These are the core elements of a variation tree, and a variation tree is created (at least implicitely) when working on the solution to a problem. The variation tree created represents your current level of understanding. Taking this level as given, you can have found a solution to the problem (but may be for the time being only).RobertJasiek wrote:... a combination of aims, sequences, decision-making and outcomes.
However, your variation tree still can be incomplete, so lacking the complete solution, for the following reasons:
-- You have not explored all essential variations.
-- You have not reached the maximum score possible (in the case the aim can be measured in points).
-- You have not considered the best resistance (especially in the case the aim can be measured in points).
But detecting any of these reasons usually demands a higher level of understanding. As an exception to the rule, a one-hit wonder might do the job, too.
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Let's take Igo Hatsuyôron 120 as an example (aim: Black to play and win the game).
After 1.000 hours of work, in 1982, Fujisawa Hideyuji 9p considered the problem to be solved. Otherwise, he would not have published a solution.
In 1988, Cheng Xiaoliu 6p did not really challange this solution, but found a slight improvement for Black.
In 2005, Joachim Meinhardt discovered the correct moment for a yet known White move, turning it into the strongest White resistance, so challanging the previous solutions. But he was unable to find the necessary improvements for Black.
In 2007, Yamada Shinji 6p found another improvement for White, making the situation even worse for Black.
Also in 2007, I found the (probably) game-winning moves for Black (second Throw-in in the Hanezeki, Guzumi in the top right), but was very unsure about these, just because the final score reached was only "Black wins by one point". And you surely know about the (low) level of amateur play, especially in the endgame.
In 2009, Harry Fearnley found another improvement for Black, which removed our doubts about the outcome.
But it lasted until 2012 before we got get this line of play confirmed by a professional player.
In 2010, Cheng Xiaoliu published an improvement on his 1988 sequence, but this ended in Jigo only. And so cannot be considered to be "the" solution to the problem.
Thereafter, Joachim found an altermate move for Black, not considered by us until then, which leads to a very complex Ko-fight. We think that this move is no valid option for Black, because White wins here, but we cannot be entirely sure about this, because there is no prefessional statement yet, concerning the validity of this sub-variation.
In addition, there is the question remaining whether our result of "Black wins by three points" really is the "correct" outcome. Probably "Black wins by one point" would be the "ideal" result for the lifetime masterpiece of Inoue Dosetsu Inseki ? Where is the very well hidden White move, gaining two points ?