Mef wrote:
As we've already covered...Even for an ideal case, if a person who plays a large number of games their rank is going to be +-2 stones simply because of how the system is designed (and this is ignoring the fact that their opponents also will be varying +-2 stones!). That is not a system aiming for accuracy.
I am talking about your personal experience. Did you feel that the ranking system was a "farce" when you were playing? I play on Tygem often, and I find it hard to believe, because I feel that the ranks do become more stable as you increase in rank.
Of course, this is just my feeling, but you can look at actual numbers. I'm logged into one of the Tygem servers right now, for example. I have the list of users on the right, and I scrolled to a random spot - ended up on some 4d players.
Here's a snapshot:

The 3rd column is the win count and the 4th column is the lose count. Maybe these numbers aren't as even as they are in all cases on KGS, but we have numbers like: 4702 wins and 4358 losses; 4803 wins and 4622 losses; 8045 wins and 8036 losses.
Sure, there are exceptions, but these numbers are pretty close - people are winning similar to the number of times that they are losing. What also sticks out to me are the pure number of games these people play. How many people on KGS do you know that have played over 8000 games on their account?
Whether you enjoy the variance in the system or not, we have numbers here that show two things:
* People play a lot of games
* They win in numbers proportionate to the times they lose
Playing on Tygem myself, I find myself in a similar situation:
* I am matched against opponents that seem similar to my strength
* I am encouraged to play a lot of games.
So we've discussed a lot about how KGS has design to be more stable, but I have difficulty believing that you believe the system is a farce, if you've sincerely played a lot on the server.