Mirror Mirror
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Yukontodd
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Mirror Mirror
Saving a game from Panda Egg 2 by clicking on save after a game is over saves an sgf file with the game mirrored on the horizontal plane. Not turned around, mirrored in one plane only, such that if I play the first stone on the upper-right hoshi, it appears on the lower-right hoshi. Is there any way to fix that? Some app that puts things back the way they should be?
I write Go-ing Shodan, a blog about trying to get through the sdk's. If you want to check it out, tenuki.
- leichtloeslich
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Re: Mirror Mirror
I think that has to do with certain clients displaying the board for black differently than for white (just like if you were playing a real game).
I believe wbaduk does it, too.
Anyway, Drago can mirror positions I believe. Not sure it can mirror whole sgf files. It runs on Windows and iirc reasonably well under wine.
I believe wbaduk does it, too.
Anyway, Drago can mirror positions I believe. Not sure it can mirror whole sgf files. It runs on Windows and iirc reasonably well under wine.
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Yukontodd
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Re: Mirror Mirror
It is actually mirroring, flipping the board. Think of looking at your game being replayed as if you were underneath the board and looking up through it! The command line editor would fix the file forever, for sure, but I'm lazy about such things, and looking at drago more closely, it does have a way to flip the board for playback, so that it makes it seem a lot more like the game I was actually playing. So thanks to both of you!
I'm wrapping my mind around how flipping or mirroring the board on one axis makes it exactly the same game, technically speaking, but from a different vantage point (from underneath the board), but I just couldn't seem to make it FEEL like the same game and actually remember my next moves or motivations like I normally can when playing through a game I played recently.
I wonder why on earth the server saves a flipped file, anyways. I suppose it's just the way the ancient server has always stored its data, but not flipping it to the way the rest of the world works before sending out the sgf is confusing!
I'm wrapping my mind around how flipping or mirroring the board on one axis makes it exactly the same game, technically speaking, but from a different vantage point (from underneath the board), but I just couldn't seem to make it FEEL like the same game and actually remember my next moves or motivations like I normally can when playing through a game I played recently.
I wonder why on earth the server saves a flipped file, anyways. I suppose it's just the way the ancient server has always stored its data, but not flipping it to the way the rest of the world works before sending out the sgf is confusing!
I write Go-ing Shodan, a blog about trying to get through the sdk's. If you want to check it out, tenuki.
- Sverre
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Re: Mirror Mirror
Yukontodd wrote:I wonder why on earth the server saves a flipped file, anyways. I suppose it's just the way the ancient server has always stored its data, but not flipping it to the way the rest of the world works before sending out the sgf is confusing!
The server shows you one side of the board and your opponent the other side, as if you were sitting opposite one another across a real board. Which perspective should it save?
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Yukontodd
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Re: Mirror Mirror
Either one would be fine. Neither seems an odd decision.
I write Go-ing Shodan, a blog about trying to get through the sdk's. If you want to check it out, tenuki.