I'm wondering now if I came across as too strong in my earlier post. When I say that the fighting should favour white, I don't mean that black should collapse or would otherwise throw the game away by playing into this line. Just, on balance, I think it's likely that white will come out slightly ahead of black as a result of the fight, assuming neither player blunders. Not game ending by any means.Bki wrote:Good points. I tend to underestimate the influences that groups relatively far away can have on the fighting.skydyr wrote: Well, arguably it (the main line) is disadvantageous here. White has close-ish support with the G4 group, while black has a low stone at R16. As a result, I think that fighting with multiple weak groups should favour white. More to the point, there is a time for all things. Complication is good when you are behind, and when you would otherwise be forced into an unfavourable position, but it can be a little like putting the game up to a coin toss. Uncomplicated is predictable, and predictable makes it easy to plan to build, maintain, and secure a lead.
Bki's study journal
-
skydyr
- Oza
- Posts: 2495
- Joined: Wed Aug 01, 2012 8:06 am
- GD Posts: 0
- Universal go server handle: skydyr
- Online playing schedule: When my wife is out.
- Location: DC
- Has thanked: 156 times
- Been thanked: 436 times
Re: Bki's study journal
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
No you didn't come as too strong. At least I think I understood what you meant. It even showed in the game how his left side group could help, as it supported the pincer stone at K3.skydyr wrote:I'm wondering now if I came across as too strong in my earlier post. When I say that the fighting should favour white, I don't mean that black should collapse or would otherwise throw the game away by playing into this line. Just, on balance, I think it's likely that white will come out slightly ahead of black as a result of the fight, assuming neither player blunders. Not game ending by any means.Bki wrote:Good points. I tend to underestimate the influences that groups relatively far away can have on the fighting.skydyr wrote: Well, arguably it (the main line) is disadvantageous here. White has close-ish support with the G4 group, while black has a low stone at R16. As a result, I think that fighting with multiple weak groups should favour white. More to the point, there is a time for all things. Complication is good when you are behind, and when you would otherwise be forced into an unfavourable position, but it can be a little like putting the game up to a coin toss. Uncomplicated is predictable, and predictable makes it easy to plan to build, maintain, and secure a lead.
There were plenty of overplay and mistakes on both side, but nothing died after all.
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
A very close game. I lost a big group in the middle game, but I had the territorial advantage before that and was able to narrow his advantage through a ko. Unfortunately, I still lost by 3.5 points.
I think should have been one intersection lower. He can break out, but doing so would destroy his top side territory.
should have defended the cutting point, my preference being H6. That peep of his was extremely annoying.
126 : I considered to attack either the middle white group or cut off the right side group. I think I chose wrong. H13 is what I think for an alternative.
196 was silly.
I'm curious whether I could have got the win had I played the endgame better. Anybody thinks so?
I'm curious whether I could have got the win had I played the endgame better. Anybody thinks so?
- Attachments
-
- e0517-bki.sgf
- (5.51 KiB) Downloaded 891 times
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
Okay, so I had some time with not much else to do than do problems today, so I finally finished 1001 L&D problems.
So, what I will do next?
I got GGPfB 4 recently, and only did a few pages at the moment... I think I will try to do at least 30 problem per day from it starting from tomorrow. Though if some problems prove difficult and take time to resolve, I might do less. And I might do more depending on my mood.
I've got Get Strong at Tesuji, and I've been doing 2 page per evening, and completed the 240 first problems.
I also have the first part of Cho Chikun's encyclopedia of life and death... Let's say for now that I will do 25 per day. Most of those are not long to solve, so it should be more than doable.
It's been some time since I finished Tesuji, so I might go through it again... Or maybe wait a month more before that?
I also got the first volume of Whole Board thinking in Joseki, which is indeed excellent, but I won't count it in the problems I do each day.
When I feel like reading go but not cramming problems, I will continue re-reading Attack and Defence or Lessons in the Fundamentals of Go.
I also have the french book Tsumego (which is, surprisingly, about tsumego). The problems are quite goods, but I think even better is the discussion, either discussing the various tesuji and their purpose, or examples showing how life and death relate to all other aspects of go.
For pro games, I'm currently going through Yasui Chitoku's game. I've got some time before I finish the collection, so I'm not sure who will be next. Go Seigen and Honinbo Shuei are on my "When Dan-level" list. If I decide to continue with the Edo period, maybe Shuwa? I really liked the games between him and Shusaku that were in Invincible. For more modern players, I've been thinking about Sakata, Takagawa, Fujisawa Shuko and Lee Changho.
Advices on that?
So, what I will do next?
I got GGPfB 4 recently, and only did a few pages at the moment... I think I will try to do at least 30 problem per day from it starting from tomorrow. Though if some problems prove difficult and take time to resolve, I might do less. And I might do more depending on my mood.
I've got Get Strong at Tesuji, and I've been doing 2 page per evening, and completed the 240 first problems.
I also have the first part of Cho Chikun's encyclopedia of life and death... Let's say for now that I will do 25 per day. Most of those are not long to solve, so it should be more than doable.
It's been some time since I finished Tesuji, so I might go through it again... Or maybe wait a month more before that?
I also got the first volume of Whole Board thinking in Joseki, which is indeed excellent, but I won't count it in the problems I do each day.
When I feel like reading go but not cramming problems, I will continue re-reading Attack and Defence or Lessons in the Fundamentals of Go.
I also have the french book Tsumego (which is, surprisingly, about tsumego). The problems are quite goods, but I think even better is the discussion, either discussing the various tesuji and their purpose, or examples showing how life and death relate to all other aspects of go.
For pro games, I'm currently going through Yasui Chitoku's game. I've got some time before I finish the collection, so I'm not sure who will be next. Go Seigen and Honinbo Shuei are on my "When Dan-level" list. If I decide to continue with the Edo period, maybe Shuwa? I really liked the games between him and Shusaku that were in Invincible. For more modern players, I've been thinking about Sakata, Takagawa, Fujisawa Shuko and Lee Changho.
Advices on that?
- oren
- Oza
- Posts: 2777
- Joined: Sun Apr 18, 2010 5:54 pm
- GD Posts: 0
- KGS: oren
- Tygem: oren740, orenl
- IGS: oren
- Wbaduk: oren
- Location: Seattle, WA
- Has thanked: 251 times
- Been thanked: 549 times
Re: Bki's study journal
I recommend going through the commented games at gogameguru.Bki wrote: For pro games, I'm currently going through Yasui Chitoku's game. I've got some time before I finish the collection, so I'm not sure who will be next. Go Seigen and Honinbo Shuei are on my "When Dan-level" list. If I decide to continue with the Edo period, maybe Shuwa? I really liked the games between him and Shusaku that were in Invincible. For more modern players, I've been thinking about Sakata, Takagawa, Fujisawa Shuko and Lee Changho.
Advices on that?
https://gogameguru.com/get-better-at-go ... -go-games/
You didn't need to pick specific people to follow. You just need good games.
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
Well, at the moment I'm focusing more on replaying as many games as possible, rather than getting the most of each games, so commented games are not necessarily the best for that.oren wrote:I recommend going through the commented games at gogameguru.Bki wrote: For pro games, I'm currently going through Yasui Chitoku's game. I've got some time before I finish the collection, so I'm not sure who will be next. Go Seigen and Honinbo Shuei are on my "When Dan-level" list. If I decide to continue with the Edo period, maybe Shuwa? I really liked the games between him and Shusaku that were in Invincible. For more modern players, I've been thinking about Sakata, Takagawa, Fujisawa Shuko and Lee Changho.
Advices on that?
https://gogameguru.com/get-better-at-go ... -go-games/
You didn't need to pick specific people to follow. You just need good games.
As for playing through specific people's games, it's also mostly a matter of convenience. Replaying a game over a sgf is meaningless, and having my computer next to my board is a bother. It's easier to get a collection of games from a single player, so I can just print a bunch of game records.
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
I played badly today... Managed to throw a few won games because of stupid blunder and carelessness in the endgame (though to be fair, one of those was a handicap game).
No game for review today though. I'm too tired and depressed by my bad play to go over them.
Problems done :
GGPfB 25-55
Get Strong at Tesuji : 241-252
Cho Chikun Encyclopedia of L&D : 1-25
No game for review today though. I'm too tired and depressed by my bad play to go over them.
Problems done :
GGPfB 25-55
Get Strong at Tesuji : 241-252
Cho Chikun Encyclopedia of L&D : 1-25
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
There's need to be some rest, so I didn't do much today.
I played this game. I made a very bad mistake in the top, but managed to salvage thing by living there.
Problems :
GGPfB : 56-78 (that is, finishing the first part)
Get Strong at Tesuji : 253-264
I played this game. I made a very bad mistake in the top, but managed to salvage thing by living there.
Problems :
GGPfB : 56-78 (that is, finishing the first part)
Get Strong at Tesuji : 253-264
- Attachments
-
- bki-ping.sgf
- (5.95 KiB) Downloaded 862 times
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
The only interesting game I played today : (the others were too easily won)
I should have either played more lightly with
, or more solidly with 
Then I didn't check the weaknesses in my shape before playing
116.
Problems :
GGPfB vol 4 : 79-108 (got quite a few of them wrong, though)
Get Strong at Tesuji : 265-276
Cho Chikun Encyclopedia of L&D : 26-50
My reading is quite good when I apply myself, I think, but my judgement is questionable. Some problems I considered the correct answer (as long as with the various possible resistance), but judged them inferior.
Is there any good collection of more strategical problem? That might be a way to solve that problem.
I should have either played more lightly with
Then I didn't check the weaknesses in my shape before playing
Problems :
GGPfB vol 4 : 79-108 (got quite a few of them wrong, though)
Get Strong at Tesuji : 265-276
Cho Chikun Encyclopedia of L&D : 26-50
My reading is quite good when I apply myself, I think, but my judgement is questionable. Some problems I considered the correct answer (as long as with the various possible resistance), but judged them inferior.
Is there any good collection of more strategical problem? That might be a way to solve that problem.
- Attachments
-
- bki-ajmonta.sgf
- (5.88 KiB) Downloaded 852 times
-
skydyr
- Oza
- Posts: 2495
- Joined: Wed Aug 01, 2012 8:06 am
- GD Posts: 0
- Universal go server handle: skydyr
- Online playing schedule: When my wife is out.
- Location: DC
- Has thanked: 156 times
- Been thanked: 436 times
Re: Bki's study journal
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
I'm not sure about a checking extension, as white can't really aim at an invasion if black ignore it (a kosumi would lead the invasion toward the wall, and make it impossible to connect underneath), so black will instead approach the lower right.skydyr wrote:looks too deep to me. Black's stone is low, so he can't build a moyo too efficiently there in any case. What if you just played a checking extension, followed by a corner enclosure if black jumps? If you're really worried about black's potential, something lighter like a cap or maybe a knight's move reduction may be more apropos, but I don't think white needs to worry about it yet. A border point like G14 may also work well, as following up with M17 would be nice for white. Straightforwardly building a shimari in the lower right may also be fine. It stabilizes the right side a great deal, and locks in territory, while it's not clear that black has a single killer move as a followup. The only thing I can think of for black as a followup to white's shimari is a gote checking extension that leaves black quite low on the bottom.
An enclosure is a good idea. An extension on the bottom would next allow me to reduce his potential, and he can't really expand his moyo that much. Moreover, if I later play the shoulder hit, it make a wall facing the right less attractive. The high shimari seems best in this position.
-
skydyr
- Oza
- Posts: 2495
- Joined: Wed Aug 01, 2012 8:06 am
- GD Posts: 0
- Universal go server handle: skydyr
- Online playing schedule: When my wife is out.
- Location: DC
- Has thanked: 156 times
- Been thanked: 436 times
Re: Bki's study journal
My thinking was that expanding along the bottom is something black wants to do, so this prevents it and helps make future reductions like the knight's move more severe later. I suspect that some of the other moves are more pressing, though.Bki wrote: I'm not sure about a checking extension, as white can't really aim at an invasion if black ignore it (a kosumi would lead the invasion toward the wall, and make it impossible to connect underneath), so black will instead approach the lower right.
-
Charles Matthews
- Lives in gote
- Posts: 450
- Joined: Sun May 13, 2012 9:12 am
- Rank: BGA 3 dan
- GD Posts: 0
- Has thanked: 5 times
- Been thanked: 189 times
Re: Bki's study journal
Agree. Black might well have killed White in the centre to win outright: that probably would have been the result with more fighting power.skydyr wrote:looks too deep to me.
I disagree with
If White didn't feel like reinforcing the right side with
-
Bki
- Lives with ko
- Posts: 218
- Joined: Sun Apr 12, 2015 6:59 am
- Rank: IGS 3k
- GD Posts: 0
- KGS: Bki
- IGS: mlbki
- Has thanked: 23 times
- Been thanked: 14 times
Re: Bki's study journal
Today's game :
Problems :
GGPfB Vol 4 : 109-138 yesterday, 138-157 today (I did one less because it was at the end of a page)
Cho Chikun Encyclopedia : 51-100 (though the 64 eluded me yesterday, and I only solved it when I looked back this morning)
Problems :
GGPfB Vol 4 : 109-138 yesterday, 138-157 today (I did one less because it was at the end of a page)
Cho Chikun Encyclopedia : 51-100 (though the 64 eluded me yesterday, and I only solved it when I looked back this morning)
- Attachments
-
- bki-stajima.sgf
- (6.26 KiB) Downloaded 1025 times
-
Charles Matthews
- Lives in gote
- Posts: 450
- Joined: Sun May 13, 2012 9:12 am
- Rank: BGA 3 dan
- GD Posts: 0
- Has thanked: 5 times
- Been thanked: 189 times
Re: Bki's study journal
White gets a lead early on. In the region ofBki wrote:Today's game