Bruce Wilcox's Go Dojo

If you're new to the game and have questions, post them here.
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

Hi Susan,
saxmaam wrote:
in Go the details are paramount.
I knew you'd say that.
Because it's true.

Life is funny. A few moments later I ran into this Slate article.
Slate wrote: learners “often choose what they prefer, but what they prefer is not always what is best for them”—that is, they practice tasks that they enjoy or are already proficient at, instead of tackling the more difficult tasks that would actually enhance their expertise.
Marcus wrote:I guess I'm that "street fighter" type of player.
Are there really that few of us on L19? I think most of the people I see posting have an eye towards principles ...
Marcus, I agree with you.

Susan, I don't know anything about your Go experience,
but I started Go relatively late, in my 30's,
and my progress is very slow, like a snail.
For quite a few years in the beginning, I was asking
questions very similar to yours in this thread.
I was looking for general guidelines and principles.
I was very interesting in the opening, in opening theories,
and as Marcus correctly observes, so are many forum members here.

Then I would get into a fight on the board,
and as leichtloeslich observes, often I would get crushed
by "street fighters," even though I thought they were
"bad at the principles" and per Bill, they had many overplays.

As Marcus said, some, or maybe many, of the adults here
enjoy books and discussions about opening theories,
about general guidelines, and principles.
Opening theory books sell. Some teachers like to spend
20 minutes or more (literally) talking about the first 10 moves.
That's OK — if you enjoy it, and it makes you happy.

But what actually happens in a fight ? It's the details.
It's ALL about the details. Every single liberty.
When to hane, to nobi, to jump, to atari, to cut, to connect, etc.
When NOT to do those things. When to break the rules.
When is the empty triangle the best move ?
When is a broken shape the correct reply ?
All these details. We cannot learn from theory alone.
We cannot learn from general principles alone.

We must study actual games. Actual Go fights.
Actual tesujis, actual shapes, actual reading.

This took me about 5 to 10 years to begin to understand,
and only with the help of a good teacher.

I try to help people with their Go, to save their time.
but sometimes my comments go against what they want to hear.
Perhaps only direct personal experience will help.
saxmaam
Dies with sente
Posts: 74
Joined: Fri Feb 07, 2014 1:22 pm
GD Posts: 0
Has thanked: 14 times
Been thanked: 12 times

Re: Bruce Wilcox's Go Dojo

Post by saxmaam »

Hey Ed,

I started playing this February at age 49. No prodigy here, but at least I'm improving.

Personally, I'm an intuitive type who trained and worked in a sensing field. So perhaps I am unusual in having spent far more time polishing the skills I'm not naturally good at.

As for Go, there is no question that the details determine everything that happens. One liberty short -- death; just enough liberties -- life. But would it be such a compelling game if the only meaning was move 1, move 2 and it's physical relation to move 1, move 3 and its physical relationship to moves 1 and 2, etcetera? Our ability to comprehend anything boils down to being able to say "oh, one of those is happening." Or this is different from the pattern I know, now I'm really interested in what's going to happen next. And of course life and death are generalities, too. No need to enumerate the organization of every living and dead group.

Another of my interests is music. As a child I flat out refused to believe that I should pay attention to certain boring details, so I didn't get anywhere as a child. As an adult, I've spent countless hours paying attention to detail and nuance of musical things. (It's so much better to learn things as an adult, even if it's not as effortless.) And yet it's similar to what I'm saying about Go -- while the devil may be in the details, the art transcends them. A great player can play a different scale, alter his dynamics, stretch, bend, manipulate the template ... so that no particular set of details is necessary to his result.

So there was (is?) this jazz oriented magazine that published "analyses" of instrumental solos. They consisted of dozens of pages detailing every note and every chord and their relationship to the previous notes and chords. A computer could've easily have done these analyses without the programmer having to break a sweat. I was totally disappointed. To me, an analysis is a reduction that provides insight.

Anyway, maybe I've come to the forum with this question too soon since I haven't gotten as far as I can into Contact Fights. It's been an interesting discussion though.
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

Hi Susan, your experience and expertise in music
are invaluable for your Go. Excellent. :)
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

saxmaam wrote:A great player can play a different scale, alter his dynamics, stretch, bend, manipulate the template ... so that no particular set of details is necessary to his result.
Exactly. Why ? Because he has spent the proverbial 10,000 hours on the fundamentals, on the details.
His details are superb.

Top level experts in any field, whether it's jazz, Go, or F1 racing,
can break all kinds of rules; they look like they can
do whatever they want, because they can make it work.

They can do this only after the countless hours polishing
their fundamentals, studying the details. Not before.
This is why beginners cannot do these things (yet).

The sequence is vital: first, he mastered the details.
Then, he is free. Not the other way around. :)
saxmaam
Dies with sente
Posts: 74
Joined: Fri Feb 07, 2014 1:22 pm
GD Posts: 0
Has thanked: 14 times
Been thanked: 12 times

Re: Bruce Wilcox's Go Dojo

Post by saxmaam »

EdLee wrote:They can do this only after the countless hours polishing
their fundamentals, studying the details. Not before.
This is why beginners cannot do these things (yet).


And yet, even at beginner level, those details are only meaningful in relation to various abstractions. Can I live in the corner? Am I in atari? Is this an opportunity to take a group from a stronger player? Then I am "big game hunter." Did he give up that stone on purpose? Is this a way to surround that group? I think I am alive, will my opponent teach me otherwise?
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

saxmaam wrote:And yet, even at beginner level, those details are only meaningful in relation to various abstractions.
Exactly. Which is why we need to look at an actual game, an actual board,
a precise position, to start our discussion, instead of vague, general thought balloons. :)
saxmaam
Dies with sente
Posts: 74
Joined: Fri Feb 07, 2014 1:22 pm
GD Posts: 0
Has thanked: 14 times
Been thanked: 12 times

Re:

Post by saxmaam »

EdLee wrote:
saxmaam wrote:And yet, even at beginner level, those details are only meaningful in relation to various abstractions.
Exactly. Which is why we need to look at an actual game, an actual board,
a precise position, to start our discussion, instead of vague, general thought balloons. :)


Now you're saying that the abstractions are only helpful in the presence of details. :lol:

I'll keep that in mind.
saxmaam
Dies with sente
Posts: 74
Joined: Fri Feb 07, 2014 1:22 pm
GD Posts: 0
Has thanked: 14 times
Been thanked: 12 times

Re: Bruce Wilcox's Go Dojo

Post by saxmaam »

Getting OT here, but I can't believe that this ChatBot passed a Turing test:

Code: Select all

Hi Susan !
[ Af:-7 At:20 Sp:-1]  Welcome back, susan. Type "help" if you need it.
Susan - Suzette, do you know if there is a way to ask Bruce Wilcox about Go Dojo Contact Fights?
[ Af:-7 At:20 Sp:-1]  Bruce Wilcox is an AI research engineer, working on chatbots for Blue Mars.
Susan - But you didn't answer my qeustion
[ Af:-7 At:21 Sp:-1]  OK.
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

saxmaam wrote:Now you're saying that the abstractions are only helpful in the presence of details. :lol:

I'll keep that in mind.
Hi Susan, everything I've said in this thread is consistent.

You can try to contact Bruce either by email or through
his KGS account, which is still active: bwilcox
SamT
Lives with ko
Posts: 183
Joined: Tue Jul 01, 2014 7:54 am
Rank: No idea
GD Posts: 0
OGS: nemoutis
Online playing schedule: Mostly correspondence games.
Location: Dallas, TX
Has thanked: 59 times
Been thanked: 12 times

Re: Bruce Wilcox's Go Dojo

Post by SamT »

I'm resurrecting a dead thread here, but I would like to say that I had a great experience with Bruce Wilcox's Contact Fights.

I've only been playing for 5 weeks, now, total, but when I started, I immediately realized I was completely out of my depth -- diving into an ocean. I lost every single contact I made against the computer, or anyone else. I knew I needed to get some sort of basic framework in place in my head to build on. So I got Contact Fights and Sector Fights.

I did Contact Fights first, and the first three sections really helped me. The Advanced -- not so much. I am not advanced. I am new. Phrases like "shape points" and "good shape" currently mean nothing to me now, other than "make a ponnuki" or "make a tortoise shell".

I tried to dive into Sector Fights right after Contact Fights, but it was a bit too much. I had to take a break for a couple of weeks, to let the first course sink in. I'm only now getting back into it. What makes it harder is that for a lot of the first course, I've already seen Nick Sibicky go over similar concepts in a video. So it's hard for me to focus and shake out the extra details -- especially when I could be playing. Or reading about basics. Or practicing ladder reading or tsumego. But I will get there.

Definitely valuable, even for 30+ kyu beginners like myself.

-Sam
Aidoneus
Lives in gote
Posts: 603
Joined: Sat Mar 29, 2014 12:37 pm
GD Posts: 0
Location: Indiana
Has thanked: 114 times
Been thanked: 176 times

Re: Bruce Wilcox's Go Dojo

Post by Aidoneus »

SamT wrote:Phrases like "shape points" and "good shape" currently mean nothing to me now, other than "make a ponnuki" or "make a tortoise shell".


Beyond the basics of L&D, I think that getting a sense of good shape is essential for improvement. Often it seems that seeing where key points exist for making or preventing your opponent from making good shape lead to what I would term "natural play." Not that I am good enough to see it all of the time...or even most of the time. :mrgreen:

Have you looked at Charles Mathews' Shape Up! (Senseis is currently down, but for future reference http://senseis.xmp.net/?ShapeUp) Also, Yilun Yang discusses shape in one of his workshop books. I forget which one, though, as I returned it to the library. In any case, welcome to L19!
User avatar
Bonobo
Oza
Posts: 2224
Joined: Fri Dec 23, 2011 6:39 pm
Rank: OGS 13k
GD Posts: 0
OGS: trohde
Universal go server handle: trohde
Location: Lüneburg Heath, North Germany
Has thanked: 8262 times
Been thanked: 924 times
Contact:

Re: Bruce Wilcox's Go Dojo

Post by Bonobo »

Aidoneus wrote:[..] Have you looked at Charles Mathews' Shape Up! (Senseis is currently down, but for future reference http://senseis.xmp.net/?ShapeUp) [..]
you can directly go to “Shape Up!”, authorized version, here: http://www.badukworld.co.kr/biz/lesson2 ... shape.html

Enjoy, Tom
“The only difference between me and a madman is that I’m not mad.” — Salvador Dali
SamT
Lives with ko
Posts: 183
Joined: Tue Jul 01, 2014 7:54 am
Rank: No idea
GD Posts: 0
OGS: nemoutis
Online playing schedule: Mostly correspondence games.
Location: Dallas, TX
Has thanked: 59 times
Been thanked: 12 times

Re: Bruce Wilcox's Go Dojo

Post by SamT »

Bonobo wrote:
Aidoneus wrote:[..] Have you looked at Charles Mathews' Shape Up! (Senseis is currently down, but for future reference http://senseis.xmp.net/?ShapeUp) [..]
you can directly go to “Shape Up!”, authorized version, here: http://www.badukworld.co.kr/biz/lesson2 ... shape.html

Enjoy, Tom

Thanks to both of you! :)
Kirby
Honinbo
Posts: 9553
Joined: Wed Feb 24, 2010 6:04 pm
GD Posts: 0
KGS: Kirby
Tygem: 커비라고해
Has thanked: 1583 times
Been thanked: 1707 times

Re: Bruce Wilcox's Go Dojo

Post by Kirby »

Are these good for dan players?
be immersed
Chaosrider2808
Dies in gote
Posts: 47
Joined: Fri Jun 22, 2018 11:28 am
Rank: IGW 11 kyu
GD Posts: 0
Has thanked: 3 times
Been thanked: 8 times

Re: Bruce Wilcox's Go Dojo

Post by Chaosrider2808 »

Does anyone know where I can get a copy of the Bruce Wilcox Contact Fights SW? Went to Yellow Mountain, they don't have it.

Any pointers to current availability?

Thx,

TCS
Post Reply