tiger314 wrote:
Bill Spight wrote:
Ing did succeed in liberalizing the rules of go without making the game too complex for human players.
What? How much more complex compared to Ing ko can a ko rule get?
Don't ask.

But the question is the complexity of the game.
For instance, if you have two double ko deaths on the board, under Japanese and Korean rules (IIUC) and the player with the "dead" stones has the move, she can hang the game by going back and forth between them. Under AGA and New Zealand rules,
and the first Ing rules, they form a superko. Under the last Ing rules they are simply dead. The Ing rules simplify the game.
Quote:
Ing criticises the Japanese rules throughout his ruleset and then decides to base the ko rule on Japanese style special status assessment principles?
No, the Japanese '49 rules are deader than a doornail. Even the Japanese '89 rules are based upon general principles. The Ing '96 rules determine life and death in a new way for complex kos, which apply throughout the game. Ing wanted to determine life and death by play, and claimed that he had done so in previous versions of the Ing rules. Finally he admitted that he does not.
Quote:
Simple! I am sure strong dan players have a fairly good understanding of the way it works, but at our longitude a weak SDK can be a tournament referee even at a fairly significant tournament. How are Ing rules supposed to be applied here?
Being an Ing referee does not require much go expertise. If you really want to host an Ing tournament, contact the Ing Goe Foundation, 887 Oak Grove Road, Suite 203, Menlo Park, CA 94205. I am sure that they will be very helpful.

tiger314 wrote:
Bill Spight wrote:
So life and death is key to distinguishing between fighting and disturbing kos.
One would then have to call the last endgame ko a disturbing ko. That doesn't seem to be right.
No, that remains a regular ko about the life or death of a single stone.

The Ing rules do not alter the classification of regular kos.
Here is a game that might at first glance challenge a referee who is not a very skilled go player. (See
https://gogameguru.com/quadruple-ko-chi ... qi-league/ )
(;SZ[19]
;B[pd]
;W[dd]
;B[pq]
;W[dp]
;B[fq]
;W[cn]
;B[qk]
;W[jp]
;B[dr]
;W[gq]
;B[gr]
;W[gp]
;B[hr]
;W[eq]
;B[fp]
;W[fo]
;B[er]
;W[ep]
;B[fr]
;W[cq]
;B[go]
;W[iq]
;B[ho]
;W[ip]
;B[fn]
;W[eo]
;B[cr]
;W[jn]
;B[cf]
;W[di]
;B[cc]
;W[cd]
;B[dc]
;W[ed]
;B[bd]
;W[be]
;B[bc]
;W[ce]
;B[fc]
;W[po]
;B[qo]
;W[qn]
;B[qp]
;W[pm]
;B[np]
;W[qf]
;B[pi]
;W[of]
;B[qd]
;W[nd]
;B[pg]
;W[oh]
;B[oi]
;W[ph]
;B[qh]
;W[qg]
;B[rh]
;W[og]
;B[nc]
;W[oc]
;B[od]
;W[mc]
;B[nb]
;W[md]
;B[mb]
;W[lb]
;B[ob]
;W[ni]
;B[ok]
;W[mk]
;B[ml]
;W[no]
;B[nk]
;W[mj]
;B[nm]
;W[oo]
;B[kl]
;W[jl]
;B[jk]
;W[il]
;B[mh]
;W[kk]
;B[kj]
;W[lk]
;B[km]
;W[mn]
;B[ik]
;W[ll]
;B[hk]
;W[dk]
;B[mp]
;W[ql]
;B[rj]
;W[ji]
;B[ej]
;W[dj]
;B[gh]
;W[hi]
;B[gi]
;W[jj]
;B[ef]
;W[fd]
;B[gc]
;W[fg]
;B[ig]
;W[kg]
;B[kh]
;W[jh]
;B[jg]
;W[kf]
;B[eh]
;W[bg]
;B[em]
;W[hl]
;B[gk]
;W[gl]
;B[fl]
;W[dl]
;B[mo]
;W[mm]
;B[nn]
;W[nl]
;B[ol]
;W[om]
;B[ml]
;W[kn]
;B[nl]
;W[rm]
;B[rl]
;W[hh]
;B[hg]
;W[ki]
;B[ff]
;W[gd]
;B[he]
;W[ro]
;B[on]
;W[pn]
;B[pl]
;W[sl]
;B[qm]
;W[qq]
;B[pp]
;W[ql]
;B[rk]
;W[rp]
;B[qr]
;W[rq]
;B[rr]
;W[sn]
;B[qm]
;W[or]
;B[nr]
;W[ql]
;B[nj]
;W[lm]
;B[qm]
;W[mr]
;B[nq]
;W[ql]
;B[mi]
;W[nh]
;B[qm]
;W[ec]
;B[eb]
;W[ql]
;B[sk]
;W[ns]
;B[lr]
;W[kr]
;B[qm]
;W[pr]
;B[oq]
;W[os]
;B[mq]
;W[ls]
;B[ms]
;W[dg]
;B[eg]
;W[mr]
;B[ps]
;W[qs]
;B[ms]
;W[fb]
;B[ks]
;W[db]
;B[ic]
;W[ei]
;B[fi]
;W[ek]
;B[fk]
;W[hd]
;B[id]
;W[ge]
;B[kc]
;W[lc]
;B[kb]
;W[kd]
;B[je]
;W[hf]
;B[ie]
;W[gf]
;B[gg]
;W[la]
;B[dh]
;W[ch]
;B[ke]
;W[le]
;B[gm]
;W[br]
;B[jr]
;W[ib]
;B[hc]
;W[ma]
;B[pb]
;W[re]
;B[rd]
;W[ka]
;B[df]
;W[cg]
;B[hm]
;W[fj]
;B[gj]
;W[ir]
;B[bs]
;W[bq]
;B[is]
;W[jc]
;B[bf]
;W[af]
;B[dm]
;W[cm]
;B[ga]
;W[ea]
;B[sf]
;W[se]
;B[sd]
;W[kq]
;B[rf]
;W[in]
;B[hn]
;W[qe]
;B[rg]
;W[oe]
;B[dn]
;W[lo]
;B[do]
;W[co]
;B[ia]
;W[na]
;B[pe]
;W[pf]
;B[oa]
;W[lp]
;B[io]
;W[jo]
;B[im]
;W[jm]
;B[dq]
;W[fa]
;B[ar]
;W[cs]
;B[ds]
;W[aq]
;B[cs]
;W[as]
;B[hb]
;W[jb]
;B[ar]
;W[ql]
;B[sm]
;W[as]
;B[ej]
;W[sl]
;B[qm]
)
The quadruple ko starts at move 266.
First, a weak referee should realize that it is not a superko, because there are no superkos per se in Ing rules and there are none that combine separated kos. So she can rule that there is a disturbing ko on the board. The obvious candidate is the double ko on the right. It takes a certain degree of go expertise to see that it is a double ko death, and that White is dead. However, the players know that it is a double ko death. Otherwise Black would simply have filled a ko at move 267 or later. So if the referee does not see that, she can and should ask the players what is going on. (She should do that anyway, as soon as she arrives, but referees are not always taught that, because of the assumption that go rules are simple to apply.)
Edit: Note that this game was played by Chinese rules, which ostensibly have a superko rule, but the referee ruled no contest and had the players play another game.

Edit2: Note also that the Ing-Spight rule prohibits White from taking a ko at move 272.

It does not always produce the same results as the Ing rules, but there are only two known exceptions.