Fwiffo's 2010 Study Journal
- fwiffo
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Fwiffo's 2010 Study Journal
Fwiffo's 2010 Study Journal
My goal is to reach 1 kyu on KGS by year's end, and 1 dan by this time next year. At the time of writing, I'm borderline 4-3 kyu.
Weekly:
Each week will include one or two days with no serious study. This is an idea that bodybuilders and weightlifters take seriously; even if they're competitive at a high level, use a split routine, whatever, they don't work out seven days a week. Rest is critical to progress and growth physically, I see no reason why that shouldn't apply for mental pursuits as well. At the very least, it'll avoid burnout.
At least two serious real-time games per week. It's not enough - I intend to increase this as I get my life back together and have more contiguous time to devote to playing.
At least five ongoing turn-based games. I may reduce this if I start getting in more real-time games.
One hour with teacher. Review of games from earlier in the week and teaching games.
Daily:
30-60 minutes on problems, whenever I can fit them in. If I'm in the mood to do more, I'll just grind away. Sometimes I'm more in the mood to do problems than play. Split about 50/50 between life and death and other types of problems.
30 minutes misc. study, whatever I feel like reading.
None of this time includes dicking around on the forums, blitz games, drunken go, screwing with my club web site or updating my study journal. Those activities will continue, of course.
I'll post updates here to track my progress and hold myself accountable.
My goal is to reach 1 kyu on KGS by year's end, and 1 dan by this time next year. At the time of writing, I'm borderline 4-3 kyu.
Weekly:
Each week will include one or two days with no serious study. This is an idea that bodybuilders and weightlifters take seriously; even if they're competitive at a high level, use a split routine, whatever, they don't work out seven days a week. Rest is critical to progress and growth physically, I see no reason why that shouldn't apply for mental pursuits as well. At the very least, it'll avoid burnout.
At least two serious real-time games per week. It's not enough - I intend to increase this as I get my life back together and have more contiguous time to devote to playing.
At least five ongoing turn-based games. I may reduce this if I start getting in more real-time games.
One hour with teacher. Review of games from earlier in the week and teaching games.
Daily:
30-60 minutes on problems, whenever I can fit them in. If I'm in the mood to do more, I'll just grind away. Sometimes I'm more in the mood to do problems than play. Split about 50/50 between life and death and other types of problems.
30 minutes misc. study, whatever I feel like reading.
None of this time includes dicking around on the forums, blitz games, drunken go, screwing with my club web site or updating my study journal. Those activities will continue, of course.
I'll post updates here to track my progress and hold myself accountable.
- deja
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Re: Fwiffo's 2010 Study Journal
My favorite scene in one of my favorite cult movies. Gotta love John Carpenter. You made my day fwiffo.
"This is a game that rewards patience and balance. You must think like a man of action and act like a man of thought."
-Jonas Skarssen
-Jonas Skarssen
- fwiffo
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Re: Fwiffo's 2010 Study Journal
You're welcome.
June 27, 2010
Lesson with teacher
Gokyo Shumyo, Section 1, #17-28, 8/12 correct
Five ongoing DGS games
Ongoing Malkovich game against Chew Terr
June 27, 2010
Lesson with teacher
Gokyo Shumyo, Section 1, #17-28, 8/12 correct
Five ongoing DGS games
Ongoing Malkovich game against Chew Terr
- Chew Terr
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Re: Fwiffo's 2010 Study Journal
Eager to see progress! Keep us posted!
Someday I want to be strong enough to earn KGS[-].
- apetresc
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Re: Fwiffo's 2010 Study Journal
Best of luck
If your supply of turn-based games is running dry, let me know.
- fwiffo
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- apetresc
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Re: Fwiffo's 2010 Study Journal
Normally I'm an OGSer but I recreated my old DGS account just now. Challenge away: http://www.dragongoserver.net/userinfo.php?uid=55738
(It seems to have translated '1k AGA' into '3k DGS' all by itself... interesting)
(It seems to have translated '1k AGA' into '3k DGS' all by itself... interesting)
- fwiffo
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Re: Fwiffo's 2010 Study Journal
Challenge sent.
It translated me to 7k for my starting rank. We'll see how that is once I finish some games.
There's not an mobile client for OGS, is there?
It translated me to 7k for my starting rank. We'll see how that is once I finish some games.
- fwiffo
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Re: Fwiffo's 2010 Study Journal
June 28, 2010
The Direction of Play, Chapter 1
Graded Go Problems for Beginners, Vol. 4, #1-18, 16/18
Started new DGS game (6 total ongoing plus Malkovich)
The Direction of Play, Chapter 1
Graded Go Problems for Beginners, Vol. 4, #1-18, 16/18
Started new DGS game (6 total ongoing plus Malkovich)
- Jonas
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Re: Fwiffo's 2010 Study Journal
Omgomgomg so cool that my thread (although I am/was to lazy to update properly) led to an own subforum, maybe I'll start an own journal again 
fwiffo do you prefer realtivly "easy" problems over "long-thinking" problems?
Don't know if you have read Benni Teubers guide to improve, but I found it really helpful to break through to 1d ( http://senseis.xmp.net/?BenjaminTeuber% ... comeStrong ).
I'd be glad if you would post some of your played games here.
Good Luck!
Jonas
fwiffo do you prefer realtivly "easy" problems over "long-thinking" problems?
Don't know if you have read Benni Teubers guide to improve, but I found it really helpful to break through to 1d ( http://senseis.xmp.net/?BenjaminTeuber% ... comeStrong ).
I'd be glad if you would post some of your played games here.
Good Luck!
Jonas
- CarlJung
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Re: Fwiffo's 2010 Study Journal
Jonas wrote:fwiffo do you prefer realtivly "easy" problems over "long-thinking" problems?
fwiffo, please think of how your answer affects the audience here. If you label those problems as "easy" I might implode from the awesomeness that is your tsumego solving skills. I don't want to implode, pls.
FusekiLibrary, an opening library.
SGF converter tools: Wbaduk NGF to SGF | 440 go problems | Fuseki made easy | Tesuji made easy | Elementary training & Dan level testing | Dan Tutor Shortcut To Dan
SGF converter tools: Wbaduk NGF to SGF | 440 go problems | Fuseki made easy | Tesuji made easy | Elementary training & Dan level testing | Dan Tutor Shortcut To Dan
- topazg
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Re: Fwiffo's 2010 Study Journal
Gah, I envy you all.
My study journal consists of 1, hopefully 2, games a month
My study journal consists of 1, hopefully 2, games a month
- Chew Terr
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Re: Fwiffo's 2010 Study Journal
topazg wrote:Gah, I envy you all.
My study journal consists of 1, hopefully 2, games a month
You said teaching others seems to help your grasp on fundamentals. You should make a teaching journal!
Someday I want to be strong enough to earn KGS[-].
- topazg
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Re: Fwiffo's 2010 Study Journal
Chew Terr wrote:You said teaching others seems to help your grasp on fundamentals. You should make a teaching journal!
Haha, I would if they didn't keep getting too strong
- fwiffo
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Re: Fwiffo's 2010 Study Journal
I prefer a mix of easy and hard problems. Most of the ones I've done so far from Gokyo Shumyo are quite challenging, and they seem to be getting more difficult as I go along. There are some easy ones in there though. #1 is solvable at a glance, for instance, #2 and #12 are less than 30 seconds, #22 is a basic shape you should recognize at a glance. But some have stumped me even after working at them for a long time.
I just picked up Graded Go Problems for Beginners vol. 4 and (The Direction of Play) when I was ordering a replacement copy of Making Good Shape. So far, the problems in GGPfBv4 (as it shall henceforth be known) are mostly pretty easy. About half are solve at a glance for me. A couple required some serious thought. A couple were of the "so obvious that you almost get it wrong for over-thinking it" variety. They seem to be getting harder as I go along though.
The GGPfB books have a diagram for each problem, then "Black to play" or "White to play and live" or some such instruction, then below that a short hint or additional instructions. It's hard to not read the hint because sometimes it's actually necessary instructions for the problem. But sometimes it's a REALLY big hint. I was going through GGPfBv3 recently (the last time I had looked at it was before my 5-year hiatus) and most of the problems were pretty easy even without the hint. I remember that book being pretty challenging when I first got it! It must have worked.
I have run into some problems in both of these books that think I've seen elsewhere, or I've seen a variation of. Some I wasn't sure, like this problem:
I got this one right, and quickly, but have I seen it before? All of the wrong moves are obviously wrong and none fail in any kind of subtle way, so you move on to the less obvious moves pretty quickly.
I just picked up Graded Go Problems for Beginners vol. 4 and (The Direction of Play) when I was ordering a replacement copy of Making Good Shape. So far, the problems in GGPfBv4 (as it shall henceforth be known) are mostly pretty easy. About half are solve at a glance for me. A couple required some serious thought. A couple were of the "so obvious that you almost get it wrong for over-thinking it" variety. They seem to be getting harder as I go along though.
The GGPfB books have a diagram for each problem, then "Black to play" or "White to play and live" or some such instruction, then below that a short hint or additional instructions. It's hard to not read the hint because sometimes it's actually necessary instructions for the problem. But sometimes it's a REALLY big hint. I was going through GGPfBv3 recently (the last time I had looked at it was before my 5-year hiatus) and most of the problems were pretty easy even without the hint. I remember that book being pretty challenging when I first got it! It must have worked.
I have run into some problems in both of these books that think I've seen elsewhere, or I've seen a variation of. Some I wasn't sure, like this problem:
I got this one right, and quickly, but have I seen it before? All of the wrong moves are obviously wrong and none fail in any kind of subtle way, so you move on to the less obvious moves pretty quickly.



