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 Post subject: Re: Mafia Go #1: Discussing Move 32
Post #481 Posted: Mon Jul 05, 2010 5:00 pm 
Gosei

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G3

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 Post subject: Re: Mafia Go #1: Discussing Move 32
Post #482 Posted: Fri Jul 09, 2010 6:24 am 
Gosei
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That's 3 votes for G3, vs 1 for resign.

Click Here To Show Diagram Code
[go]$$Wcm30 Move 32
$$ -------------------
$$ | . . . . . . . . . |
$$ | . . . O X . . . . |
$$ | . X , O X . X . . |
$$ | . . . O O X X O . |
$$ | . . X O X O X . . |
$$ | . . X O . O 2 . . |
$$ | . . X X O . 3 . . |
$$ | . X O X O . . . . |
$$ | . X O O 1 . . . . |
$$ -------------------[/go]


Who'll be voted off now?

You have two days, or first to 5 votes.

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #483 Posted: Fri Jul 09, 2010 9:36 am 
Gosei
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Kirby.

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #484 Posted: Fri Jul 09, 2010 9:47 am 
Gosei
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Kirby. If nothing else, he seems to be busy with other things/burned out on the forum, so the reasoning that applied to Fwiffo applies to him.

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #485 Posted: Fri Jul 09, 2010 10:12 am 
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Makes sense. Kirby.

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #486 Posted: Fri Jul 09, 2010 11:03 am 
Gosei

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I'll add a vote for Kirby

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #487 Posted: Fri Jul 09, 2010 12:26 pm 
Tengen
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Sounds sensible. Kirby here too

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #488 Posted: Fri Jul 09, 2010 12:42 pm 
Gosei
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That's five. For black's next move, H3 seems sensible.

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #489 Posted: Fri Jul 09, 2010 12:45 pm 
Gosei
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Yeah, H3.

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 Post subject: Re: Mafia Go #1: Fourth vote off discussion!
Post #490 Posted: Fri Jul 09, 2010 12:56 pm 
Gosei

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H3

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 Post subject: Re: Mafia Go #1: Discussing Move 33
Post #491 Posted: Sat Jul 10, 2010 10:06 am 
Gosei
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3 more hours.

(a) H3 has 3 votes:
Click Here To Show Diagram Code
[go]$$Wcm30 Move 33 votes
$$ -------------------
$$ | . . . . . . . . . |
$$ | . . . O X . . . . |
$$ | . X , O X . X . . |
$$ | . . . O O X X O . |
$$ | . . X O X O X . . |
$$ | . . X O . O 2 . . |
$$ | . . X X O . 3 a . |
$$ | . X O X O . . . . |
$$ | . X O O 1 . . . . |
$$ -------------------[/go]

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 Post subject: Re: Mafia Go #1: Discussing Move 34
Post #492 Posted: Sun Jul 11, 2010 10:07 am 
Gosei
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Click Here To Show Diagram Code
[go]$$Wcm30 Move 33
$$ -------------------
$$ | . . . . . . . . . |
$$ | . . . O X . . . . |
$$ | . X , O X . X . . |
$$ | . . . O O X X O . |
$$ | . . X O X O X . . |
$$ | . . X O . O 2 . . |
$$ | . . X X O . 3 4 . |
$$ | . X O X O . . . . |
$$ | . X O O 1 . . . . |
$$ -------------------[/go]


What next? 24 hours, or first to 4 votes.

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 Post subject: Re: Mafia Go #1: Discussing Move 34
Post #493 Posted: Sun Jul 11, 2010 3:12 pm 
Tengen
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g2

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 Post subject: Re: Mafia Go #1: Discussing Move 34
Post #494 Posted: Sun Jul 11, 2010 3:23 pm 
Gosei
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Resign, black is too far ahead.

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 Post subject: Re: Mafia Go #1: Discussing Move 34
Post #495 Posted: Sun Jul 11, 2010 3:26 pm 
Tengen
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I'm happy with that too. I wanted to play H2 here, but it doesn't work. Unless White does something crazy, this game is just over. Happy with G2 or resign for White :(

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 Post subject: Re: Mafia Go #1: Discussing Move 34
Post #496 Posted: Sun Jul 11, 2010 5:28 pm 
Gosei

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White resigns.

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 Post subject: Re: Mafia Go #1: Finished!
Post #497 Posted: Tue Jul 13, 2010 10:36 am 
Gosei
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That's 2 votes for resign, one for g2.

The Black team wins, by resignation!

Teams were:
White
Kirby 2D
Joaz Banbeck 1D
fwiffo 4k
prokofiev 5k
Jordus 10k

Black
topazg 1D
daniel_the_smith 1k
Marcus 4k
MountainGo 5k
Chew Terr 7k

I picked a reduced komi after seeing that there was a slight difference in the teams' average rank.

Hope you had fun playing or reading!

I'm looking forward to your comments on the experience. I had one ideas to try next game:
-Having chaos and/or order teams, where chaos is going for a skewed result and order is going for a balanced result (doesn't matter which side wins).
-I probably should have made one team stronger but with fewer players, to balance it out in a different way.

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 Post subject: Re: Mafia Go #1: Discussing Move 34
Post #498 Posted: Tue Jul 13, 2010 10:47 am 
Gosei
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Yay, go us. High five.

I think, from a metagame perspective, that you should probably pick teams randomly in the future. The metagame is more important than a few ranks here and there, since I could tell who was playing suboptimally for one side or the other. I had a hunch fairly early as to topazg and Kirby's allegiances, and if I can do it, most of the players can. I'm sure I was also at least as obvious based on how I played. Anyhow, I was able to discern that Jordus was on the white team just because he and I were the weakest two players and I was black.

Also, something that I think would be fun is this: instead of voting people off, let the two weakest players vote people off. For example, if Jordus and I were weakest, we would know that he was white and I was black, but it would be a matter of us reading through the gaming and metagaming skills of the stronger players. Obviously in that situation, the voting players would have to be immune. Really, this would work if the strongest players (or any players of equal level) were the voters, instead. That might speed things up a bit, by reducing voting time, as well as adding some interesting complexity to it.

Mountaingo: You were the hardest person to read. I kind of had to just vote for people I was certain of, and hope you were on my team.

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 Post subject: Re: Mafia Go #1: Finished!
Post #499 Posted: Tue Jul 13, 2010 10:57 am 
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Who were the remaining players in the end?

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 Post subject: Re: Mafia Go #1: Finished!
Post #500 Posted: Tue Jul 13, 2010 11:06 am 
Gosei
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Interesting experiment. I thought Kirby was on my team, and topagz not, for quite a while. Sorry I got MountainGo kicked off, guess it didn't really matter which of us went :)

I think the format needs to be tweaked somehow. I think Joaz was pointing out that the game isn't stable as soon as people start figuring out who's on what side-- with the same number of players on each side the first few vote-offs (which are kinda random) will determine which side has superior numbers when everyone figures everything out. As soon as the side with a numerical advantage realizes it the game is over.

I don't think having one side weaker but more numerous would fix the problem, either (the weaker players have a winning strategy: vote off someone stronger than you. This strategy doesn't hurt you if the sides are balanced so there's no reason not to do it).

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