darWIN wrote:I don't sacrifice. And I don't want to count that many spaces. It's tiring. You aren't thinking about the strategy needed to capture stones. Think about it. You'll see that it is an intense amount of strategy.
If you're trying to surround empty space, then that is a goal.
If you're trying to surround pieces, then that is a goal.
But capturing pieces you can do regardless of whether you're trying to surround empty space or the enemy. While you're busy trying to surround empty space it's far easier to capture you than while you're trying to surround pieces. Because you aren't paying attention. Think about that.
Unless you are a sandbagger (someone who disguises their true skill), I suspect that many players on these boards could play against you and never lose a single stone. And if two of those players played each other while trying to avoid captures, the game would probably have zero captures. This would not be so interesting. It is just too easy to play slowly and safely.
What makes the game interesting is trying to control larger parts of the board (including empty space). To do that, you cannot just play safe--you have to be ambitious.
You're focusing on capturing. But in territory go, you're mapping out areas and saying "these are mine. Play in here, and I
will capture you." It is just as much about fighting as capturing itself.