daal wrote:The ASR is not for people are serious about the ASR, it's for people who are serious about studying and improving - a group that is not defined by the number of ASR games they can play in a month. Right now there are 345 people signed up for the October league. They signed up because they want to be in the league, because they see some benefit for themselves by being in the league. You think the league would be better off by telling 250 of them to shape up or ship out? I don't.
So your going to let 100 inactive people sit in the league all month doing nothing and ruining it for everyone again?
Let's assume what you said is true -- the ASR is not for people who are "serious about ASR", but for people who are "serious about studying and improving". So why is the membership requirement a minimum number of games, instead of giving a review or teaching someone?
Maybe, if you want the league to be about studying and learning, then instead of pretending it isn't a league, you could state the membership requirements in another way. Here's one suggestion: "You have to participate in at least four reviews of your own games per month in order to remain in the league." A better way might be to state this in a positive and have games which are reviewed count for an extra half-point. That is probably better than punishing people for not making a quota.
For as long as you run the league based on activity rewards with special rules to keep inactive players, is as long as you will have inactivity problems. Come on, it's been six or seven years now. There are so many initiatives that you guys could do to solve these problems it's not even funny anymore. Like timezones or game scheduling. You know, easy stuff, that could be automated on the site. Here's another idea, use a total points system (SODOS overlay or something) to decide who gets into what # room -- the most active players being placed into the 1-room and the others into the 2-room and subsequent rooms. I understand that this might create a Gamma-4 of inactive people (a room full of 4 game players and safe zone retainees). Well then, there's your problem, isn't it?
Here's another interesting solution. Have a "click to request bye" and "click to accept bye" button, which gives each player a half point for the first game and quarter point for the second. And have it so byes cannot be requested on the last day of the month. So that it would be worth it to play your games, but if you couldn't, then active players could get more points. And if you were inactive it would push you down faster. This would be easy to implement and would require zero administrative oversight.
As I am sure you are aware there are quite a number of other solutions which have been presented over the years. None of them are perfect but come on, this is not about "get off my lawn", that is patronizing and shows you don't really understand the depth of this problem. It's been a while now, daal -- simply stating "this is a place to study and learn" has revealed itself a poor strategy in isolation.