EdLee wrote:
DrStraw wrote:
A general rule worth remembering is that if you have a choice and one of the choices must eventually be played anyway then you might as well go ahead and play it first.
In Go, often the exceptions are the rule. Another situation (not necessarily just for endgame) is
if you must play a move to live (or connect, or cut, etc.), sometimes you want to play other local (or even global)
good sente moves first, before finally coming back to play the one necessary move.
Interesting point. I've heard this as the proverb "force before living" or "forcing moves first". I don't think the rule of thumb that Dr. Straws cites is in tension with "forcing moves first". Forcing moves doesn't refer to
all sente moves, or even to all
good sente moves, but specifically to ones that lose their meaning after some point of contention has been disposed of.
In cases where there are forcing moves to exploit, the whole point is that capturing the b4 stone (for example)
isn't necessary, and that there are plenty of other, more profitable ways that black
could live (while letting white save b4), if white were to refuse to submit to the forcing moves.
(Not to say that there aren't exceptions to Dr. Straw's principle, though - this is Go, after all!)