In most tsumego problems, there is exactly one correct move for
. All other moves are not only inferior but can be refuted. In contrast to this, there are often various
that will do the trick. There are exceptions to the unique
, but in contrast to game positions where there is often more than one way to kill or live (one might be best of course, because of number of points or ko-threats or follow up endgame etc), the exceptions in problem selection are quite rare.Is there some pedagogic concept or another good reason behind this?