OCA's log

Create a study plan, track your progress and hold yourself accountable.
Sennahoj
Dies with sente
Posts: 103
Joined: Fri Jun 20, 2014 5:45 am
Rank: Tygem 5d
GD Posts: 0
Has thanked: 3 times
Been thanked: 37 times

Re: OCA's log

Post by Sennahoj »

oca wrote: I think one answer is "Common sense" / experience / intuition, but I would like to quantify that, just to help me becoming more confident when ignoring early end game move...
Oca, one heuristic that I think is pretty good and applies in this situation is to avoid playing on the second line in the opening, unless the move directly concerns the life / death of some group
User avatar
Knotwilg
Oza
Posts: 2432
Joined: Fri Jan 14, 2011 6:53 am
Rank: KGS 2d OGS 1d Fox 4d
GD Posts: 0
KGS: Artevelde
OGS: Knotwilg
Online playing schedule: UTC 18:00 - 22:00
Location: Ghent, Belgium
Has thanked: 360 times
Been thanked: 1021 times
Contact:

Re: OCA's log

Post by Knotwilg »

If :w28: was a clicko, then there are five highlights covered in below commentary.

1. When starting a fight, read at least the next two moves
2. when a basic move works, why try something fancy
3. read the ladder
4. avoid self cutting sequences (aka small gaps)
5. cure atari blindness (by paying attention when the board is crowded with stones)

If :w28: was no clicko, you can improve a couple of stones from this move alone.


User avatar
oca
Lives in gote
Posts: 699
Joined: Wed Feb 19, 2014 2:53 am
Rank: DDK
GD Posts: 0
KGS: aco
IGS: oca
OGS: oca
Location: Switzerland
Has thanked: 485 times
Been thanked: 166 times

Re: OCA's log

Post by oca »

Sennahoj wrote:
oca wrote: I think one answer is "Common sense" / experience / intuition, but I would like to quantify that, just to help me becoming more confident when ignoring early end game move...
Oca, one heuristic that I think is pretty good and applies in this situation is to avoid playing on the second line in the opening, unless the move directly concerns the life / death of some group
Sure... If I do ask myself before each move weither this is really the best place to play right now, that may help me not to play on the second line...
I know that some joseki contains second line move, but I think I should play them only if I understand them.

Here is an example of a move ( :b2: ) in a joseki that I don't understand :
Click Here To Show Diagram Code
[go]$$W what's the purpose of :b2: ?\nwhy not directly :b4: ?\nor even :b2: at :w3: ?
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . . 2 . . . . .
$$ | . . O . O X . . . .
$$ | . O O X 1 X . 4 . ,
$$ | . . X O O 3 . . . .
$$ | . X . X . . . . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
[edit]

The whole joseki is :
[/edit]
Knotwilg wrote:If :w28: was a clicko, then there are five highlights covered in below commentary.

1. When starting a fight, read at least the next two moves
2. when a basic move works, why try something fancy
3. read the ladder
4. avoid self cutting sequences (aka small gaps)
5. cure atari blindness (by paying attention when the board is crowded with stones)

If :w28: was no clicko, you can improve a couple of stones from this move alone.
Thanks a lot Knotwilg !

Atari blindness is really a surprise... I really missed that one !
:w28: is a clicko

And now... the truth about :w72:

Click Here To Show Diagram Code
[go]$$Wcm72
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . 1 . . . . |
$$ | . . . O O . . . . . . X . . X 2 . . . |
$$ | . . . , X O O . . , O . . . . , X 3 . |
$$ | . . O X X X O . . . . . . . . . . . . |
$$ | . . O . . X O . . . . . . . . . . . . |
$$ | . . X X X . X . . . . . . . . . . . . |
$$ | . . . . O X . X . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . O , . . . . . , . . . . . , O . . |
$$ | . O X O O O . . . . . . . . . . . . . |
$$ | . X X X X O . . . . . . . . . . . . . |
$$ | . . X . X O . . . . . . . . . . . . . |
$$ | . . X . X O . . . . . . . . . O O . . |
$$ | . X . X O O . . . . . . . . . O X . . |
$$ | . X X , X O . . . , . . . . . , X . . |
$$ | . . X X O O . . . O . X . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
So would you say :

a) This is a strong secret move I saw in an old book
b) I wanted to try a sequence on the shimari but placed my stone under the wrong shimari stone... (and then cannot resist to play the move I wanted to play in the first place at :w74: even if that is a non sense after :b73:)
c) It's not me... it is my cat who played this strange move

Answer :
I wish that was a)... but... this is b) of course...
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
User avatar
oca
Lives in gote
Posts: 699
Joined: Wed Feb 19, 2014 2:53 am
Rank: DDK
GD Posts: 0
KGS: aco
IGS: oca
OGS: oca
Location: Switzerland
Has thanked: 485 times
Been thanked: 166 times

Re: OCA's log

Post by oca »

So here is my checklist for now...

[Thanks Knotwilg]

1. When starting a fight, read at least the next two moves
2. when a basic move works, why try something fancy
3. read the ladder
4. avoid self cutting sequences (aka small gaps)
5. cure atari blindness (by paying attention when the board is crowded with stones)

[/Thanks Knotwilg]

[a few addition where I'm still doing bad]

6. Is the move a self atari
7. Can the opponent directly kill the whole group right after my play
8. can my opponent "broke my shape"
9. Is there a very painful cut
10. Is the move too small or too slow
11. if invading, does the invasion have a single chance to succed ? or is it dead from start...
12. does the move looks strange ? would I be surprised to see that move in a book ?

[/a few addition where I'm still doing bad]

Example of 6. played that week :roll:
Click Here To Show Diagram Code
[go]$$Wc
$$ +---------------------------------------+
$$ | . . . . . . . . . O . . . . . . . . . |
$$ | . . . O X . . . X O . . . . . . . . . |
$$ | . . . O X . X . . X O . O O X . . . . |
$$ | . . O , O X . . . X O O X X 1 X . . . |
$$ | . . X . O X . . . X O X . 2 O X . . . |
$$ | . . . O . O X . . . O X . O . X X X . |
$$ | . . . . . O X . X . O X . . . O X O O |
$$ | . . . . . . O . . X O X . O . O O . . |
$$ | . . . O . . . . X O O X X . . . . X . |
$$ | . . . , . . . . . O . O . X . X . O . |
$$ | . . O X . . . . . . . . . . . . X X . |
$$ | . . O X . . . . . . . . . . . . . . . |
$$ | . . O X . . . . . . . . . . . . . . . |
$$ | . . O . X . . . . . . . . . . . . . . |
$$ | . . . . X O X . . . . . . . . X . . . |
$$ | . . O , O X . . . X . . . . . , . . . |
$$ | . . . . O X . X X . O . . O . X . . . |
$$ | . . . . . O . O O . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
I'm the author of :b2: :clap:

Example of 7. played that week too :-?
Click Here To Show Diagram Code
[go]$$Bc
$$ +---------------------------------------+
$$ | . . . O . . . O X . X . . . . . . O . |
$$ | . O O X O . . O O X . . . . O O X X O |
$$ | . O X X O O . . . O X X X O . X . . X |
$$ | . O X X . X O O . O X O X X . X X X . |
$$ | . . O X . X X X O . O O O X . . . . . |
$$ | . . O X . . . . O . O X X . . . X . . |
$$ | . O . O X . . O O . . . . . . . . . . |
$$ | O . . O X . O . . O . . X X . . . . . |
$$ | X O O O X X O . O . O O O O X . . . . |
$$ | X X X X X O X O . O X O . O . X . . . |
$$ | . . X . . . X O . X X O O . . X X X . |
$$ | X X Q X X X X O O X X X O . O X O O X |
$$ | X Q Q X O O O O X . X X O . O O . O . |
$$ | O . Q Q X X . X X X . X X O . O . . O |
$$ | . 3 Q X . X X X O O X X X X O . O O . |
$$ | . O 1 X X X O O O , X O O O O O O X . |
$$ | . 2 O O X O . . . O O X . O X X X X . |
$$ | . O O O X O O O . . . O . O X . . . . |
$$ | . X X X X X X O . . . . O X X . . . . |
$$ +---------------------------------------+[/go]
what a nice :w2: :cry:
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
Amelia
Lives with ko
Posts: 238
Joined: Thu Feb 14, 2013 5:41 am
Rank: 10k
GD Posts: 0
KGS: Soji
DGS: Soji
Online playing schedule: KGS usually Friday 20:00-23:00
Has thanked: 53 times
Been thanked: 109 times

Re: OCA's log

Post by Amelia »

Shortage of liberties can be mean. You're not alone here :lol:
Don't forget to count the liberties :study:

My advice here would be to do many easy problems to train your eyes to see those. Have you ever tried GoChild? https://gochild2009.appspot.com
User avatar
ez4u
Oza
Posts: 2414
Joined: Wed Feb 23, 2011 10:15 pm
Rank: Jp 6 dan
GD Posts: 0
KGS: ez4u
Location: Tokyo, Japan
Has thanked: 2351 times
Been thanked: 1332 times

Re: OCA's log

Post by ez4u »

oca wrote:Hi Amelia, thanks a lot for your comments :tmbup:

Hi Edlee, I can see that :w24: is the same as :b53: in post 310, both games where played in a row, so I didn't saw your comments before playing that game.
That said, I played yesterday another game which also went to crosscut at :b87:. I still choosed to atari at :w90: :-? (after exchanging :w88: for :b89: ).
I wonder if that was correct to atari this time or if extending (at 'a' ?) would be better in that position too.

So here is the sequence :
Click Here To Show Diagram Code
[go]$$Bcm87
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . X O . . O X X O . X O X . . |
$$ | . 3 X . X O O . . O X O O O O X . X . |
$$ | . 2 . X . O . . . O O X X X O O X X . |
$$ | . . . X O a . . . . X . . . . . . . . |
$$ | . . O O 1 . . . . . . . . . . . X . . |
$$ | . . . . 4 . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . X . X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . X , . . . . . , . X X X O X X . . |
$$ | . . . . . . . . . . . O O O O O . . . |
$$ | . . . . . . . . . . O . . . . . . X . |
$$ | . . . . . . . . . . X O O . . . . . . |
$$ | . . . . . . . . . X . X X O O O O . . |
$$ | . . O . . . . . . X . . . X . X . . . |
$$ | . . . , . . O . O O X X . X . X . X . |
$$ | . . . O . . . . . . O O O O . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
...
What was your plan if Black played 89 at 90?
Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
Sennahoj
Dies with sente
Posts: 103
Joined: Fri Jun 20, 2014 5:45 am
Rank: Tygem 5d
GD Posts: 0
Has thanked: 3 times
Been thanked: 37 times

Re: OCA's log

Post by Sennahoj »

oca wrote: Here is an example of a move ( :b2: ) in a joseki that I don't understand :
Click Here To Show Diagram Code
[go]$$W what's the purpose of :b2: ?\nwhy not directly :b4: ?\nor even :b2: at :w3: ?
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . . 2 . . . . .
$$ | . . O . O X . . . .
$$ | . O O X 1 X . 4 . ,
$$ | . . X O O 3 . . . .
$$ | . X . X . . . . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
If you play :b2: at :w3:, you're pushing from behind + EdLee will come get you :). I think the meaning of :b2: instead of directly :b4: is that if white doesn't respond in the corner, there is a chance that white can be attacked later:
Click Here To Show Diagram Code
[go]$$B
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . 3 . 1 X . . . . .
$$ | . . O 2 O X . . . .
$$ | . O O X O X . X . ,
$$ | . . X O O O . . . .
$$ | . X . X . . . . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
Actually I think black can make the exchange directly before extending. Then we see that :b1: really has a lot of impact on the strength of the two groups --- black is a lot stronger compared with directly extending at :b5:, and white is not completely alive yet because of the weakness at the 2-2 point.
Click Here To Show Diagram Code
[go]$$B
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . 3 1 . . . . .
$$ | . . O 4 O X . . . .
$$ | . O O X O X . 5 . ,
$$ | . . X O O 2 . . . .
$$ | . X . X . . . . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

Sennahoj wrote:If you play :b2: at :w3:, you're pushing from behind + EdLee will come get you :).
Hi oca,

Many people -- even some dan level amateurs --
are confused or trapped by this, so here's more info:
Pushing from behind, by itself, is neutral.
It can be good, neutral, or bad -- it all depends.
If you push from behind in a position and it's good for you, then do it!
If it's bad for you, then don't ! :)

Another trap is sente -- which by itself is neutral.
If a sente move is good for you, play it.
If it's bad for you, then don't! ( Yes, there most certainly are bad sente moves! )

In your first diagram in post 319,
If you play :b2: at :w3: , you also make a broken shape for yourself --
which is yet another trap !

If a broken shape is good for you, make it.
If it's bad for you, then don't! :)

More trap:
If an empty triangle (or any dumpling shape) is good for you, make it.
If it's bad for you, then don't!

So the real trick is to decide when a move is good or bad for you.
Don't get confused by what people call it. :)
Evaluate a move (or a sequence) by what it does, not by what it's called.

Notice I have not said anything about any of your questions about the joseki in question! :)
Other, more knowledgeable people can answer your questions.
User avatar
oca
Lives in gote
Posts: 699
Joined: Wed Feb 19, 2014 2:53 am
Rank: DDK
GD Posts: 0
KGS: aco
IGS: oca
OGS: oca
Location: Switzerland
Has thanked: 485 times
Been thanked: 166 times

Re: OCA's log

Post by oca »

ez4u wrote:
oca wrote:Hi Amelia, thanks a lot for your comments :tmbup:
Hi Edlee, I can see that :w24: is the same as :b53: in post 310, both games where played in a row, so I didn't saw your comments before playing that game.
That said, I played yesterday another game which also went to crosscut at :b87:. I still choosed to atari at :w90: :-? (after exchanging :w88: for :b89: ).
I wonder if that was correct to atari this time or if extending (at 'a' ?) would be better in that position too.

So here is the sequence :
Click Here To Show Diagram Code
[go]$$Bcm87
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . X O . . O X X O . X O X . . |
$$ | . 3 X . X O O . . O X O O O O X . X . |
$$ | . 2 . X . O . . . O O X X X O O X X . |
$$ | . . . X O a . . . . X . . . . . . . . |
$$ | . . O O 1 . . . . . . . . . . . X . . |
$$ | . . . . 4 . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . X . X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . X , . . . . . , . X X X O X X . . |
$$ | . . . . . . . . . . . O O O O O . . . |
$$ | . . . . . . . . . . O . . . . . . X . |
$$ | . . . . . . . . . . X O O . . . . . . |
$$ | . . . . . . . . . X . X X O O O O . . |
$$ | . . O . . . . . . X . . . X . X . . . |
$$ | . . . , . . O . O O X X . X . X . X . |
$$ | . . . O . . . . . . O O O O . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
...

What was your plan if Black played 89 at 90?
Hi ez4u,

Well, in that case, the plan would be that 90, I suppose I can live, but maybe this will give black too much influence...
Click Here To Show Diagram Code
[go]$$Bcm87
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . X O . . O X X O . X O X . . |
$$ | . . X . X O O . . O X O O O O X . X . |
$$ | . 2 . X . O . . . O O X X X O O X X . |
$$ | . . . X O a . . . . X . . . . . . . . |
$$ | . . O O 1 . . . . . . . . . . . X . . |
$$ | . . . . 3 . . . . . . . . . . . . . . |
$$ | . . 4 . . . . . . . . . X . X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . X , . . . . . , . X X X O X X . . |
$$ | . . . . . . . . . . . O O O O O . . . |
$$ | . . . . . . . . . . O . . . . . . X . |
$$ | . . . . . . . . . . X O O . . . . . . |
$$ | . . . . . . . . . X . X X O O O O . . |
$$ | . . O . . . . . . X . . . X . X . . . |
$$ | . . . , . . O . O O X X . X . X . X . |
$$ | . . . O . . . . . . O O O O . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

oca wrote:but maybe this will give black too much influence...
Hi oca,
Unfortunately, influence is yet another huge trap, at these levels.

So sorry -- to confuse you like this. :-|
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: OCA's log

Post by Uberdude »

oca wrote: Here is an example of a move ( :b2: ) in a joseki that I don't understand :
Click Here To Show Diagram Code
[go]$$W what's the purpose of :b2: ?\nwhy not directly :b4: ?\nor even :b2: at :w3: ?
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . a 2 . . . . .
$$ | . . O . O X . . . .
$$ | . O O X 1 X . 4 . ,
$$ | . . X O O 3 . . . .
$$ | . X . X . . . . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
Well that sequence you showed isn't the normal joseki, normally white blocks 2 at a, and as Sennahoj said if white doesn't but plays your 3 instead (which is another, albeit rarer, choice to avoid getting sealed in in exchange for taking a loss territorially) then black should extend at a first in sente before jumping with 4.

So the next question is why is 2 good if white answers normally. The reason should become clear if we look at the continuation of black sealing with 4. If white now pushes out and cuts then black gets an atari at 8 in sente to make a strong wall due to the 2-3 exchange taking a liberty from white. White can then capture some stones with b, but black has a nice strong wall (for example the cut at c can be captured with a net).
Click Here To Show Diagram Code
[go]$$W what's the purpose of :b2: ?
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . 3 2 . . . . .
$$ | . . O 9 O X b . . .
$$ | . O O X O X 7 . . ,
$$ | . . X O O 5 6 0 . .
$$ | . X . X 8 4 c . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
What if black didn't play 2?
Click Here To Show Diagram Code
[go]$$W without it
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . . . . . . . .
$$ | . . O . O X 7 . . .
$$ | . O O X O X 5 . . ,
$$ | . . X O O 3 4 6 . .
$$ | . X . X a 2 b . . .
$$ | . . X . . . . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
Now black has a weakness at a/b. This result is unconditionally worse than before. The only good thing about this variation is white doesn't have the choice of ignoring the 2 move in the corner to avoid being sealed in, but that's not usually a good choice (and this seal is not such a strong seal).

In fact it could be even worse for black, white now has the choice to fight like this (next a or b). This would be impossible if black had the x-y exchange because white would be in atari.
Click Here To Show Diagram Code
[go]$$W fight
$$ +--------------------
$$ | . . . . . . . . . .
$$ | . . . y x . . . . .
$$ | . . O . O X . . . .
$$ | . O O X O X 0 b . ,
$$ | . . X O O 3 4 9 . .
$$ | . X . X 5 2 7 a . .
$$ | . . X . 6 8 . . . .
$$ | . . X . . . . . . .
$$ | . . . . . . . . . .
$$ | . . . , . . . . . ,[/go]
User avatar
oca
Lives in gote
Posts: 699
Joined: Wed Feb 19, 2014 2:53 am
Rank: DDK
GD Posts: 0
KGS: aco
IGS: oca
OGS: oca
Location: Switzerland
Has thanked: 485 times
Been thanked: 166 times

Re: OCA's log

Post by oca »

1. When starting a fight, read at least the next two moves
2. when a basic move works, why try something fancy
3. read the ladder
4. avoid self cutting sequences (aka small gaps)
5. cure atari blindness (by paying attention when the board is crowded with stones)
6. Is the move a self atari
7. Can the opponent directly kill the whole group right after my play
8. can my opponent "broke my shape"
9. Is there a very painful cut
10. Is the move too small or too slow
11. if invading, does the invasion have a single chance to succed ? or is it dead from start...
12. does the move looks strange ? would I be surprised to see that move in a book ?
I did a few try with my list, I mean printed one, that I can keep with me while plying...
And I must say that it is very hard for me to keep focused on the list while playing.
I will try to simplify the list a bit...

So the new list is now :

1. IMMEDIATE DEATH
2. PAINFUL CUT
3. BROKEN SHAPE
4. FANCY MOVE
5. SLOW or SMALL MOVE

I hope I can stay focused on each move with that shorter list...
Converting the book Shape UP! by Charles Matthews/Seong-June Kim
to the gobook format. last updated april 2015 - Index of shapes, p.211 / 216
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

oca wrote:it is very hard for me to keep focused on the list while playing.
Hi oca,

Of course it is, for now.
Lists like this are merely the learning wheels when you first learn the bicycle.
Eventually, you get rid of them. :)

As you progress, you'll create and add more lists of your own.

Once you've digested (internalized) them,
once they've become part of your subconscious,
as natural as your breathing, then you get rid of them. :)
tentano
Lives in gote
Posts: 324
Joined: Mon Dec 01, 2014 8:36 am
Rank: kgs 4k
GD Posts: 0
Has thanked: 13 times
Been thanked: 56 times

Re: OCA's log

Post by tentano »

It becomes a lot easier to keep track of things.

For example, I usually don't have to consciously remind myself of a potential self-atari or ladder. It got semi-automatic.

Sometimes, though ...
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

tentano wrote:I usually don't have to consciously remind myself of a potential self-atari

Sometimes, though ...
To err is human.
Post Reply