Very interesting observations and commentary.

John Fairbairn wrote:
But at the strategic level, getting a single Go Seigen group between two enemy groups and creating a field of desolation means you have made roughly twice as many of his stones ineffective as your own.
For this reason, it is relatively rare to see full Go Seigen groups in pro games - pros know they have to be strangled at birth. But when you do see them, the effect is clear and huge.
{snip}
That got me thinking about GSG groups in AlphaGo games. Several of us amateurs have spotted the similarities between Go and AlphGo, and pros have too. Indeed, the forthcoming book on AlphaGo by Yoda - which I'm hoping will be the book event of the year - is precisely based on that (along with similarities with Dosaku).
So I looked at the 60-game series by AlphaGo in its Master embodiment. I was very surprised.
Apart from the one case where Zhou Junxun played mimic go (game 51) and game 42 where a GSG group resulted from a ko trade rather than a deliberate choice, AlphaGo played a GSG group in only two games. In half a dozen games it has the chance to start making a GSG group but eschews it, and in game 22 it seems studiously to avoid it with a novel centre strategy.
In AlphaGo's published self play games I think that it rarely makes GSG groups. It's play is fluid. But against humans it often plays quite solidly, so I am also surprised.
Quote:
In contrast quite a lot of the humans succeeded in making GSG groups themselves (but still lost!).
wineandgolover wrote:
AlphaGo - Whatever You Do Is Wrong

Quote:
When AG has the chance to make a GSG group but doesn't, it opts instead to play out to the centre. But actually that is following the GSG line. Although Go did refer to the interstellar side areas it was me who made something concrete out of that. He himself was on a much higher plane, and was alluding rather to the central portion of the quadrant - the side area was just some sort of Launchpad for activities out in the centre. I never figured out what these were, but it looks as if AG did.
That reminds me of Korshelt's rule of thumb:
one eye and access to the center, which, I believe, he learned from Murase Shuho. (Curiously, I haven't seen it anywhere else than Korshelt.) And yes, AlphaGo seems to "understand" the center better than any other player of this time.