You may want to try not playing for influence at all. Go for territory at every juncture. You may find you end up winning pretty consistently for a while, even. Eventually, though, you will come to a point where you start to struggle to counter your opponent's influence, and not just by living inside moyos. When that happens, then you will have a better idea how to use it, because you know what you're afraid of on the other side.paK0 wrote:Inspirational thought of the day:
The more I play go, the more I feel like influence is completely useless...
paK0's goals and dreams
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Re: paK0's goals and dreams
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Re: paK0's goals and dreams
Well, I played 4-4 most of the time because I though learning to attack was one of the most vital things. But this approach seems interesting as well, I might give it a shot.skydyr wrote:You may want to try not playing for influence at all. Go for territory at every juncture. You may find you end up winning pretty consistently for a while, even. Eventually, though, you will come to a point where you start to struggle to counter your opponent's influence, and not just by living inside moyos. When that happens, then you will have a better idea how to use it, because you know what you're afraid of on the other side.paK0 wrote:Inspirational thought of the day:
The more I play go, the more I feel like influence is completely useless...
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Re: paK0's goals and dreams
Haven't posted here for a while.
I tried playing for territory for a bit, but it wasn't for me, so back to the 4-4 stones
.
Here is a recent game I played, I won by timeout, but I think it was more or less lost. My opponent got all 4 corners and way too much stones in the middle, so there must have been a big problem. I already went over the game, but can't quite pinpoint it.
I tried playing for territory for a bit, but it wasn't for me, so back to the 4-4 stones
Here is a recent game I played, I won by timeout, but I think it was more or less lost. My opponent got all 4 corners and way too much stones in the middle, so there must have been a big problem. I already went over the game, but can't quite pinpoint it.
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Re: paK0's goals and dreams
:w108: F12 works even better now.
All in all, at the end, assuming the bottom group lives, white's not doing too terribly.
I'd be curious to see your 'territorial' games. Why did you get slaughtered? Might be good to find out what didn't work and why.
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Re: paK0's goals and dreams
Thanks for the input, some thoughts on the comments:
: I wanted to try this. I think bat mentioned in one of his lectures that taking the 3-3 in this joseki can be a little slow, and I think I've seen this move in one or two of lee chan-ho's games
: Now that you mention this it makes me want to flip a table. I don't know how many times I have read already to push against your strength, but for some reason my subconciousness does not want to comply.
: Mostly the attachment on top, I only know one joseki for this, and it would leave me overconcentrated(at least that's what I felt).
: Aggressive was maybe nicely worded =). Considering there is still a corner left to approach this just looks plain stupid now that I look at it.
On the territorial games: I only played a few, but they really felt off. I don't think I lost them all, but all left me uneasy, mainly because I like having big prospects and I like chasing more then running away
. I'm probably to weak to be concerned about style anyways and should focus more on finding the right region of the board to play.
On the territorial games: I only played a few, but they really felt off. I don't think I lost them all, but all left me uneasy, mainly because I like having big prospects and I like chasing more then running away
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Re: paK0's goals and dreams
Style is something you see in a player based on their choices when given two or more options that are quite playable. When the options aren't equally playable, you're not looking at style, you're looking at whether the player picked the right move or not. Until you're at the point where you pick a right move just about every move, it's not worth worrying about style, because you don't have style, just poor judgement. Playing from vaguely near the shodan barrier, I certainly know I don't have a style, apart from going on a tilt after I put myself in a bad situation (very frequent), and I'd argue most people on this forum are not strong enough to have a developed style.paK0 wrote:On the territorial games: I only played a few, but they really felt off. I don't think I lost them all, but all left me uneasy, mainly because I like having big prospects and I like chasing more then running away. I'm probably to weak to be concerned about style anyways and should focus more on finding the right region of the board to play.
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Re: paK0's goals and dreams
Two newborns probably have different personalities, but due to a lack of ways they can express themselves, mostly due a minute understanding of the world-- babies express themselves at first mainly by crying, smiling and laughing-- it is hard for people outside the family to see this personality difference. When a baby becomes a toddler, she/he gains more knowledge oshe to express herself, so you can see the different personabilities much clearer. However, this is not the exact and same personality she or he had when a newborn. The very knowledge that helps her or he to be more expressive slightly changed/tweaked the personality. It also develops the personality into a more complex form, so when this process repeats itself every year you grow, the differences in personality become cleare exponentially. Now replace personality with style (in Go)
I just looked at the major points, not extremely detailed
I just looked at the major points, not extremely detailed
On Go proverbs:
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
"A fine Gotation is a diamond in the hand of a dan of wit and a pebble in the hand of a kyu" —Joseph Raux misquoted.
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Re: paK0's goals and dreams
Thanks for the hints.
One question about the peep at G12: What exactly does it do for me? I've looked at it for quite some time, but I can't find any real meaning besides maybe preventing eyes in that region in the future for a group that is pretty much out anyways.
One question about the peep at G12: What exactly does it do for me? I've looked at it for quite some time, but I can't find any real meaning besides maybe preventing eyes in that region in the future for a group that is pretty much out anyways.
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Re: paK0's goals and dreams
The peep at G12 does nothing for you, unless the group is already surrounded and this becomes a killing move. Until then, it is aji-keshi and a bad exchange. Depending on later developments, you might well prefer to play F12 or G13, threatening two cuts. In the meantime, you would not really be upset if B spent a move defending here in gote. The situation would be different if this peep destroyed and eye and you could anticipate a profitable attack, but here B is happy to run into the center, making useful center thickness, and there is no significant attack.
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Re: paK0's goals and dreams
So, this game was weird. I felt like I had the initiative for most of the time, but still ended up short on points. My endgame was super sloppy, but I think I made some bigger mistakes before that, or otherwise the score difference wouldn't haven been this big.
All help is welcome
All help is welcome
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Re: paK0's goals and dreams
Highlights of the game
cutting yourself
cutting the opponent on too small a scale, rendering your original thickness inefficient
:b109: the ko was well crafted but ending it with 16 points was actually too small
:b127: The real highlight of the game. This blasting placement of a move is capable of killing the whole White bottom. From 135 to 151 you keep missing chances to kill the group and at 152 it is alive while it should never have been.
:b183: missed chance to kill the centre, though there might be bad aji against your top left
See commentary below.
:b109: the ko was well crafted but ending it with 16 points was actually too small
:b127: The real highlight of the game. This blasting placement of a move is capable of killing the whole White bottom. From 135 to 151 you keep missing chances to kill the group and at 152 it is alive while it should never have been.
:b183: missed chance to kill the centre, though there might be bad aji against your top left
See commentary below.
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Re: paK0's goals and dreams
Thanks for the help. Seems like its the same old problenms, Joseki deviations by my opponent, not optimal attacks and reading mistakes.
Maybe its time to do some more problems. I've been doing about 12 from Get strong at tesuji and one page from cho's elementary per day, but it seems like an hour of tsumego every day could really benefit my game
Maybe its time to do some more problems. I've been doing about 12 from Get strong at tesuji and one page from cho's elementary per day, but it seems like an hour of tsumego every day could really benefit my game
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Re: paK0's goals and dreams
I can recommend http://www.hitachi.co.jp/Sp/tsumego/past/index-e.html
A daily expanded resource of high quality problems, going back almost 20 years.
In the meantime also gogameguru.com is building up a treasure of weekly problems (127 triplets to date).
Both collections are high quality problems by a 8d ama and 5d ama/8d pro respectively.
Enjoy.
A daily expanded resource of high quality problems, going back almost 20 years.
In the meantime also gogameguru.com is building up a treasure of weekly problems (127 triplets to date).
Both collections are high quality problems by a 8d ama and 5d ama/8d pro respectively.
Enjoy.
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Re: paK0's goals and dreams
Thanks a lot.
I think I'll try to finish the ones I mentione first, but those look really nice and I'll probably do them afterwards.
Though at this rate its probably more about the volume than what I do, ~30 problems a day just doesn't give me the rate of improvement that I would like.
I think I'll try to finish the ones I mentione first, but those look really nice and I'll probably do them afterwards.
Though at this rate its probably more about the volume than what I do, ~30 problems a day just doesn't give me the rate of improvement that I would like.
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Re: paK0's goals and dreams
New game, new loss.
Even game against a 7k and it was close, but I think it was more then winnable and I'm not really sure where I messed up.
Comments highly appreciated.
Even game against a 7k and it was close, but I think it was more then winnable and I'm not really sure where I messed up.
Comments highly appreciated.
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