qianyilong wrote:Also didn't see much mention that 5 informal games were played at the same time and the record for that was 3-2 in favor of alphago.
The informal games had 3 x30 byo-yomi time control. So when time gets tight it starts to struggle a bit.
This merits discussion. Unlike us, a machine isn't in "absolute time". In other words, if it has more computing crunch, effectively time slows down (a Turing machine can compute anything computable, but it would be doing it VERY slowly).
Now the actual machine being used here has a vast amount of crunch power compared to our home machine, huge even compared to the larger machines being used in the computer go tournaments. The result that it does worse compared to the human when at faster time controls implies that it NEEDS that much crunch to play at the pro level.
So I would NOT expect this breakthrough to affect go programs on our home machines any time soon (if ever). Current development on our small machines is for using less power while retaining adequate crunch to get the job done (the jobs that they are asked to do). Not toward developing more crunch, since so few users have any use for more crunch power. Remember, it's not just a matter of needing more battery capacity (and so weight) if the device uses more power but the problem of dissipating that much waste heat from a small device.