Bantari wrote:HermanHiddema wrote:DrStraw wrote:Problem with all these little pictures is that for those of us who only use one or two, at most, we don't have a clue what the rest of them are supposed to mean.
Most of them are exaggerated versions of common facial expressions. Happy. Sad. Shocked. Confused. They're supposed to be easy to understand to anyone with a basic ability to judge facial expressions. We add them because we can't add tone of voice to text on the internet, which in normal conversation would immediately clue people in if something was a joke. If you don't understand them, perhaps you should learn. They're a pretty basic staple of internet communication, and have been for 30 years.
For me, the problem is that different people use the very same symbols in very different ways. For example - the symbol you used was a "wink". It can be used to denote lack of seriousness, or saying "don't worry, even if you're wrong this time, I still like you" or anything inbetween and beyond. So sometimes it is hard to tell. In situations which are inflamed or lead to inflamation, I find it best not to rely that such symbols are clear enough to clearly communicate intent. Especially if the intent seems to be contrary to the actual words chosen.
PS>
For example - I used the same "wink" at the end of the above paragraph. Does it mean I said it all in jest or that I don't mean any of that?
Speaking abstractly, since this is an issue that comes up on every forum for discussion I've ever participated in, this is absolutely right. There must be room for giving positive and negative feedback. Too much forced positivity is rare, but when it happens it's just as stifling as too much negativity.DrStraw wrote:But what is the point of posting a question if only positive responses are acceptable?
HermanHiddema wrote:We add them because we can't add tone of voice to text on the internet,
They're a pretty basic staple of internet communication, and have been for 30 years.
HermanHiddema wrote:Hayang wrote:Do you guys agree that the community could benefit from some well-designed and developed web tools?
(Developers, do you know about any current development projects in Go?)
Absolutely agree. IWTG is a good concept, but the execution is appallingly outdated. Not only is it ugly, it needs either flash or java, meaning it does not run on any mobile devices or tablets.
I love Sensei's Library for its content, but its style is 10 years out of date.
KGS has great features, but visual appeal is not one of them.
There are a few projects that are breaking new ground, either technologically or from a design perspective. Pandanet 2.2, the latest version IGS client, looks great, for example. And projects like OGS and Ootakamoku are definitely moving forward and using new technology in interesting ways.
hyperpape wrote:Funny, wasn't senseis just an ill guided attempt to use newfangled technology to change the presentation of go content, at the expense of quality? I mean, do we really think that the content on senseis is better than what's in paper books? Let's not forget that just like Hikaru, sensei's had its heyday, but now seems to be declining, with only a few librarians left over.
Wait a gosh darn minute, aren't we having this discussion on a platform that's just some convenient new presentation compared to sensei's?
P.S which emoji should I be using for this post?
gowan wrote:hyperpape wrote:Funny, wasn't senseis just an ill guided attempt to use newfangled technology to change the presentation of go content, at the expense of quality? I mean, do we really think that the content on senseis is better than what's in paper books? Let's not forget that just like Hikaru, sensei's had its heyday, but now seems to be declining, with only a few librarians left over.
Wait a gosh darn minute, aren't we having this discussion on a platform that's just some convenient new presentation compared to sensei's?
P.S which emoji should I be using for this post?
While I recognize the problems with Sensei's Library, I also note that the answer to almost every question asked on L19 can be found on SL. The reason there are fewer editors on SL than there were in the past has more to do with the fact that most of the "easy" content has already been done on SL and, understandably, many people aren't interested in polishing or organizing what someone else wrote or fixing content that someone messed up. I think SL is superior to Go Discussions or L19 as a repository for go information. L19 has proven to be superior as a place for conversations and turn-based games (Malkovitch), the pages for which probably constitute a major part of L19.
gowan wrote:While I recognize the problems with Sensei's Library, I also note that the answer to almost every question asked on L19 can be found on SL. The reason there are fewer editors on SL than there were in the past has more to do with the fact that most of the "easy" content has already been done on SL and, understandably, many people aren't interested in polishing or organizing what someone else wrote or fixing content that someone messed up. I think SL is superior to Go Discussions or L19 as a repository for go information. L19 has proven to be superior as a place for conversations and turn-based games (Malkovitch), the pages for which probably constitute a major part of L19.
Bantari wrote:Question: Would SL (or L19 for that matter) have better content if it had a spiffier and niftier interface? Would there be more librarians willing to organize content or users willing to submit content? Would it be more usable? Different questions, maybe different answers...
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This is what started this thread, if memory serves.
HermanHiddema wrote:Bantari wrote:Question: Would SL (or L19 for that matter) have better content if it had a spiffier and niftier interface? Would there be more librarians willing to organize content or users willing to submit content? Would it be more usable? Different questions, maybe different answers...
Lets turn that list around.
1. Would SL be more usable with better design?
Yes, absolutely. Design is not just about pretty colors. Design is also about creating intuitive, easy to use, user interfaces. Apple is an excellent example. The devices they make are not just pretty, they are incredibly well thought out in terms of user experience.
2. Would SL have more users/librarians willing to create and/or organize content if it were more usable?
Very probable. If you make it easier to use, you lower the barrier to entry, hence you will get more users. Users do not need to have a high playing level to make SL better, it would also be much improved by people willing to organize and clean up content.
3. Would SL have better content if it had more users and librarians adding/organizing content?
Again very probable. Page quality probably follows a bell curve. The average page quality wouldn't improve, but the total number of pages and the quality of the best pages would. As long as you can find some way to mostly direct people to the better pages, the quality of the library, for the end user, would improve.
HermanHiddema wrote:Well, on RGG, diagrams looked like this:Code: Select all
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On L19, that looks like this:
Arguably, all that has been changed here is the design. The content is the same. The functionality is the same.
I think that that design improvement has made things better. Do you?
HermanHiddema wrote:
So how about L19? Why are we even here? What does L19 offer that was not already offered by the rec.games.go newsgroup?
Well, on RGG, diagrams looked like this:Code: Select all
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| 1 X O . . O .
| 2 . 3 X X O .
| X X X O O O .
| O O O . . . .
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On L19, that looks like this:
Arguably, all that has been changed here is the design. The content is the same. The functionality is the same.
I think that that design improvement has made things better. Do you?This is what started this thread, if memory serves.
Well, what started the thread was a post about an introductory site, with IWTG (http://playgo.to/index-e.html the Interactive Way To Go) given as an example. IWTG is a prime example of a good idea, with good content, but incredibly poor design and usability. The fact that it needs Flash or Java means it does not run on any tablets or mobile devices. Given how popular and wide-spread those are, that is a very severe limitation.