HermanHiddema wrote: cad [...] idiot
Unnecessary.
[who] kills every stone on a 13x13 board against a beginner.
It was not meant to be a teaching game, but a serious game (club game, where each player just tries his best to win). In a serious game, I play seriously and I hope my opponent does so, too.
If then my opponent turns out to lose badly, I discuss or explain to him strategy and mistakes after the game. It does not matter whether my opponent is a beginner, equally strong or stronger. If he wants to learn and I can give him some advice, I do so. AFTER the game. NOT DURING the game and not by faking the game by playing weakly intentionally.
Bantari wrote:And what would you have done with area scoring? Played it out, right?
Of course. (And my opponent would have understood perfectly why his stones were dead, without any further explanation needed.)
So why didn't you do the same?
1) Because we were using Japanese rules, which do not provide the possibility of playing it out in an area scoring manner.
2) Because the incident happened before I started to become a rules expert. At that time, I was not aware of the playing out area style method yet, nor of the relation between different scoring systems.
It was a teaching game, not a tournament game.
It was neither, see above.
And it would be a great way of teaching.
Yes. (If I had known this way and if my opponent had accepted it.)
It seems this was the effect of bad teaching and not of scoring method.
No. The teaching (explanation of dead stones) was fine, but the position was tactically too complex for the missing patience of my opponent. Recall that he passed too early, so he must have been under the illusion of a) having alive stones, b) maybe having killed all my stones (but the expression of his face lets this seem unlikely), c) a finished game. So his opinion on the final position started with completely wrong premises, which he was not willing to abandon quickly. Therefore, 5 or 10 minutes of sequence showing for LD analysis could not be enough to convince him. Before he even started to admit to himself having had wrong premises, his impatience won, and he left.
I mean - really... a 13k player leaving because you cannot explain why something is dead,
I could, and started to do, but I could not complete it within the 5 or 10 minutes, because the sitation was tactically too complex. As I have said, the position was pretty much open, like a middle game position, in which I just barely killed everything, but very much room for movement and aji was still available. Something like a whole board life and death problem in the middle game for 3 dans.
I would look there for the explanation for why the guy got miffed,
Maybe also because it dawned upon him that his life and death understanding was totally off in that game.
a student while under the care of the teacher
Forget the student and teacher terminology. It was..., see above.
- unless the teacher is really really bad, period! This has nothing to do with a scoring method.
1) "The teaching" was "the scoring", i.e., the determination of the life and death at the game end. Since we disagreed, we needed to clarify the status.
2) Clarifying LD status, in case of disagreement under Japanese rules, requires analysis of sequences, as I did. I showed relevant sequences, and where my opponent did not understand something, I showed additional, more detailed sequences. This is not bad scoring (scoring, not teaching), but perfectly suitable scoring.
3) As you can now understand, it had indeed nothing to do WITH scoring, because it WAS the scoring itself!
4) A different scoring method (area) would have simply let us played it out in only ONE sequence.
Area scoring might make teaching slightly easier.
Or MUCH easier, as in the case above.
For good teachers - it does not matter all that much - they get results either way.
There is no way a good teacher can show 200 sequences on the board within 5 or 10 minutes, so that a beginners understands everything. The teacher (or here: the scoring opponent) needs more time.