5k-7k game can someone please have a look ?

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perceval
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5k-7k game can someone please have a look ?

Post by perceval »

hello; i feel like i suck again (i mean, more than usual)...
i would appreciate some comments on that game please. i tried to comment a bit myself

Thanks for any advices, in particular i wonder if move 66 was ok (i think not)? and who was ahead at that time (i think close to even)

Last edited by perceval on Sun Jul 19, 2015 1:24 am, edited 1 time in total.
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Re: 5k-7k game can someone please have a look ?

Post by mitsun »

You seem worried about getting into complicated positions. Here are some ideas to keep things simpler:

:b10: (Q18) is good. Note that this is not only defensive, but also sets up a severe invasion at M17.

:b18: (C16) could be at F17, to settle the corner with a single move. This would leave you free to move out faster with your center group. The game move (or even C15) is good, but has the drawback of leaving the corner unsettled, so it makes the game more complicated.

:b20: (F10) is good -- do not allow this group to get enclosed.

:b24: (H10) is fine. Completing the upper left corner enclosure around F17 would also be good and probably simpler. You should be able to settle a single weak group which is not yet enclosed.

The cut starting with :b26: (E15) is probably playable (although F15 looks like better shape, and the continuation you give is fine for B), but certainly complicates the game. Consider making shape in the center around G13 and letting W connect on dame if he wants to defend. Or just play F17 and take the corner.

For :b30: the cut at G16 would be less dangerous. W pretty much has to give up the F16 stone, so you get a big corner. This cut does not give W much forcing moves to help attack your center group.
The game got complicated by move 30, when B has two weak groups.

I noticed one problem in the fighting which might be worth reviewing. :b68: is an attempt to cut W, which is a good idea. The simplest cut would be N16 -- try playing out some variations. The wedge is also possible, but only if you plan to defend this stone -- try playing out some more variations. Giving W a ponnuki with the game sequence is bad, as it makes W strong on one side and allows him to give up a single stone on a small scale on the other side.
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Post by EdLee »

Hi Perceval,

:b12: is a big point, yes; did you also consider H17 ?
( Especially after :b10: -- M17 is a vital point. )

:w29: The real game begins here, after you cut with :b30: --
which side to cut is important.
Hopefully some high level people will be kind enough to review
the fights starting from here, in detail.
With very specific variations, tesujis, and analyses of the outcomes.
Anything less is basically just entertainment, fluff (like this post),
and doesn't really help you improve your specific fighting skills.
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Re: 5k-7k game can someone please have a look ?

Post by perceval »

Thank you both!

I am trying to force myself to take fights when they seem at least even, to fight my natural go cowardice, but i was worried that my radar was a bit off and i didnt realize the fight was in fact not good, around move 20 but if i understand correctly, my play around moves 20-28 was ok, with :b30: maybe a little dangerous.
i am also reassured about :b10: :b12:

Now, need to fight better :rambo:
In theory, there is no difference between theory and practice. In practice, there is.
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