It is currently Wed May 14, 2025 12:22 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 402 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 21  Next
Author Message
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #221 Posted: Mon Jul 19, 2010 4:38 pm 
Lives in sente

Posts: 754
Liked others: 9
Was liked: 144
Rank: Something Dan
GD Posts: 720
I... don't know exactly what you're asking for here.

Is it enough? Will I win if I kill him? Yes. Will he win if he lives? Depends on my ko threat. I don't think he will. Every move today has been making me more confident in my victory.

At any rate, this ko is worry-free for me.

I'm still thinking of what sente endgame I want to play.

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #222 Posted: Mon Jul 19, 2010 5:12 pm 
Lives in sente
User avatar

Posts: 801
Location: Amsterdam (NL)
Liked others: 353
Was liked: 107
Rank: KGS 7 kyu forever
GD Posts: 460
thx, both for your answers. I meant to ask about the status of the B group b8..b14 after W or B connects the ko. But don't bother and please proceed with your exciting game.That it may last forever.

_________________
I think I am so I think I am.

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #223 Posted: Mon Jul 19, 2010 7:49 pm 
Judan
User avatar

Posts: 5546
Location: Banbeck Vale
Liked others: 1104
Was liked: 1457
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Violence wrote:

Because pressing in takes away my own liberty, and helps his eye space. It's a horrible exchange, no matter how I look at it. Just like this ko threat. It reduces the aji of him escaping.


@Violence:
Your answer sounds like a response to a question about C11. I asked about B11.


@other observers:
I was thinking of something like this:
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoners: W=2, B=5
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X X O . . . . . . . . . . . . O . . |
$$ | X . X O . . O . X X . O . X . X O . . |
$$ | X X O O . . . O O X . . X . . X X O . |
$$ | O O O . . . . . . . . . X O X O X O . |
$$ | . X O X . . . . . . . . . . O O O . . |
$$ | . X X O O X . . . . . . . . . . . . . |
$$ | . . X 3 4 . . . X . . . . . . . . . . |
$$ | . W 1 O 5 6 . X . X . . . . . . . . . |
$$ | . 2 X 7 8 . . X . X . . . . . X . . . |
$$ | . . X O O O . X X O . X X X . . . . . |
$$ | . X . X O X O O O . O . O . . . . . . |
$$ | O X X O O X O X X . O . O . O O . . . |
$$ | . O O . . X X O . X . X . . O X O C . |
$$ | . . . . . X O O . . . . . . . X X . . |
$$ | . . X O . X . . . X . . . X . X . . . |
$$ | . . O O . . X O . X . . . . . . . . . |
$$ | . . . . . O O O X . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

_________________
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #224 Posted: Mon Jul 19, 2010 8:06 pm 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
@Joaz (& Violence, I guess)

I think it's the same thing, it still loses a liberty for the D11 white stone.

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #225 Posted: Mon Jul 19, 2010 8:17 pm 
Judan
User avatar

Posts: 5546
Location: Banbeck Vale
Liked others: 1104
Was liked: 1457
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
@Daniel:
Huh? What is the same as what? I'm confused here.

_________________
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #226 Posted: Mon Jul 19, 2010 8:58 pm 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
@Joaz, observers, & Violence

If, instead of a, white played like this:

Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners: W=2, B=5
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X X O . . . . . . . . . . . . O . . |
$$ | X . X O . . O . X X . O . X . X O . . |
$$ | X X O O . . . O O X . . X . . X X O . |
$$ | O O O . . . . . . . . . X O X O X O . |
$$ | . X O X . . . . . . . . . . O O O . . |
$$ | . X X O O X . . . . . . . . . . . . . |
$$ | . . X . . . . . X . . . . . . . . . . |
$$ | . 1 2 O 4 . . X . X . . . . . . . . . |
$$ | . . X , . . . X . X . . . . . X . . . |
$$ | . . X O O O . X X O . X X X . . . . . |
$$ | . X 3 X O X O O O . O . O . . . . . . |
$$ | O X X O O X O X X . O . O . O O . . . |
$$ | . O O . . X X O . X . X . . O X O a . |
$$ | . . . . . X O O . . . . . . . X X . . |
$$ | . . X O . X . . . X . . . X . X . . . |
$$ | . . O O . . X O . X . . . . . . . . . |
$$ | . . . . . O O O X . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


:b4: works because d11 is down one liberty. White cannot connect d11 on either side without letting black through. Black might not play it right away, but it's there.

Liberty-wise, it's the same as this:

Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners: W=2, B=5
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X X O . . . . . . . . . . . . O . . |
$$ | X . X O . . O . X X . O . X . X O . . |
$$ | X X O O . . . O O X . . X . . X X O . |
$$ | O O O . . . . . . . . . X O X O X O . |
$$ | . X O X . . . . . . . . . . O O O . . |
$$ | . X X O O X . . . . . . . . . . . . . |
$$ | . . X . . . . . X . . . . . . . . . . |
$$ | . 2 1 O 4 . . X . X . . . . . . . . . |
$$ | . . X , . . . X . X . . . . . X . . . |
$$ | . . X O O O . X X O . X X X . . . . . |
$$ | . X 3 X O X O O O . O . O . . . . . . |
$$ | O X X O O X O X X . O . O . O O . . . |
$$ | . O O . . X X O . X . X . . O X O a . |
$$ | . . . . . X O O . . . . . . . X X . . |
$$ | . . X O . X . . . X . . . X . X . . . |
$$ | . . O O . . X O . X . . . . . . . . . |
$$ | . . . . . O O O X . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #227 Posted: Mon Jul 19, 2010 9:02 pm 
Lives in sente

Posts: 754
Liked others: 9
Was liked: 144
Rank: Something Dan
GD Posts: 720
Correct, Daniel. Edit: I'm afk and on my phone, so I didn't want to post diagrams. Daniel summed it up for me.

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #228 Posted: Tue Jul 20, 2010 5:34 am 
Dies in gote

Posts: 55
Liked others: 2
Was liked: 33
Rank: EGF 6d
Sorry if I'm overstepping any boundaries here, I don't want to point at any fingers (but I do not want to make a new thread about it either, thus the reason I ask it here, but any admins, please feel free to delete my message as you see fit) but shouldn't the observers ask questions about possible variations after the local area has been finished?

I do understand that these questions have no intention of "harm", and the posters do just want to understand more, but sometimes even stronger players can overlook simple things, or might identify deeper and stronger variations ideas by hearing inputs even from a weaker player. For the above stated reason, I personally believe that it's important to create a "unwritten rule", that the observers shouldn't comment on variations that are yet to be played.

If this becomes a common habit, even stronger players might comment in this fashion which could change the outcome of the game heavily.

(Just want to state again that no one should feel offended by my post, just wanted to add my 2 cents ^^)


This post by Fredrik was liked by 2 people: FlameBlade, SpongeBob
Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #229 Posted: Tue Jul 20, 2010 5:42 am 
Lives in sente
User avatar

Posts: 801
Location: Amsterdam (NL)
Liked others: 353
Was liked: 107
Rank: KGS 7 kyu forever
GD Posts: 460
Your point is taken. I'll hide next time my ignorant questions. I didnt dream that anything I as 7k would observe or ask could influence the flow of the game. I feel like a mouse betweeen two fighting elephants.

_________________
I think I am so I think I am.

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #230 Posted: Tue Jul 20, 2010 5:46 am 
Tengen
User avatar

Posts: 4511
Location: Chatteris, UK
Liked others: 1589
Was liked: 656
Rank: Nebulous
GD Posts: 918
KGS: topazg
cyclops wrote:
Your point is taken. I'll hide next time my ignorant questions. I didnt dream that anything I as 7k would observe or ask could influence the flow of the game. I feel like a mouse betweeen two fighting elephants.


My 2c is the opposite. More questions like this should be asked. The purpose of a Malkovich game isn't for one player to win, it's to be an educational learning experience. If you don't ask these questions, it may as well just be another turn-based server game.


This post by topazg was liked by: Joaz Banbeck
Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #231 Posted: Tue Jul 20, 2010 6:22 am 
Dies in gote

Posts: 55
Liked others: 2
Was liked: 33
Rank: EGF 6d
topazg wrote:
cyclops wrote:
Your point is taken. I'll hide next time my ignorant questions. I didnt dream that anything I as 7k would observe or ask could influence the flow of the game. I feel like a mouse betweeen two fighting elephants.


My 2c is the opposite. More questions like this should be asked. The purpose of a Malkovich game isn't for one player to win, it's to be an educational learning experience. If you don't ask these questions, it may as well just be another turn-based server game.


Sorry, maybe I didn't express my point properly. The questions are very important for a Malkovich game. My concern was when the observers suggest possible moves which might affect the variations that are being played, for example discussing future moves with the players. I think waiting a few moves until the variation has been finished, then ask why the player didn't play a certain move is more proper, not suggest moves that still might be a good move in the game.

For example: if Violence played on the rightside and I then ask a question. "Why do you play on the rightside, isn't X move at the leftside much more important?". Magicwand responds to Violences move on the leftside and then Violence proceed to play on the leftside cause he agreed with my comment. This is the scenario I rather not see happen, not implying that it happened yet but the possibility is there. Rather I could have waited until someone first played on the leftside and then ask, "Why did both players focus on the rightside, wasn't X move at the leftside the vital point?" this way I would remove the possibility of changing the outcome of the game.

(For Cyclops: There was nothing wrong with your comment, it was not yours that raised my concern, please don't feel intimidated :))
(For topazg: Sure, the Malkovich games are educational and for learning, but as we can clearly identify, but in clear magicwand fashion, he has made the game become more then that and now they are battling for pride :twisted: ;-) )

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #232 Posted: Tue Jul 20, 2010 6:47 am 
Tengen
User avatar

Posts: 4511
Location: Chatteris, UK
Liked others: 1589
Was liked: 656
Rank: Nebulous
GD Posts: 918
KGS: topazg
Fredrik wrote:
topazg wrote:
cyclops wrote:
Your point is taken. I'll hide next time my ignorant questions. I didnt dream that anything I as 7k would observe or ask could influence the flow of the game. I feel like a mouse betweeen two fighting elephants.


My 2c is the opposite. More questions like this should be asked. The purpose of a Malkovich game isn't for one player to win, it's to be an educational learning experience. If you don't ask these questions, it may as well just be another turn-based server game.


Sorry, maybe I didn't express my point properly. The questions are very important for a Malkovich game. My concern was when the observers suggest possible moves which might affect the variations that are being played, for example discussing future moves with the players. I think waiting a few moves until the variation has been finished, then ask why the player didn't play a certain move is more proper, not suggest moves that still might be a good move in the game.

For example: if Violence played on the rightside and I then ask a question. "Why do you play on the rightside, isn't X move at the leftside much more important?". Magicwand responds to Violences move on the leftside and then Violence proceed to play on the leftside cause he agreed with my comment. This is the scenario I rather not see happen, not implying that it happened yet but the possibility is there. Rather I could have waited until someone first played on the leftside and then ask, "Why did both players focus on the rightside, wasn't X move at the leftside the vital point?" this way I would remove the possibility of changing the outcome of the game.

(For Cyclops: There was nothing wrong with your comment, it was not yours that raised my concern, please don't feel intimidated :))
(For topazg: Sure, the Malkovich games are educational and for learning, but as we can clearly identify, but in clear magicwand fashion, he has made the game become more then that and now they are battling for pride :twisted: ;-) )


Yes, your point is well made here, and on this basis I agree - I just felt rather like it might have come across rather as a chastisement before, and I'd hate to see the few people asking questions stop :)

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #233 Posted: Tue Jul 20, 2010 7:13 am 
Honinbo

Posts: 10905
Liked others: 3651
Was liked: 3374
Thick go boards, the ones with legs, typically have an indentation carved in the bottom, with a pyramid in the middle. My guess is that it helps keep the wood from splitting, and the pyramid is ornamental.

However, when I was learning go, I was told that the purpose of the pyramid was to hold the head of any kibitzer who said anything during the game. ;)

One nice thing about Malkovich games is that the kibitzing can be hidden. :)

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #234 Posted: Tue Jul 20, 2010 7:42 am 
Lives in gote
User avatar

Posts: 305
Liked others: 1
Was liked: 16
Rank: hopeless
OK here's a question about the right side:

Click Here To Show Diagram Code
[go]$$c
$$ -----------------------
$$ . . . . . . . . . |
$$ . . . . . . O . . |
$$ . O . X . X O . . |
$$ . . X . . X X O . |
$$ . . X O X O X O . |
$$ . . . . O O O . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . X . . . |
$$ . X X X . . . . . |
$$ O . O . . . . . . |
$$ O . O . O O . 2 . |
$$ . X . . O X O a . |
$$ . . . . . X X b . |
$$ . . . X . X . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ ---------------------[/go]

In the game white played at a, but would 2 here have been better endgame? After black answered a at b, white is left with a nuissance cutting point.

I realize white was playing a ko threat, but if it loses points it is not good. Or so I think.

_________________
Main Entry: zing·er Pronunciation: \ˈziŋ-ər\
1 : something causing or meant to cause interest, surprise, or shock
2 : a pointed witty remark or retort

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #235 Posted: Tue Jul 20, 2010 8:26 am 
Dies in gote

Posts: 55
Liked others: 2
Was liked: 33
Rank: EGF 6d
zinger wrote:
OK here's a question about the right side:

Click Here To Show Diagram Code
[go]$$c
$$ -----------------------
$$ . . . . . . . . . |
$$ . . . . . . O . . |
$$ . O . X . X O . . |
$$ . . X . . X X O . |
$$ . . X O X O X O . |
$$ . . . . O O O . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . X . . . |
$$ . X X X . . . . . |
$$ O . O . . . . . . |
$$ O . O . O O . 2 . |
$$ . X . . O X O a . |
$$ . . . . . X X b . |
$$ . . . X . X . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ ---------------------[/go]

In the game white played at a, but would 2 here have been better endgame? After black answered a at b, white is left with a nuissance cutting point.

I realize white was playing a ko threat, but if it loses points it is not good. Or so I think.



Yes, in terms of end-game you are correct. However, Violence move still has some merit. The move you suggested are gote, but here Violence got his nobi in sente. Black had the possibility to capture 1 stone all along, and if he decides to cut now White can easily sacrifice these two stones. "Sacrificing two stones are better then sacrificing one".

I don't think we can label Violence's move as a mistake, but you clearly bring up a great point. It's really hard to judge which result is better considering the whole-board.

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #236 Posted: Tue Jul 20, 2010 8:45 am 
Judan
User avatar

Posts: 5546
Location: Banbeck Vale
Liked others: 1104
Was liked: 1457
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Fredrik wrote:
Sorry if I'm overstepping any boundaries here, I don't want to point at any fingers (but I do not want to make a new thread about it either, thus the reason I ask it here, but any admins, please feel free to delete my message as you see fit) but shouldn't the observers ask questions about possible variations after the local area has been finished?


Speaking as an admin, you are not overstepping boundaries at all. I wish that all such potential criticisms of other posters were expressed so politely.

Fredrik wrote:

I do understand that these questions have no intention of "harm", and the posters do just want to understand more, but sometimes even stronger players can overlook simple things, or might identify deeper and stronger variations ideas by hearing inputs even from a weaker player. For the above stated reason, I personally believe that it's important to create a "unwritten rule", that the observers shouldn't comment on variations that are yet to be played.

If this becomes a common habit, even stronger players might comment in this fashion which could change the outcome of the game heavily.
)


Taking off the admin hat...yeah, I'm one of the people at who you are pointing, and I am definitely stepping over the edge, as is Daniel when he replies. We are both making the judgement that this is so obvious to a player of Violence's strength that there is one-in-a-gazillion chance that he won't have seen it.

_________________
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #237 Posted: Tue Jul 20, 2010 8:50 am 
Gosei
User avatar

Posts: 2116
Location: Silicon Valley
Liked others: 152
Was liked: 330
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Well, for this particular question, the game had already advanced to where it didn't matter... And I was just clarifying what Violence said...

But yes, perhaps we can be more cautious in the future.

_________________
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #238 Posted: Tue Jul 20, 2010 9:05 am 
Judan
User avatar

Posts: 5546
Location: Banbeck Vale
Liked others: 1104
Was liked: 1457
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
daniel_the_smith wrote:
@Joaz, observers, & Violence

If, instead of a, white played like this:

Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners: W=2, B=5
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X X O . . . . . . . . . . . . O . . |
$$ | X . X O . . O . X X . O . X . X O . . |
$$ | X X O O . . . O O X . . X . . X X O . |
$$ | O O O . . . . . . . . . X O X O X O . |
$$ | . X O X . . . . . . . . . . O O O . . |
$$ | . X X O O X . . . . . . . . . . . . . |
$$ | . . X . . . . . X . . . . . . . . . . |
$$ | . 1 2 O 4 . . X . X . . . . . . . . . |
$$ | . . X , . . . X . X . . . . . X . . . |
$$ | . . X O O O . X X O . X X X . . . . . |
$$ | . X 3 X O X O O O . O . O . . . . . . |
$$ | O X X O O X O X X . O . O . O O . . . |
$$ | . O O . . X X O . X . X . . O X O a . |
$$ | . . . . . X O O . . . . . . . X X . . |
$$ | . . X O . X . . . X . . . X . X . . . |
$$ | . . O O . . X O . X . . . . . . . . . |
$$ | . . . . . O O O X . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


:b4: works because d11 is down one liberty. White cannot connect d11 on either side without letting black through. Black might not play it right away, but it's there.

Liberty-wise, it's the same as this:

Click Here To Show Diagram Code
[go]$$Wcm1 Prisoners: W=2, B=5
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . X X O . . . . . . . . . . . . O . . |
$$ | X . X O . . O . X X . O . X . X O . . |
$$ | X X O O . . . O O X . . X . . X X O . |
$$ | O O O . . . . . . . . . X O X O X O . |
$$ | . X O X . . . . . . . . . . O O O . . |
$$ | . X X O O X . . . . . . . . . . . . . |
$$ | . . X . . . . . X . . . . . . . . . . |
$$ | . 2 1 O 4 . . X . X . . . . . . . . . |
$$ | . . X , . . . X . X . . . . . X . . . |
$$ | . . X O O O . X X O . X X X . . . . . |
$$ | . X 3 X O X O O O . O . O . . . . . . |
$$ | O X X O O X O X X . O . O . O O . . . |
$$ | . O O . . X X O . X . X . . O X O a . |
$$ | . . . . . X O O . . . . . . . X X . . |
$$ | . . X O . X . . . X . . . X . X . . . |
$$ | . . O O . . X O . X . . . . . . . . . |
$$ | . . . . . O O O X . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Thanks.

_________________
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #239 Posted: Tue Jul 20, 2010 10:53 am 
Lives in gote
User avatar

Posts: 305
Liked others: 1
Was liked: 16
Rank: hopeless
Fredrik wrote:
Yes, in terms of end-game you are correct. However, Violence move still has some merit. The move you suggested are gote, but here Violence got his nobi in sente. Black had the possibility to capture 1 stone all along, and if he decides to cut now White can easily sacrifice these two stones. "Sacrificing two stones are better then sacrificing one".

I don't think we can label Violence's move as a mistake, but you clearly bring up a great point. It's really hard to judge which result is better considering the whole-board.

I see your point about the whole board and possible sacrifice. If black cuts white gets about as much:

Click Here To Show Diagram Code
[go]$$c
$$ -----------------------
$$ . . . . . . . . . |
$$ . . . . . . O . . |
$$ . O . X . X O . . |
$$ . . X . . X X O . |
$$ . . X O X O X O . |
$$ . . . . O O O . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . . 0 . . |
$$ . . . . . X . . . |
$$ . X X X . . . . . |
$$ O . O . . . 6 8 . |
$$ O . O . O O 5 7 . |
$$ . X . . O X O 2 9 |
$$ . . . . . X X 3 . |
$$ . . . X . X . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ . . . . . . . . . |
$$ ---------------------[/go]

So maybe black won't rush to cut anyway.

_________________
Main Entry: zing·er Pronunciation: \ˈziŋ-ər\
1 : something causing or meant to cause interest, surprise, or shock
2 : a pointed witty remark or retort

Top
 Profile  
 
Offline
 Post subject: Re: 56. Violence(?d) vs Magicwand(3d)
Post #240 Posted: Tue Jul 20, 2010 11:35 am 
Lives in sente

Posts: 754
Liked others: 9
Was liked: 144
Rank: Something Dan
GD Posts: 720
Click Here To Show Diagram Code
[go]$$Bcm1 Prisoners: W=3, B=6
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | W X X O . . . . . . . . . . . . O . . |
$$ | X . X O . . O . X X . O . X . X O . . |
$$ | X X O O . . . O O X . . X . . X X O . |
$$ | O O O . . . . . . . . . X O X O X O . |
$$ | . X O X . . . . . . . . . . O O O . . |
$$ | . X X O O X . . . . . . . . . . . . . |
$$ | . . X X O . . . X . . . . . . . . . . |
$$ | . . . O . . . X . X . . . . . . . . . |
$$ | . . X , . . . X . X . . . . . X . . . |
$$ | . . X O O O . X X O . X X X . . . . . |
$$ | . X . X O X O O O . O . O . . . . . . |
$$ | O X X O O X O X X . O . O . O O . . . |
$$ | . O O . . X X O . X . X . . O X O O . |
$$ | . . . . . X O O . . . . . . . X X X . |
$$ | . . X O . X . . . X . . . X . X . . . |
$$ | . . O O . . X O . X . . . . . . . . . |
$$ | . . . . . O O O X . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I think it's the simplest ko threat. If I play a sente move, he can get ko threats back with the follow up.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 402 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 21  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group