from chobo to gosu

Create a study plan, track your progress and hold yourself accountable.
winterwolff
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from chobo to gosu

Post by winterwolff »

Hey guys,

so, here is my study journal:

introduction

I'm 30 year old and started go at the beginning of this year. I did know the rules before but didn't really play a game. I reached a unstable 21kyu level at the beginning of the summer and then had a long break until October. From then on I watched the basic series of dwyrin on youtube and climbed up to stable 17k on IGS and regularly beat 15/16k players (even managed to beat a 14k).

my weaknesses

At the moment there are three problems that I face and two are kind of the same:
1) I don't know when and how to take a fight and I can't read tsumego at intermediate level (and higher of course).
2) I play too fast (I try to force me to put my hand of the mouse after every move and play only when I figured the move completely out but it doesn't work most of the time).

goal
I don't have a specific goal but I want to get as far as I can go. Of course it would be nice to reach shodan.

games
I'm trying to play at least 2 games a day and I will post my worst loss(es). It would be nice if some of you can comment them so I can improve.

greetings

PS It would be nice if you'd also correct my english as I'm not a native speaker and want also to improve my language skills.

Edit:

rank table
17.10.2016 => 17k
30.10.2016 => 17k+
02.11.2016 => 16k
04.11.2016 => 16k+
Last edited by winterwolff on Fri Nov 04, 2016 10:20 am, edited 4 times in total.
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Re: from chobo to gosu

Post by winterwolff »

Here is my worst loss of today:



€: Can someone tell me why this does not work? I saved the sgf directly from IGS und did it like described here:
http://lifein19x19.com/forum/viewtopic.php?f=48&t=833
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Re: from chobo to gosu

Post by Majordomo »




Hi,
After you attach the file, press preview, then copy link address from the attached file you can see in the preview (if that made sense). That's how I do it anyway - not sure if there's another (simpler) way.

EDIT: I'll try adding in some comments once I get some time!
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Re: from chobo to gosu

Post by winterwolff »

Majordomo wrote:After you attach the file, press preview, then copy link address from the attached file you can see in the preview
Thats exactly what I did, the link of the sgf is "http://lifein19x19.com/forum/download/file.php?id=7868" and I did put [ sgf-full][/sgf-full] around it.
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Re: from chobo to gosu

Post by oren »

winterwolff wrote:
Majordomo wrote:After you attach the file, press preview, then copy link address from the attached file you can see in the preview
Thats exactly what I did, the link of the sgf is "http://lifein19x19.com/forum/download/file.php?id=7868" and I did put [ sgf-full][/sgf-full] around it.
The "mode=view&" was removed from your url. You can look at the source of your post with "quote" button.
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Post by EdLee »

Hi winterwolff,

Welcome! :)

With luck, you'll get good reviews here ( and elsewhere ) to help you improve.
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Post by EdLee »

Hi winterwolff,

:b4: Not so bad, but: can you see J3 ( near there ) is a nice point for W ?
If W jumps around there, W can settle himself,
so B doesn't get much there.

Did you consider L3 or Q2 ?

:b6: You start a fight. :) OK. R8 is another option for you.

:w7: Maybe better to get out directly ( P7, etc. )

:b8: Not so good: could be a bad habit --
you make W stronger, you fix W's weakness, for very little gain for yourself.
The local shape is o2.

:w9: W should just reply and connect at Q5 -- this exchange is not good for B.
Locally, C17 is soft. W can double approach ( F16, F17, etc. )

:b10: Since W ignored your :b8: peep, you should push through at Q5,
then cut ( R4 or R6, depending on which side you want ).

Locally, C16 direction is better.

:b14: Basic shape problem: this shape is thin, has weakness.
Still, push through at Q5 and cut is big.

:b24: Globally, not a bad move ( to build center power ).
But, it's slow. Push-and-cut with Q5 is big.

:b30: Learn the basic shapes here -- there are two local, shared vital points: F5 and E3.
If you extend to F5, W can take E3.
If you make a tiger's mouth with E3, W can atari at F5.

F5 and E3 can be considered Miai points.

:b34: Basic shape: Atari E5 first, then extend to B4.

:b38: Compare the local results if you had :b34: @ E5 atari, then extended to B4 -- to your game result here.

:b44: Can you find a better local move ?
Did you consider B5 ?

Suppose you play B5, and W ignores you --
Can you find the next local move for B ?
What if you play B3 after B5 ?
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Re: from chobo to gosu

Post by skydyr »

As a more general comment, black seems to like to attach to other stones a great deal in this game. In the future, particularly in areas of the board where your stones outnumber the opponents, you should consider other moves instead. Every time you attach, you make the opponent's stone stronger, and this helps them negate the local advantage that you have.

For the 4-4 stone, you can consider playing a pincer on the other side of the approaching stone, or just a normal knight's move or one space extension from the 4-4 instead.
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Re: Re:

Post by winterwolff »

EdLee wrote::b4: Not so bad, but: can you see J3 ( near there ) is a nice point for W ?
If W jumps around there, W can settle himself,
so B doesn't get much there.

Did you consider L3 or Q2 ?
If he plays on J3 I would cap him => he gets territory on the bottom, I would get influence to the mid (at least that is what I would suppose)

How would the gane continue if I play on Q2?
EdLee wrote::b6: You start a fight. :) OK. R8 is another option for you.
I just want to cage (is this the right word?) him in, so that he gets the corner and I get the influence.
EdLee wrote::b8: Not so good: could be a bad habit --
you make W stronger, you fix W's weakness, for very little gain for yourself.
The local shape is o2.
I see, thanks.
EdLee wrote::b10: Since W ignored your :b8: peep, you should push through at Q5,
then cut ( R4 or R6, depending on which side you want ).
But then I lose the upper corner?
EdLee wrote:Locally, C16 direction is better.
Ok
EdLee wrote::b24: Globally, not a bad move ( to build center power ).
That is what I'm always trying.
EdLee wrote:But, it's slow. Push-and-cut with Q5 is big.
Ok.
EdLee wrote::b30: Learn the basic shapes here -- there are two local, shared vital points: F5 and E3.
If you extend to F5, W can take E3.
If you make a tiger's mouth with E3, W can atari at F5.

F5 and E3 can be considered Miai points.
Like I said, I don't know how to fight. Which solution would you consider for my fighting problem? Mass tsumego?
EdLee wrote::b34: Basic shape: Atari E5 first, then extend to B4.
:b38: Compare the local results if you had :b34: @ E5 atari, then extended to B4 -- to your game result here.
I see.
EdLee wrote::b44: Can you find a better local move ?Did you consider B5 ?
Now yes, but not in the game. What do you think of C3 instead of B5?
EdLee wrote:Suppose you play B5, and W ignores you --
Can you find the next local move for B ?What if you play B3 after B5 ?
I see and realized.

Thank you for your help.

What is the best way to improve my shape building?

skydyr wrote:As a more general comment, black seems to like to attach to other stones a great deal in this game. In the future, particularly in areas of the board where your stones outnumber the opponents, you should consider other moves instead. Every time you attach, you make the opponent's stone stronger, and this helps them negate the local advantage that you have.

For the 4-4 stone, you can consider playing a pincer on the other side of the approaching stone, or just a normal knight's move or one space extension from the 4-4 instead.
Thank you too, I'll try this.
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Re: from chobo to gosu

Post by winterwolff »



Next proof of my fighting weakness.

I don't know what I thought about :b72:, P10 should be the right answer, right?

He has 19 prisoners in the end, I have one. This is like every game...
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Post by EdLee »

Your game with Heathridge (15k+) :

:b4:
winterwolff wrote:How would the gane continue if I play on Q2?
Q2 -- part of a basic joseki.
Good to study some basic josekis.

:b10:
Since W ignored your :b8: peep, you should push through at Q5,
then cut ( R4 or R6, depending on which side you want ).
winterwolff wrote:But then I lose the upper corner?
Like I said, I don't know how to fight. Which solution would you consider for my fighting problem? Mass tsumego?
Did you study what happens for :b10: if you push through with Q5, then cut ?
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Re:

Post by winterwolff »

EdLee wrote:Good to study some basic josekis
Can you recommend a specific book or website?
EdLee wrote:Did you study what happens for :b10: if you push through with Q5, then cut ?
Ok, now I did. I won't lose the upper corner and gain a lot in the corner on the bottom right :)
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Re: from chobo to gosu

Post by winterwolff »

Jumped up to 16kyu! :D

Here is my latest loss:



What would have been the best response to his move on N6?

Is there a chance that I could have won the game if I hadn't make the mistake in the end?
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Re: from chobo to gosu

Post by skydyr »

The initial response to N6 is fine, but you can't play as if it's a ladder, because white has an extra liberty and will destroy you utterly, as you saw. Just connecting and leaving white with a weak group is fine.

At the end, I assume you're referring to the big capture when black didn't connect? No, black was still pretty far behind after the debacle in the upper left.

I'll make more comments on the game when I have more time.
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Re: from chobo to gosu

Post by winterwolff »

Ok, thank you so far :)
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