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 Post subject: Game against 1k on Pandanet
Post #1 Posted: Sat Jul 05, 2014 12:59 am 
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Hi guys, havent play a real time game in about 6 months. This month I played one game on KGS and one on Tygem. I was logging on Pandanet on my iphone app where I have never play before and a challenge window popped out, so I figured why not :) :) :) . When I made my account on there previously, I guess I set my rank to 1k. Game took longer than I thought since its in Canadian 8m, was my first time playing on that settings. I thought it was going to be a quick game. I been playing on turned base server the past few months as it gives me more time to relax and think. I figured this will be a good chance to see weather my real game reading got any better. I think the previous rank I ever got to was around 2-3k KGS back in dec 2013.
I think I was pretty nervous having not play a real time game in such a long time. I misread and made many mistakes late in the game. I misread white L&D at C9 w180 lmao. I also misread my KO threat at L2 B235. Luckily I managed to win the game by 4.5 points. Phew
Appreciate if someone can review this game for me. I am curious about whites invasion at the top right corner. I think I mishandled it. And black move 59, and 61, since I am hitting the head of 2 stones.Seems like I made a bad shape, but I didnt want to just connect at E16. And move B77, and B81. Should I have just continue attacking white on the top instead of playing down here. I am not sure about B81, I just read about that move in a book and thought I use it here. lol
Thanks for all comments!



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 Post subject: Re: Game against 1k on Pandanet
Post #2 Posted: Sun Jul 13, 2014 7:50 pm 
Gosei
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19 I would play at N3, precisely because 20 is a too-good move.

53 Is better at F16.

59 should be C12, I think. Connecting does look slow. Maybe I'm missing something.

The next few moves are indecipherable to me.

No comment on the rest. You should've gotten C12.

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Post #3 Posted: Sun Jul 13, 2014 9:08 pm 
Honinbo
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Hi jotty, welcome back to Go.
Loons wrote:
19 I would play at N3, precisely because 20 is a too-good move.
:b19: seems wrong direction to me. (Same with N3).
At o4, :b19: says B wants to develop the bottom center — but why?
Very little there. Q8 direction feels more natural to me.

:b37: peep: what if :w38: at Q8 ? You get gote ?
Loons wrote:
53 Is better at F16.
A quick search returns :b53: at both E18 and F16 were played by pros, but rarely (3% to 4%). The 91% move was first push at D13,
then E18, so no cut afterwards.

:b59: maybe just connect is good?

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 Post subject: Re: Game against 1k on Pandanet
Post #4 Posted: Sun Jul 20, 2014 10:10 pm 
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Thanks for the comments Loons and Edlee. I havent use the 2 space pincer much, will have to play with it more. I think N3 definitely is a better chocie looking back now. The reason why I picked that direction was so I can have a shot at running out the F3 stone later. I guess I could have done that too if I have gone with the 2 space pincer and have a chance to develope the right side. :D :D
For 38, if white plays Q8, I will block R8. I think there is still a cutting point at Q6 for white later on so can aim to cut off white there. I only found the cut after you mention Q8 lol, I am sure during the actual game I would have played somewhere else :lol: :lol: :lol: :lol:

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 Post subject: Re: Game against 1k on Pandanet
Post #5 Posted: Mon Jul 21, 2014 2:13 am 
Judan

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EdLee wrote:
Loons wrote:
53 Is better at F16.
A quick search returns :b53: at both E18 and F16 were played by pros, but rarely (3% to 4%). The 91% move was first push at D13,
then E18, so no cut afterwards.


On the empty board I believe the standard joseki here is to push d13 and then 1 more push again before e18*. The reason is it's dangerous for white to hane after the 2nd push because black can cut and the aji of black b17 is useful in this fight so you don't want to exchange e18 for c18 yet. If white can only extend in answer to the 2nd push black is content. This was one of the famous mistakes in Kogo's joseki dictionary iirc. However, and this is a big however, this board is far from empty and black already has a strong low position in the lower left corner so that area is smaller now. I think white probably shouldn't tenuki d13 push to play e18 (as you'd then want to tenuki c12 atari to play f17 but then black b13 capture is sente), but tenuki the 2nd push looks quite plausibly the correct move for white so push once and then e18 would be my choice.

Also just a point about Loon's f16: whilst this does make a good shape on the outside without the peep of the game, white can e18 push and if black blocks white gets a new peep at g17 (and if black falls back to g17 white doesn't need to take gote to answer in the corner). Also f16 does make it a bit easier for white to tenuki as if black captures the 2 stones white can squeeze with b18 clamp which you can't do if you tenuki e18.

*I only remember being told this a long time ago, I didn't study it recently or check pro practice.
** Edit: I just checked Takao's joseki dictionary and he gives the 2 pushes as the main line, saying that if white turns instead of answering the second push then it sucks for white if he can't cut when black hanes. (But not on this board).


Last edited by Uberdude on Mon Jul 21, 2014 4:23 pm, edited 3 times in total.
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Post #6 Posted: Mon Jul 21, 2014 4:04 am 
Honinbo
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jotty wrote:
The reason why I picked that direction was so I can have a shot at running out the F3 stone later. I guess I could have done that too if I have gone with the 2 space pincer...
Yes, seems running F3 has little to do with the lower right corner...

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