If you put Ticket to Ride, History of the World, Weiqi (Go), and the old Romance of the Three Kingdoms video games into a blender together (...)
Eternal Dynasty is designed for 2-5 players and generally takes 60-150 minutes to complete (20-30 minutes per player). Each game will run for a number of Generations (Rounds of Play) equal to the number of players. At the beginning of each Generation, players will select a Ruler who will have different inherent bonuses for Military or Political Influence, a specific number of cards to play for their Generation, and a unique Ability. Players take on the role of feuding clans and will fight over control of the 18 provinces of ancient China. As the Generations progress, players will be able to adjust their strategies on the fly or continue reinforcing their current strategies as they change to a new Ruler.
It sounds like a great game, has received a lot of critical praise and I thought it might be of interest to fellow go players here! I've pledged for the print and play pdf level and am quite looking forward to it. Some pictures and the rule book:
More on mechanics and inspiration behind the game here:
Quote:
What innovative mechanic or creative idea distinguishes your game from others? Eternal Dynasty is a different kind of territory control game. You don’t wage outright war on the other players as in other area control games. It’s not a game of armies directly removing each other from play. Influence tokens stay from Generation to Generation, so it’s a lot about out-maneuvering other players. Also, the game shifts immensely each Generation when you select a new Ruler with different abilities, so you have to be very adaptable.
Voting is also a unique and political process, something you rarely see in the more war-like territory control games. Votes in Eternal Dynasty are decided by secret ballot, but, and here’s the great part, you can discard any unused votes to reinforce your position, so you can mortgage your future to help ensure that a particular motion passes or fails. Votes are also incentivized, so it’s not always clear-cut on how each player will vote.
Sorry for bumping this but it's a headsup in case anyone missed it, the campaign ends in 3 days. I wouldn't recommend this boardgame here if I wasn't certain that the community might appreciate it. As the designer has said, he was heavily influenced by Go and it shows. This is like the spiritual successor of Risk.
Ten Rulers, from the two great Chinese novels Romance of the 3 Kingdoms and Journey to the West, will be made. It appears that the two remaining novels Water Margin and Dream of the Red Chamber will also have five rulers made each. Hopefully there will also be a larger board and more Event cards.
Normally I wouldn't touch Kickstarter because of amazon, unless I could use paypal to pledge support for the creator. I've made an exception here because the game is being published and distributed by a reputable company, Game Salute.
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