illluck wrote:
Usually, black 2 here is considered a bit wishy-washy and either b or c is more common.
- Click Here To Show Diagram Code
[go]$$W
$$ -------------------------------
$$ - . . . . . . . . . . . . . . .
$$ - . . . . b . . . . . . . . . .
$$ - . . 1 2 X O . . . O . . . . .
$$ - . a c X d O . . . . . . . . .
$$ - . . . . . . . . . . . . . . .
$$ - . . . X . . . . . . . . . . .
$$ - . . . . . . . . . . . . . . .
$$ - . . . . . . . . . . . . . . .[/go]
Actually, no. I don't consider that empty triangle block wishy-washy and it's not uncommon: according to GoGoD just in the corner shape (ignoring the position of the extension from white's 2 stones) it is more common than
c with 189 hits to 100.
b is most common with 249. I thought I had already written a detailed post about the various answers to this 3-3 invasion and what situations to use them but I can't find it

. But in summary
b cuts off white from the outside group, but makes it quite easy for white to live in the corner so is usually best when you can profit from attacking the outside group after white lives in the corner in gote. The block at 2 is the move which makes it hardest for white to get an unconditional success of something in the corner as, should black get additional stones on the left side, he can kill it if white tries to live later (sequences likes DrStraw's). The timing of when to activate the 3-3 stones and the related life-and-death problem is the key issue here. If white does live then the block of 2 can end up inefficient (compared to b). White will often tenuki like illluck said, the thinking being it was a good exchange to give black an empty triangle, but white does lose some other aji (e.g. d isn't sente now, but that's not often important). The block of
c is focused on keeping the corner territory, but means white can get
b in sente which helps the top group a lot. Something to remember is that black has 2 answers to that: as well as the tesuji of the first post there's this:
- Click Here To Show Diagram Code
[go]$$W
$$ -------------------------------
$$ - . . . . . . . . . . . . . . .
$$ - . . . a 3 . . . . . . . . . .
$$ - . . 1 4 X O . . . O . . . . .
$$ - . . 2 X . O . . . . . . . . .
$$ - . . . . . . . . . . . . . . .
$$ - . . . X . . . . . . . . . . .
$$ - . . . . . . . . . . . . . . .
$$ - . . . . . . . . . . . . . . .[/go]
It is a common beginner mistake to always play 4 at
a because it's a cool tesuji, but it gives white sente reduction of the corner and white gets stronger on the outside. The connect of 4 is actually usually the best move (48 to 27 in GoGoD) so should be your first instinct. The cool tesuji is good if the black group is surrounded and in danger of dying or you are in endgame and territory considerations trump group strength and sente. And after that white should not unthinkingly push at
a (though it can be a nice yose move later) as depending on the top group if white gets a stone at
a or
b later he can play c to save the corner stone and make a gote eye in the corner (this can be very useful if the top group is under attack).
- Click Here To Show Diagram Code
[go]$$W
$$ -------------------------------
$$ - . . . . . . . . . . . . . . .
$$ - . . c . O b a . . . . . . . .
$$ - . . O X X O . . . O . . . . .
$$ - . . X X . O . . . . . . . . .
$$ - . . . . . . . . . . . . . . .
$$ - . . . X . . . . . . . . . . .
$$ - . . . . . . . . . . . . . . .
$$ - . . . . . . . . . . . . . . .[/go]