Amelia wrote:having oscillated between 13k and 11k for the past few years, I fear I have to accept that I’m indeed stuck in some beginner state
1. After having played for years, you are not a beginner. That is not what the word "beginner" means in the englisch language. You and I may not be particularly skilled at go compared to others but we are not beginners. You
teach beginners, damn it. You introduce children to the game. You're skilled enough to make that much of a valuable contribution to go.
2. The road of go skill is a very long one, yes. And the 25k-10k range is only a small part of that very long road. But to dismiss that part of the road, to imply that it's short, easy, and overall too irrelevant to even mention, is both wrong and disrespectful of the people who are walking it.
I'm getting a little tired of it.
I also think that kind of attitude towards DDK ranks is a hindrance for spreading go in general. A game with a large player base will and must have many occasional players, who enjoy the game without necessarily improving their rank much.
I agree with you.
Most of the time, people shy away from go, because I'm in the stratosphere to them, far beyond reach. It's not the sort of board game you get the hang of in a few minutes, so the gap between me and a beginner is too large. It's a very real impediment to getting people interested.
So if you have a DDK who plays much more obvious moves, which aren't so unreachable, it makes go look less impossible. It makes people feel that with a little effort, they can compete. Not against everyone, but against SOMEONE.
An immensely top-heavy set of players might seem completely fine to the people in the upper regions, but it shuts out all but the most
insane dedicated players. The rest is just cast into despair and they're off to do something more accessible like a Touhou game on lunatic mode.
Of course, there's little to no prestige in DDK ranks, but that doesn't make every DDK player a mere beginner. A beginner is someone who's still missing stones in atari or even captured ones. Someone who still mistakenly retakes a ko and needs to be reminded this is not a legal move.
Once someone is past the first 100 games, it's abuse of the English language to call them a beginner. If they're still stuck below 10k after a thousand games, they might not be a very a strong player and maybe they really don't have the potential to be much good. But that doesn't make them a beginner.
It also doesn't preclude them from enjoying the game, sharing it, and even helping to organize and run events such as tournaments and camps. It's the same with any sport. A lot of the people most dedicated to making it happen aren't themselves a contender for the championship, but they're vital in that they're willing to waste their free time on letting someone else be that champion.
It certainly doesn't preclude them from buying go merchandise, lessons, traveling to events and other ways of spending money on go. This is purely a numbers game. People don't have to be very good at the game to buy things. The best way by far to improve sales is to have more people interested in buying. When the market grows, more and more varied products become available.
I really enjoy the attempts at improving my game, but I also know that not everyone feels that way. Making it a mandatory part of the game culture seems a bit excessive. Mind sports already have a very elitist (that means "excluding lesser people", not "very good") image, and it doesn't help to reinforce that in any way.
It should really be alright to be kinda poor at go, even if you never improve much. It shouldn't have this connotation of personal failure. If someone doesn't think it's worth it to do the work, or someone just isn't great at this sort of game, there's no good reason to make them feel bad about playing.