Above, white's position on the left isn't bad, but it's far from complete. There's still plenty of aji, and I think our profit on top is better than the profit they made. Again, their marked stone looks funny, but none of our stones look that funny in the position above.
If they turn at 'a', we could potentially tenuki, even. Either way, we got nice profit on the left, and we can still move out with our stone with moves like 'b'.
Above, white's position on the left isn't bad, but it's far from complete. There's still plenty of aji, and I think our profit on top is better than the profit they made. Again, their marked stone looks funny, but none of our stones look that funny in the position above.
If they turn at 'a', we could potentially tenuki, even. Either way, we got nice profit on the left, and we can still move out with our stone with moves like 'b'.
I think I prefer black in both diagrams.
The second diagram looks fine to me. The first one has me a bit concerned:
Yeah, I think they can get some profit on the left if they choose this route, but we already took definite profit on top. So it's their job to make enough to compensate from the benefit we got. I think that's hard to do.
Also, if we think of a change in order, I don't think our play is that bad. Let's say we approached the top left first, and white played a slow move in the bottom left:
Posts: 5546 Location: Banbeck Vale Liked others: 1104 Was liked: 1457
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
@BLACK:
Kirby, I've looked at your alternate diagrams, and I still like F16.
I've been playing around with the position, and the marked stones have a lot of aji. Almost enough to require white to do something about them immediately - in gote.
If the attach seems like a reasonable choice I'd like to try to dig a bit deeper in the variations. I can't help but feel that this game will be won by whichever team puts in more effort, and the sooner we can start out-reading them the better
If the attach seems like a reasonable choice I'd like to try to dig a bit deeper in the variations. I can't help but feel that this game will be won by whichever team puts in more effort, and the sooner we can start out-reading them the better
@white
Usually, after the attachments playing the direct block is not the most solid move with the double approach. You can make a bamboo joint, or take the 3-3, for example, and it fixes a lot of aji compared to the block. On one hand, maybe we want that fight, but on the other, maybe black will just leave it as aji we need to cover later before we get in trouble.
My main concern is that I think the top is the larger direction, so I'd like to try and maintain our direction that way rather than switching to the left as in your second to last diagram. A bamboo joint there may work, or a descent to block the side, but I'm not sure we'd end with sente.
I do feel sente for the top right is critical at this point.
In your last diagram, I think the diagonal move is worth considering, but I like neither B nor C. We already have black pincered on both sides... what more is there to do?
I could see black A through E above in response. B at least should be good for white. We get a nice wall facing the top and keep black low. A may not be so good for us unless we can get a good attack on the left. We'd need to shore up the top at some point too. C is fine. D I think we can handle. E seems kind of interesting actually for black. It's quite light and leaves us with many choices.
This move above I know is quite playable, and may be worth considering, but I'm much less certain of continuations following it. I think it may lend itself to a crosscut fight, or to black's taking the corner.
Because we have the pincers in place on both sides, there is another move we can consider... the 3-3 point. Black will play the one-space jump/keima to seal, or maybe the keima/kosumi at E15, and then we cut and fight with a living group in the corner and pincers in place on both sides. I've certainly seen it mentioned if not outright recommended by pros before. If we really want to fight, I might favour this approach. If nothing else, our opponents may not have considered it.
Another thing worth considering, though I don't have a move in mind, is a way to probe black's intentions before committing here. If either of you can think of a good one, please bring it up. The only thought that comes to mind is to cap black's two stones in the lower left, but I don't think it's urgent enough.
I actually played through a Ke Jie game yesterday where he played the 3-3 point in response to double approach, but it didn't even occur to me here. I like the idea though. One choice for black would be like this:
Posts: 2495 Location: DC Liked others: 157 Was liked: 443
Universal go server handle: skydyr
Online playing schedule: When my wife is out.
emeraldemon wrote:
@white
I actually played through a Ke Jie game yesterday where he played the 3-3 point in response to double approach, but it didn't even occur to me here. I like the idea though. One choice for black would be like this:
Anyway I like that 33 move as a fighting choice, given our supporting stones it seems like we should be able to come away with an advantage.
In the first diagram, black can't cut right away because white has the ladder. However, a ladder-breaker there could prove quite frustrating, so perhaps we should treat it as broken.
In the second diagram, white looks fine. Black can't help both groups with one move, and white has miai to live.
I'm trying to plan ahead so that this game is not too slow. Shall we agree that if they attach at D14, we hane at D13?
@black
I think it's a good exchange, especially if we plan on jumping into the 3-3. If we omit the hane and jump into the 3-3 directly, white doesn't have to answer the same way later:
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum