RBerenguel wrote:It's almost a form of bullying. A chess match is a relatively fast undertaking, and a good amateur can hold on its own for "a while" against a master until a blunder happens. But the distance between a pro or top pro and a mid-level amateur (a SDK-low dan) is *huge*. If the pro puts himself into it the game may not last more than 100-120 moves and be essentially Chuck Norris against a Teletubby.
I'm not sure I understand this point? Firstly, 100 moves is longer than your average chess game. Secondly, as a weak dan, I'm pretty sure I could hold "for a while" against a pro. If we play some conventional joseki sequences, and I don't make too many mistakes in direction, and the pro waits for me to make mistakes rather than starting complex fights from the start, I could enter the middle game with a reasonably even position. Yes, lots of if's, but in a teaching game they are not unreasonable.
Is your point that the gap between a pro and a weak dan is greater than the gap between a chess grand master and a moderate club player? I'm not sure that's true, or if so, not by much. I read somewhere once that while chess has about 30-32 unique skill levels (a level being where the stronger player beats the weaker player, one level down, 2/3 of the time), go has about 40 levels. I don't know how true this is for chess, but for go, it's only true in the most technical sense, because its plausible for a player to increase from 28k to 27k within a single game, so I don't think the 30-23k ranks are all that well defined.