The future of KGS

Comments, questions, rants, etc, that are specifically about KGS go here.
User avatar
Hong Ny
Dies in gote
Posts: 33
Joined: Sun Dec 22, 2013 4:22 am
GD Posts: 0
Has thanked: 52 times
Been thanked: 39 times

The future of KGS

Post by Hong Ny »

So, I was wondering lately: Where will KGS be in ten years from now?

I don't have an opinion about this, but I am all ears to hear yours.
schawipp
Lives in gote
Posts: 420
Joined: Mon Nov 12, 2012 1:13 am
Rank: EGF 4k
GD Posts: 0
Has thanked: 75 times
Been thanked: 58 times

Re: The future of KGS

Post by schawipp »

I still think that amongst all clients the KGS interface offers most what you always would like to have in a good casual club atmosphere:
  • It allows chatting even after the game is over and shows, who else is observing the game
  • It has a very nice review feature
  • It is beginner friendly
However, according to some issues with Java updates etc. it seems that some people left the server and looked elsewhere. In fact, nowadays it can take quite some time to get a game on KGS. One further issue might be that it is very easy to access all online playing statistics from all players, even if you have not registered there. This might increase online go playing anxiety as all game records are immediately publicly exposed.

Other servers have its bugs and pitfalls, too:

  • IGS seems to have the most polished interface. However some things are strange: (i) When a game is over the chat window is immediately inactive and you have to look up the player in the players list to continue the chat (or did I miss something). That makes the feeling a bit impersonal. (ii) There is a review feature but it is not straight-forward to activate it just after a game is finished; (iii) You have to pass three times until counting starts. During counting, one of the clocks still seems to run (at least in the observer's window).
  • I like WBaduk because of the playing style there. However only the Windows client seems to run more or less stable (at least after you found the option to deactivate all flash animations). The android client seems to work, but it seems to not record the win/loss statistics and rating points after playing (that's at least what I experienced). It is also not very beginner friendly since its DDK players have at least the same average strength as strong SDK players on KGS (I seem almost ten stones weaker there than on KGS and I'm not intentionally sandbagging...). It is also a bit tricky to obtain the games as SGF afterwards and there is no review feature.
  • Tygem looks nice. However expect for the windows client, it requires you to recognize Korean characters to use the interface.

Therefore I think KGS still has its place (I haven't tried OGS yet, though...) and I would miss it if it should close. All above IMHO of course...
xed_over
Oza
Posts: 2264
Joined: Mon Apr 19, 2010 11:51 am
Has thanked: 1179 times
Been thanked: 553 times

Re: The future of KGS

Post by xed_over »

the java issues have been fixed now
User avatar
Abyssinica
Lives in gote
Posts: 660
Joined: Mon Jan 06, 2014 2:36 am
Rank: Miserable 4k
GD Posts: 0
KGS: STOP STALKING ME
Has thanked: 25 times
Been thanked: 124 times

Re: The future of KGS

Post by Abyssinica »

The exact same.
xed_over
Oza
Posts: 2264
Joined: Mon Apr 19, 2010 11:51 am
Has thanked: 1179 times
Been thanked: 553 times

Re: The future of KGS

Post by xed_over »

apparently, in order to fix some things, he had to break other things.
https://plus.google.com/u/1/+Gokgs/posts/YHerseV86gM
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: The future of KGS

Post by hyperpape »

I suspect that within 10 years, wms will have finished an html/browser based version.
snorri
Lives in sente
Posts: 706
Joined: Fri Jul 02, 2010 8:15 am
GD Posts: 846
Has thanked: 252 times
Been thanked: 251 times

Re: The future of KGS

Post by snorri »

In 10 years, we will all be replaced by AIs. However, KGS will still be around and the robots will still complain about the escaper policy.
User avatar
RBerenguel
Gosei
Posts: 1585
Joined: Fri Nov 18, 2011 11:44 am
Rank: KGS 5k
GD Posts: 0
KGS: RBerenguel
Tygem: rberenguel
Wbaduk: JohnKeats
Kaya handle: RBerenguel
Online playing schedule: KGS on Saturday I use to be online, but I can be if needed from 20-23 GMT+1
Location: Barcelona, Spain (GMT+1)
Has thanked: 576 times
Been thanked: 298 times
Contact:

Re: The future of KGS

Post by RBerenguel »

hyperpape wrote:I suspect that within 10 years, wms will have finished an html/browser based version.


HTML9 compatible I hope
Geek of all trades, master of none: the motto for my blog mostlymaths.net
DrStraw
Oza
Posts: 2180
Joined: Tue Apr 27, 2010 4:09 am
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Has thanked: 237 times
Been thanked: 662 times
Contact:

Re: The future of KGS

Post by DrStraw »

KGS has been around for 14 years. It has seen many improvements, although not so many recently. Why assume there will be much change in this pattern. Bill is providing a service for free, when and if he is available from his requirements to provide for his family. I think that if KGS continues to exists with minor improvements then everyone should be happy.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
Pippen
Lives in gote
Posts: 677
Joined: Thu Sep 16, 2010 3:34 pm
GD Posts: 0
KGS: 2d
Has thanked: 6 times
Been thanked: 31 times

Re: The future of KGS

Post by Pippen »

Someone (Tygem, WBaduk, IGS, ...) should just "copy" the CGoban- & KGS-structure. It's that good, it's that intuitive. WMS doesn't need to improve a thing, KGS is complete (maybe the simpler rating system of Tygem would be more motivating and fun-making, but so what).

My problem is this: If WMS did such a good job with KGS in such a limited time then what could he do if he'd put even more time & dedication in it?
User avatar
Bonobo
Oza
Posts: 2224
Joined: Fri Dec 23, 2011 6:39 pm
Rank: OGS 13k
GD Posts: 0
OGS: trohde
Universal go server handle: trohde
Location: Lüneburg Heath, North Germany
Has thanked: 8262 times
Been thanked: 924 times
Contact:

Re: The future of KGS

Post by Bonobo »

RBerenguel wrote:HTML9 compatible I hope

Reddit/“Where do you imagine KGS to be in ten years from now?” says it will be HTML12 by then :cool:
“The only difference between me and a madman is that I’m not mad.” — Salvador Dali
User avatar
Bantari
Gosei
Posts: 1639
Joined: Sun Dec 06, 2009 6:34 pm
GD Posts: 0
Universal go server handle: Bantari
Location: Ponte Vedra
Has thanked: 642 times
Been thanked: 490 times

Re: The future of KGS

Post by Bantari »

Pippen wrote:My problem is this: If WMS did such a good job with KGS in such a limited time then what could he do if he'd put even more time & dedication in it?

Not sure why is that a "problem".

If you mean it as question, then I guess the answer is this:
WMS put as much time into KGS as he had available to put into KGS, no more,a no no less. If he put in more time, KGS would have been better. The same goes for almost everything anybody ever does. Unless somebody creates perfection.
- Bantari
______________________________________________
WARNING: This post might contain Opinions!!
User avatar
RBerenguel
Gosei
Posts: 1585
Joined: Fri Nov 18, 2011 11:44 am
Rank: KGS 5k
GD Posts: 0
KGS: RBerenguel
Tygem: rberenguel
Wbaduk: JohnKeats
Kaya handle: RBerenguel
Online playing schedule: KGS on Saturday I use to be online, but I can be if needed from 20-23 GMT+1
Location: Barcelona, Spain (GMT+1)
Has thanked: 576 times
Been thanked: 298 times
Contact:

Re: The future of KGS

Post by RBerenguel »

Bonobo wrote:
RBerenguel wrote:HTML9 compatible I hope

Reddit/“Where do you imagine KGS to be in ten years from now?” says it will be HTML12 by then :cool:


Unlikely. Even 9 is a stretch of imagination, I liked 9 as a number for the hyperbole. As far as "stable" versions went, HTML 2 is from 1995, 3.2 from 1997, 4.01 1999, 5 2014. That's 2 years, 2 years, 15 years. In 10 years we'd either get not further than HTML 9 (or some minor 8.something) or just HTML6.
Geek of all trades, master of none: the motto for my blog mostlymaths.net
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: The future of KGS

Post by Uberdude »

Unless W3C copies Firefox's style and we have HTML562 ;-)
User avatar
RBerenguel
Gosei
Posts: 1585
Joined: Fri Nov 18, 2011 11:44 am
Rank: KGS 5k
GD Posts: 0
KGS: RBerenguel
Tygem: rberenguel
Wbaduk: JohnKeats
Kaya handle: RBerenguel
Online playing schedule: KGS on Saturday I use to be online, but I can be if needed from 20-23 GMT+1
Location: Barcelona, Spain (GMT+1)
Has thanked: 576 times
Been thanked: 298 times
Contact:

Re: The future of KGS

Post by RBerenguel »

Uberdude wrote:Unless W3C copies Firefox's style and we have HTML562 ;-)


Yeah, or they follow Microsoft's numbering with the Xbox. We'll essentially have HTML rand(496)+5 kind of
Geek of all trades, master of none: the motto for my blog mostlymaths.net
Post Reply