The 2 space jump from the corner (q7) is one idea. It prevents white's approach there and prepares to pincer and attack the white stone, helps the corner a bit, and doesn't suffer from being low. White can still break the connection with a move like p7, but probably doesn't want to yet as it helps black build the lower side.hyperpape wrote:What would you recommend in lieu of 11? I remember being a little dissatisfied with it during the game, but didn't feel like I knew what else to play.
Maybe Takemiya/AlphaGo would play the p9 5th line shoulder hit, as that clearly surrounds the lower side. Bit of a gamble though as you probably then need to kill the invasion.