanding is
they have Go pro relayers and recorders (maybe the new 1p's or other lower dan pros).
Not so in China, especially for these "news" companies -- I don't know who they hire as relayers
and recorders, and I don't know their Go level.
Perhaps apples and oranges.xed_over wrote:I've got a few amateur kyu players that could out record many dan level or even new pro level recorder any day of the week.