hex go slightly modified
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phillip1882
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hex go slightly modified
so the idea is this, instead of taking an intersection, you take a line.
this gives each individual line 4 liberties, though connecting lines only adds 2 liberties instead of 3.
above i have shown some basic living shapes. good, bad?
- HermanHiddema
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phillip1882
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Re: hex go slightly modified
they aren't unconditionally alive,
but it would be impossible to kill them; barring some weird ko threat battle.
but it would be impossible to kill them; barring some weird ko threat battle.
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billywoods
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Re: hex go slightly modified
The one on the right is unconditionally alive. The one in the lower left would need the red player to tenuki four nakade moves.
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- HermanHiddema
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billywoods
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Re: hex go slightly modified
HermanHiddema wrote:billywoods wrote:The one on the right is unconditionally alive.
Nope.
Ah, no, you're right. Oops!
- jts
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Re: hex go slightly modified
I'm not quite sure what you mean by this. If I understand how the topology of the variant board is supposed to work, Red has a five-point eye-space against the edge, which makes this shape equivalent to five on the second line on a normal board.billywoods wrote:The one in the lower left would need the red player to tenuki four nakade moves.
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Mef
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Re: hex go slightly modified
jts wrote:I'm not quite sure what you mean by this. If I understand how the topology of the variant board is supposed to work, Red has a five-point eye-space against the edge, which makes this shape equivalent to five on the second line on a normal board.billywoods wrote:The one in the lower left would need the red player to tenuki four nakade moves.
Hmm, this is tricky, because none of the edge shapes in the example actually close off the edge!
