Glift

For discussing go computing, software announcements, etc.
Post Reply
jeromie
Lives in sente
Posts: 902
Joined: Fri Jan 31, 2014 7:12 pm
Rank: AGA 3k
GD Posts: 0
Universal go server handle: jeromie
Location: Fort Collins, CO
Has thanked: 319 times
Been thanked: 287 times

Glift

Post by jeromie »

Gogameguru announced that they will be switching their sgf viewer over to Glift in the near future. It looks a lot like the sgf editor I had envisioned one day building, and while it still needs polishing I'm excited about the potential it has for go related web sites. What are your impressions?
User avatar
paK0
Lives in gote
Posts: 507
Joined: Sun Jun 23, 2013 2:17 pm
Rank: terrible
GD Posts: 0
OGS: paK0, paK0666
Universal go server handle: paK0
Location: Germany
Has thanked: 176 times
Been thanked: 46 times

Re: Glift

Post by paK0 »

I think I saw this on Facebook yesterday, had a quick look, was not impressed.

Its not bad or anything, but I see no reason to use it. The viewing part is just click forwards/backwards with comments, like any other sgf viewer out there.

The teaching functionality sounds nice, but right now there is not really enough stuff on it. If they flesh it out, it might be worth using, but right now this offers nothing that we don't already have.
User avatar
wineandgolover
Lives in sente
Posts: 866
Joined: Sun Jul 25, 2010 6:05 am
GD Posts: 0
Has thanked: 318 times
Been thanked: 345 times

Re: Glift

Post by wineandgolover »

I think it looks great, which is half the battle. It needs tweaking, but has great promise.

If you have any suggestions to make it better, comment on the GGG post linked to by OP. The developer seems quite responsive.
- Brady
Want to see videos of low-dan mistakes and what to learn from them? Brady's Blunders
virre
Dies with sente
Posts: 96
Joined: Sun Jun 01, 2014 1:22 am
GD Posts: 0
KGS: virre
DGS: virre
OGS: virre
Location: Solna, Sweden
Has thanked: 42 times
Been thanked: 19 times

Re: Glift

Post by virre »

It also is on GitHub and have a issue cue which is always good.

A lot of thoose also seems to come from the reddit r/baduk post about it (like the forum parser)
User avatar
oca
Lives in gote
Posts: 699
Joined: Wed Feb 19, 2014 2:53 am
Rank: DDK
GD Posts: 0
KGS: aco
IGS: oca
OGS: oca
Location: Switzerland
Has thanked: 485 times
Been thanked: 166 times

Re: Glift

Post by oca »

I did a quick look at this one but at a first glimpse, I would miss a tree component to display variations.
for now I'm still with eidogo and WGo.js for my projects.
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
kashomon
Beginner
Posts: 2
Joined: Sun Jul 27, 2014 7:40 pm
Rank: AGA 1 dan
GD Posts: 0

Re: Glift

Post by kashomon »

Hey, developer here! Yes, feel free to file bugs/issues at www.github.com/kashomon/glift. Our top priority is to:

- Add tooltips to the icons (done)
- Provide a previous-branch-or-comment and next-branch-or-comment buttons for the game viewer.
- Change the restart button for Problems to back-one
- Add coordinates for the purpose of game review.

> The teaching functionality sounds nice, but right now there is not really enough stuff on it

Yes, that's fair. It's still in alpha, so stay tuned. But, even when this is 'done' it won't be as feature rich as eidogo. In the end, if it's very satisfying as a mobile viewer and reasonably satisfying as a desktop viewer, I'll be happy =).

Josh
User avatar
oren
Oza
Posts: 2777
Joined: Sun Apr 18, 2010 5:54 pm
GD Posts: 0
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Location: Seattle, WA
Has thanked: 251 times
Been thanked: 549 times

Re: Glift

Post by oren »

kashomon wrote:- Provide a previous-branch-or-comment and next-branch-or-comment buttons for the game viewer.


Will there be a viewable game tree? I think that's what I miss most when I go through gogameguru commentary on the web page. For now, I just have to download and use cgoban3.
kashomon
Beginner
Posts: 2
Joined: Sun Jul 27, 2014 7:40 pm
Rank: AGA 1 dan
GD Posts: 0

Re: Glift

Post by kashomon »

> Will there be a viewable game tree?

Not in the near future. The biggest problem is that it's hard to figure out a nice UI for the tree that will work with both mobile and desktop. The limited space on mobile (especially phones) makes a tree view hard to do.
User avatar
oren
Oza
Posts: 2777
Joined: Sun Apr 18, 2010 5:54 pm
GD Posts: 0
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Location: Seattle, WA
Has thanked: 251 times
Been thanked: 549 times

Re: Glift

Post by oren »

kashomon wrote:> Will there be a viewable game tree?

Not in the near future. The biggest problem is that it's hard to figure out a nice UI for the tree that will work with both mobile and desktop. The limited space on mobile (especially phones) makes a tree view hard to do.


How about having the eidogo style tree but hidden by default if on mobile?
User avatar
gogameguru
Lives in gote
Posts: 477
Joined: Sun Jan 09, 2011 9:18 pm
Rank: 5d
GD Posts: 0
Has thanked: 192 times
Been thanked: 357 times
Contact:

Re: Glift

Post by gogameguru »

oren wrote:Will there be a viewable game tree? I think that's what I miss most when I go through gogameguru commentary on the web page. For now, I just have to download and use cgoban3.

That's what the download link is there for. Do you really think having the game tree on page is an important requirement when desktop software and mobile apps are always going to offer a better experience to people who want those kinds of (for want of a better term) 'power user' features?

This isn't a rhetorical question, I'm genuinely interested in hearing your opinion.
User avatar
oren
Oza
Posts: 2777
Joined: Sun Apr 18, 2010 5:54 pm
GD Posts: 0
KGS: oren
Tygem: oren740, orenl
IGS: oren
Wbaduk: oren
Location: Seattle, WA
Has thanked: 251 times
Been thanked: 549 times

Re: Glift

Post by oren »

gogameguru wrote:This isn't a rhetorical question, I'm genuinely interested in hearing your opinion.


Don't tell my boss, but I occasionally go read the reviews from work. Go programs aren't available. I could load the game directly in eidogo using that download link, but it always feel odd when sites regress in functionality to me.
Post Reply