erislover wrote:Can you share it?oren wrote:I made a script...
I will in a bit. I got it working late last night, and there are some things I would like to clean up first.
erislover wrote:Can you share it?oren wrote:I made a script...
oren wrote:I made a script that took the recording analysis from pdf printout and the original sgf to make comments and put CS's best move in as a triangle. The deltas aren't quite as big a swing as some of my bad kyu games, but I thought it was still fun to show off.
Amtiskaw wrote:I don't seem to have the PDF option (maybe I need some Adobe stuff installed?) ...
LokBuddha wrote:my hardware too weak for Crazystone?
dfan wrote:I played a couple of quick games at the 5 kyu level. In both cases I had a comfortable opening lead, got lazy, got tricked tactically in a big life and death situation, and lost. I learned plenty from going over the ensuing analyses, so that's great. I did feel that it didn't play a lot like a 5 kyu human - lots and lots of pushing over and over, very little tenuki. This was just two games though. If I have to play people (or Crazy Stone on a higher level) to get more interesting fuseki, that's okay. On the other hand, in one game it "misread" a relatively straightforward life and death issue in a human sort of way, and so did I; in the analysis it was happy to point out what it "missed". (Scare quotes are all because of course it would have gotten it right running at full strength.)
dfan wrote:
I've been working my way up through its ranks and have won my last five games (W+R vs 4k, B+8.5 vs 3k, B+R vs 3k, W+14.5 vs 2k, W+R vs 2k). I'm curious how its strength setting is calibrated.