lemmata wrote:snorri wrote:I have a naive definition of what a go theory book is. If more space is spent on words than diagrams, it is theory.
Kirby wrote:I do find it easy to read theory books without as much thinking on my own as when I practice problems. This is not a problem that's impossible to overcome - it's just a non-issue when I am faced with a problem to solve.
Hi snorri and Kirby. Can you give me an example of some theory books you've read? I ask because the theory books I remember reading (other than beginner books) were problem books with mostly diagrams. Of course, I prefer to buy books without much text, so I might be unintentionally avoiding these theory books that you guys have read.
Sure. One English book that I enjoyed a lot was "Direction of Play". I wouldn't classify this as a "problem book", because while there were diagrams, I felt that the concepts were given to me, rather than me having really discovered them on my own.
I also kind of enjoy Yilun Yang's "workshop lecture" books (the couple that I've read). Yilun Yang even goes as far as counting intersections and saying if there are X intersections, it's OK to invade, etc. These are books that I like, and I feel I've improved from them. But I tend to classify these more as "theory" books, because I am digesting what other (strong) people have told me, rather than discovering the ideas on my own.
Considering the example of the number of intersections you can count for a safe invasion, if this were a "problem book", I'd expect maybe just a board position that says, "black to invade and live". I would read out variations and try to develop a method for living.
It may turn out that the method that I had for living was the same as the one that could be achieved by using Yilun Yang's heuristic methods, but reading out the variations allowed for me to discover the path on my own, rather than relying on rules that were given to me.
To be clear, I think both approaches are valuable:
* Knowing that you can invade when there are "X intersections" between a set of stones is useful information.
* Thinking through the way to live from a board position with "X intersections", and learning the way to live yourself is helpful, too.
Both are valuable, which is why I like both "problem" and "theory" books. I tend to practice problem books more, but to be honest, if I'd never read "Direction of Play", for example, I doubt I'd think about the game in the same way. That being said, it's typically easier for me to remember things I've discovered on my own than things I've read from a book.