The first go book I encountered was the Smith book, which used algebraic notation for games. This was extremely annoying to use for study. I liked what uberdude said about move descriptions. In TV games in Japan the game recorder announces moves with descriptions such as "keima gakari" (knight's move approach move), "kuro tsunagi" ( Black connects), "migi no hoshi shita" (right side below the star point), etc. It would almost be possible to play through a game with just these descriptions if the reader knew go terminology. It would also be a lot easier to memorize a sequence from the descriptions alone, especially if the reader were sufficiently familiar with go.Bill Spight wrote:For human readability, IMO nothing beats diagrams. As for emails and such, why, we write diagrams with text all the time, when we post diagrams here. If you don't have a program to convert diagram text, use a font with constant spacing, like Courier New.
Example: A diagram I posted to another thread here, altered slightly for sending via email.
B10 - B18
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| . . . 6 . . . . . . . . . . . . . . . |
| . . 4 X O . . . . . . . . . . . . . . |
| . 7 . 5 . O . X . . 3 . 8 . . . . . . |
| . . . X . . O X . , . . . . . O . . . |
| . . . . . 1 2 O . . . . . . . . . . . |
| . . . . . . O . . . . . . . . . . . . |
| . . X . . . . . . . . . . . . . . . . |
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| . . 9 . . . . . . . . . . . . . . . . |
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| . . . O . . . . . , . . . . . X . . . |
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Another demonstration of the utility of diagrams comes from joseki dictionaries. The thumbnail diagrams are by far the easiest to use to look anything up. One wants to be able to see the sequence shape, whether the stones are oriented differently on the board or the colors are reversed.
Memorizing a sequence of moves is helped a lot by being able to see the shape that is developing, inferring the moves from that rather than memorizing move by move to see the shape.