Joelnelsonb wrote:Personally, I'd be a fan of an American version with black and white reversible pieces such as in othello and english characters for piece identification. But this would probably kill the nostalgia of the game, no?
You can't do reversible, since you flip pieces to indicate promotion status.
So the game has the drop rule and promotion? Is there anyone proficient in both Shogi and Chess that can comment on the general complexity contrast?
Thinking like a go player during a game of chess is like bringing a knife to a gun-fight. Thinking like a chess player during a game of go feels like getting knifed while you're holding a gun...
Joelnelsonb wrote:So the game has the drop rule and promotion? Is there anyone proficient in both Shogi and Chess that can comment on the general complexity contrast?
This is a basic list, but probably good enough to get some idea.
It's interesting how they hold the pieces like Go stones and even play on their knees at a "coffee-table board" as I call it.
Thinking like a go player during a game of chess is like bringing a knife to a gun-fight. Thinking like a chess player during a game of go feels like getting knifed while you're holding a gun...
Yeah, holding a Go stone, for me, is like holding a baseball: it feels really awkward to hold it any other way then the proper way.
Thinking like a go player during a game of chess is like bringing a knife to a gun-fight. Thinking like a chess player during a game of go feels like getting knifed while you're holding a gun...