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Post #61 Posted: Tue May 13, 2014 12:14 am 
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oca wrote:
"Miai" is very special to me, as it was my first post on this forum.
Nice! :) You can also think in terms of follow-ups:
if your move has only one good follow-up, that's nice (better than none);
if your move has two good follow-ups, that's better (already miai idea);
if it has three or more good follow-ups, congrats!! :)

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Post #62 Posted: Tue May 13, 2014 12:26 am 
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Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 4 . . . . . , . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . a . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , 6 . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . b . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . , 3 . . |
$$ | . . . . . . . . . . . . . . 5 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]

Hi oca, after :w6:, W has two good follow-ups: (a) and (b).
W can start to make a base with :white:(a), or
W can start to make a base with :white:(b) --
both are good follow-ups for W.
Whether B approaches :w6: from the top or from the bottom,
W has a good reply.
We consider (a) and (b) miai for W.

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Post #63 Posted: Tue May 13, 2014 12:44 am 
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oca wrote:
Even if most of the time I'm only using it to it's most basic form (kosumi connection)

Click Here To Show Diagram Code
[go]$$B
$$ . . . . . . . . .
$$ . . . a X . . . .
$$ . . . X b . . . .
$$ . . . . . . . . .[/go]

Yes, follow-ups: (a) and (b).
If :white:(a), B has the follow-up :black:(b);
if :white:(b), B has the follow-up :black:(a). :)

Look for good follow-ups. :)

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #64 Posted: Tue May 13, 2014 5:28 am 
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oca wrote:
Mike Novack wrote:
I ofen play against igowin on iphone. I set the compteur to it's maximum level (3kyu) and with 19x19, I start to lose at 5 stones handicap...

I also like to play even game on 13x13, that fit well with the time I have in the train...
I lose most of the time, either I'm just to small (3 to 5 pts) or if I try to be more agressiv, I usually lose them all :blackeye: BUT I still won 3-4 games... so I know I can beat him :rambo:


a) Well an iphone is a communication device, not much "crunch" power. But if it is powerful enough to give you trouble at five stones, you should be able to learn a lot from it << the PC version of this program would be about 1 dan KGS on a modest PC and about 3 dan on a top of the line workstation >>

b) Try to work your way down from five stones to three. I'd think that enough of a goal for the immediate future.

c) But remember, losing by 3-5 stones does not necessarily mean you are close to dropping a handicap stone. If the computer program considers itself safely ahead it will play safe to ensure victory even if that costs some of the margin.

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Post #65 Posted: Tue May 13, 2014 12:11 pm 
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EdLee wrote:
oca wrote:
"Miai" is very special to me, as it was my first post on this forum.
Nice! :) You can also think in terms of follow-ups:
if your move has only one good follow-up, that's nice (better than none);
if your move has two good follow-ups, that's better (already miai idea);
if it has three or more good follow-ups, congrats!! :)


I've heard a heuristic before that a candidate move to invade should have at least 3 good follow-ups.

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #66 Posted: Fri May 16, 2014 12:38 am 
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I just added a "summary zone" on the bottom of the first post.
viewtopic.php?p=163715#p163715

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #67 Posted: Fri May 16, 2014 4:31 am 
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Game #4 has just began...
http://online-go.com/game/605761

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #68 Posted: Sun May 18, 2014 8:45 pm 
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Just as a thought experiment for non-standard handicap placements, let's take an amateur 7d and an amateur 13k and give them this board.

Click Here To Show Diagram Code
[go]$$c 19 stone game
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . , . . . . . B . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . B B B B B B B B B B B B B B B B B . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . B . . . . . , . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


How do you think it would go down? (I am aware any handicaps after 9 tend to get out of hand.)

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Post #69 Posted: Mon May 19, 2014 12:22 am 
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Sometimes, (for instance http://online-go.com/game/605761 - move 120) I feel I need that one to win ;-) ...
Click Here To Show Diagram Code
[go]$$B white to play
$$ +---------------------------------------+
$$ | . X X X X X X X X X X X X X X X X X X |
$$ | X . X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X X |
$$ | X X X X X X X X X X X X X X X X X X . |
$$ | X X X X X X X X X X X X X X X X X . . |
$$ +---------------------------------------+[/go]

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #70 Posted: Tue May 20, 2014 7:43 am 
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Try #4 - "The Big Square" just completed...

Illluck won by quite a lot :D (and that may even be worst for me as he was kind enougth to let my bottom left group live at least twice... :blackeye: :blackeye: )

226 moves (243 moves - 17 initials moves)
Corrected total to match 0.5 komi :
W(illluck)+39.5 (45.5 - 6)

Summary (on first post) updated with the full game.

I feelt like in the first game, very not easy for me to use the handicap stones...
The first move that I missed was black 27... I think the joseki is more to atari the other stone by playing R2 instead of P4...

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Post #71 Posted: Tue May 20, 2014 9:09 am 
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Just a quick approximative one...
Code:
----------------------------------------
Found 1 games in file 'sgf/illluck/02_borders_and_tengen.sgf'
----------------------------------------
----------------------------------------
Found 1 games in file 'sgf/illluck/03_standard_9_stones.sgf'
----------------------------------------
----------------------------------------
Found 1 games in file 'sgf/illluck/04_big_square.sgf'
----------------------------------------
PLUGIN : COUNT MOVES

766 moves
----------------------------------------
PLUGIN : MOVE STATISTICS

WARNING :
More a toy then a serious analysis tool...
This is just a prototype, the result is still very... approximative...

                  black   white
                  -----   -----
          Hoshi :     1       0
         Sansan :     2       0
         Tengen :     2       0
         Komoku :     1       0
         Kakari :     0       0
           Nobi :    99      91
         Kosumi :    43      45
           Hane :    59      76
     Ikken tobi :   114      88
     Niken tobi :    57      48
        Kogeima :    64      40
         Ogeima :    29      15
    Daidaigeima :    13      13
      Cross cut :     1       1
           Peep :     6      19
            Cap :     2       1
   Shoulder hit :     1       6
          Tsuke :     7      10
           Bump :     1       0
            Cut :    11      19
Empty triangle :    14      10
  Full triangle :     8      13
           Turn :     4       3
    Bamboo join :     0       0
    Table shape :     7       2
    Tiger mouth :     0       4
        Ponnuki :    12      24
Tortoise Shell :     2       4
   Elephant eye :     5       6
          Crawl :     4       7
         Atari* :    42      44
     Connection :    46      25

=============================================================
Not identified :
Black : 27
White : 41
----------------------------------------


First, my tool just don't fully work... so take it with A LOT of care...
Ponnuki, peep and cut are interesting through...

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #72 Posted: Tue May 20, 2014 10:01 am 
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oca wrote:
[..]
Code:
----------------------------------------
Found 1 games in file 'sgf/illluck/02_borders_and_tengen.sgf'
----------------------------------------
----------------------------------------
Found 1 games in file 'sgf/illluck/03_standard_9_stones.sgf'
----------------------------------------
----------------------------------------
Found 1 games in file 'sgf/illluck/04_big_square.sgf'
----------------------------------------
PLUGIN : COUNT MOVES

766 moves
----------------------------------------
PLUGIN : MOVE STATISTICS

WARNING :
More a toy then a serious analysis tool...
This is just a prototype, the result is still very... approximative...

                  black   white
                  -----   -----
          Hoshi :     1       0
         Sansan :     2       0
         Tengen :     2       0
         Komoku :     1       0
         Kakari :     0       0
           Nobi :    99      91
         Kosumi :    43      45
           Hane :    59      76
     Ikken tobi :   114      88
     Niken tobi :    57      48
        Kogeima :    64      40
         Ogeima :    29      15
    Daidaigeima :    13      13
      Cross cut :     1       1
           Peep :     6      19
            Cap :     2       1
   Shoulder hit :     1       6
          Tsuke :     7      10
           Bump :     1       0
            Cut :    11      19
Empty triangle :    14      10
  Full triangle :     8      13
           Turn :     4       3
    Bamboo join :     0       0
    Table shape :     7       2
    Tiger mouth :     0       4
        Ponnuki :    12      24
Tortoise Shell :     2       4
   Elephant eye :     5       6
          Crawl :     4       7
         Atari* :    42      44
     Connection :    46      25

=============================================================
Not identified :
Black : 27
White : 41
----------------------------------------
[..]
Ponnuki, peep and cut are interesting through...
Agreed.

But allow me a question: do you really mean “Kogeima”? Or should that rather be Keima?

OK, I found it, sry:
Seinsei’s Library wrote:
Sometimes the term kogeima (or small knight's move) is used [..]

Greetings, Tom

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #73 Posted: Wed May 21, 2014 4:10 am 
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Bonobo wrote:
Seinsei’s Library wrote:
Sometimes the term kogeima (or small knight's move) is used [..]

Greetings, Tom


I understand 'keima' as being a general term for all the knight's moves, so I suppose counting all keima's moves would be
Kogeima + Ogeima + Daidaigeima ... but I'm not sure...

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Post #74 Posted: Wed May 21, 2014 7:43 am 
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oca wrote:
I understand 'keima' as being a general term for all the knight's moves, so I suppose counting all keima's moves would be
Kogeima + Ogeima + Daidaigeima ... but I'm not sure...
Mh… perhaps really check http://senseis.xmp.net/?keima, maybe reconsider? But I’m far from being an expert …

Greetings, Tom

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Post #75 Posted: Wed May 21, 2014 7:58 am 
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Bonobo wrote:
oca wrote:
I understand 'keima' as being a general term for all the knight's moves, so I suppose counting all keima's moves would be
Kogeima + Ogeima + Daidaigeima ... but I'm not sure...
Mh… perhaps really check http://senseis.xmp.net/?keima, maybe reconsider? But I’m far from being an expert …

Greetings, Tom


oh... yes... well... hmmm.. :study: I really don't know... actually

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Post #76 Posted: Wed May 21, 2014 11:09 am 
Oza

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oca wrote:
I feelt like in the first game, very not easy for me to use the handicap stones...
The first move that I missed was black 27... I think the joseki is more to atari the other stone by playing R2 instead of P4...

The closer the stones are to the center, the more you need to know about using influence to wield them effectively. On the other hand, when you have stones on the third line, you don't have influence, really, and may as well just have reverse komi. I think that the star points are one of the easiest points to learn to use influence from, because you concede the least amount of space underneath them for white to work with while still being high enough to be influential. If they were 5th line stones, for example, white is more able to afford to scoop out territory underneath and trust that the remainder won't be enough for black.

Edit:
Also, the big square feels slightly overconcentrated to me. Is tengen really necessary with it, for example?

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Post #77 Posted: Wed May 21, 2014 11:38 am 
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Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . X X X . . . . . . . . |
$$ | . . . , . . . . X , X . . . . , . . . |
$$ | . . . . . . . . X X X . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]


I will now mirror every move, how does white win?

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #78 Posted: Wed May 21, 2014 11:51 am 
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shapenaji wrote:
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . X X X . . . . . . . . |
$$ | . . . , . . . . X , X . . . . , . . . |
$$ | . . . . . . . . X X X . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]


I will now mirror every move, how does white win?


White sets up ladders that bounce around the sides and intersect so as to avoid the center and capture first when they collide. Don't ask me to do this in a game. It also gets really ugly if/when black deviates, so white had better be strong enough to control the game after that deviation with much of the board relatively settled.

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #79 Posted: Wed May 21, 2014 11:57 am 
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skydyr wrote:

White sets up ladders that bounce around the sides and intersect so as to avoid the center and capture first when they collide. Don't ask me to do this in a game. It also gets really ugly if/when black deviates, so white had better be strong enough to control the game after that deviation with much of the board relatively settled.


In theory, I sort've see it, if white sets up a capture, he will be the first to capture, but I can't visualize a situation where that capture would also break the capture of an opposing group if there isn't any center asymmetry to exploit. I know I probably wouldn't be able to beat this in a real game.

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 Post subject: Re: Non standard 9 or 10 stones handicap placement
Post #80 Posted: Wed May 21, 2014 4:23 pm 
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shapenaji wrote:
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . X X X . . . . . . . . |
$$ | . . . , . . . . X , X . . . . , . . . |
$$ | . . . . . . . . X X X . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]


I will now mirror every move, how does white win?

You have a mathematical proof that black wins? If so, how many initial stones in the center will do?

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