RobertJasiek wrote:Bantari wrote:I see an immediate success of a win. Its a win. Not sure why this is not enough.
Because... KGS does not reward a win properly as a win for frequently playing players. KGS only rewards a win properly for frequently playing players if they invest so much successive effort and time in creating enough wins and a sufficiently high winning percentage that they have to have that great amount of effort and time available, because they need not invest any effort and time in a job or other essential activities of life. A frequently playing player can make himself a slave to the KGS rating system and devote all his life to fitting its requirements, or he has no good chances of reaching the rank, at which he meets a distribution of opponents against whom he would win ca. 50% even real world games.
"A win is a win" is enough only for infrequently playing players, because they need not become the slaves of the KGS rating system in order to reach the rank, at which they meet a distribution of opponents against whom they would win ca. 50% even real world games.
On-line rating is good for getting you to reach the distribution of opponents against which you win ca.50% of your online games. No more, and no less. No system can solve that problem for you because the problem is inherent to personal variation between online and real-life play most people display not to system calibration. It has nothing to do with frequent play or non-frequent play.