Tygem OS X client ?
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Kirby
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- wineandgolover
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Re: Tygem OS X client ?
Plans for one?
Buying Parallels and Windows seems like an expensive way just to play on Tygem. Any other cheaper approaches for the non-technical folk (ie - no wine conversions)?
Thanks.
Buying Parallels and Windows seems like an expensive way just to play on Tygem. Any other cheaper approaches for the non-technical folk (ie - no wine conversions)?
Thanks.
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tj86430
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Re: Tygem OS X client ?
wineandgolover wrote:Buying Parallels and Windows seems like an expensive way just to play on Tygem. Any other cheaper approaches for the non-technical folk (ie - no wine conversions)?
Only slightly cheaper: VirtualBox + Windows
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Re: Tygem OS X client ?
You can play there on a reverse engineered client like qgo2.
https://github.com/pzorin/qgo
I think the main programmer uses Mac and can help out.
https://github.com/pzorin/qgo
I think the main programmer uses Mac and can help out.
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xed_over
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Re: Tygem OS X client ?
I had a packaged "installer" using Wine for a while (until a recent auto-update broke it).
I don't recall where I got it from, or who packaged it.
I don't recall where I got it from, or who packaged it.
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Re: Tygem OS X client ?
xed_over wrote:I had a packaged "installer" using Wine for a while (until a recent auto-update broke it).
I don't recall where I got it from, or who packaged it.
I found one on reddit.com/r/baduk once, worked relatively well.
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Re: Tygem OS X client ?
I forgot about wine with Mac. I used it on Linux with Tygem for a while a long time ago.
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Kirby
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Re: Tygem OS X client ?
I second virtual box. When I used mac a lot, I used virtual box for Tygem.
be immersed
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ZeroKun
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Re: Tygem OS X client ?
QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.
1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/
I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.
1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/
I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.
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kivi
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Re: Tygem OS X client ?
ZeroKun wrote:QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.
1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/
I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.
After building you can copy the sounds folder to the proper place to get the sound working:
Code: Select all
RES_FOLDER=build/qgo.app/Contents/Resources
cp -r src/resources/sounds $RES_FOLDERI guess board textures could be put anywhere due to how the preferences work, but following seems to be the intention of the makefiles:
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ZeroKun
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Re: Tygem OS X client ?
kivi wrote:ZeroKun wrote:QT can be a pain, most of the builds built by other people only work on their computer, they were crashing for myself because they were looking for the QT libraries on the compiler's computer not mine. I've compiled this build with a more standard path in mind.
1. Install QT5 via Brew http://brew.sh/. Just run "brew install qt5" and wait.
2. Install XQuartz http://xquartz.macosforge.org/landing/(No need to log out, this is just a library requirement)
3. Grab the build at http://qgo.coildomain.com/
I'll try to update it at least weekly, it seems there is some pretty constant work going into its development.
After building you can copy the sounds folder to the proper place to get the sound working:Code: Select all
RES_FOLDER=build/qgo.app/Contents/Resources
cp -r src/resources/sounds $RES_FOLDER
I guess board textures could be put anywhere due to how the preferences work, but following seems to be the intention of the makefiles:
Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.
*Uploaded new copy*
Last edited by ZeroKun on Tue Dec 17, 2013 7:42 am, edited 1 time in total.
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kivi
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Re: Tygem OS X client ?
ZeroKun wrote:Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.
Those are alternative textures that you can select in preferences->goban/table. Otherwise you have the default texture only.
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ZeroKun
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Re: Tygem OS X client ?
kivi wrote:ZeroKun wrote:Never tested sound since I never use it, it's hard to imagine that this wouldn't have gone over*rolls eyes*. Do the textures just not show up for you? Everything had been working on 2 separate computers for me. I'll make another zip including those changes.
Those are alternative textures that you can select in preferences->goban/table. Otherwise you have the default texture only.
Cool, just uploaded another copy, but sound still didn't work on my system.