I see post 8, now.the player with more kings of their color on the board wins.
But the bottom line is still determined by the number of kings.
EdLee, yes, a player's score consists of their number of kings only. In your example, if both players have passed in succession, Black wins by one point, but White should have filled their territories with kings before passing, which would have won them the game by about 89 points.EdLee wrote:Do you mean any pawns and territories have no effect on the scoring to determine who wins ?
Example: W has ( 100 points, 5 kings ), B has ( 10 points, 6 kings ) -- B wins ?
Pawns have indeed zero effect on the scoring, so komi can be thought of as a number of kings.EdLee wrote:It occurs to me the komi is a mystery ( pure pawns ? pure kings ? mix of the two ? )
If pawns have zero effect on the scoring, then it's meaningless to have pawns in the komi.
Changed the quote to add b,c,d,eluigi wrote:Interesting. It seemslightvector wrote:at a deserves serious consideration.
I've finally decided to make this change. Having to fill territories with kings seems impractical.luigi wrote:(Of course, we could just say that scoring in Kingo is territory plus kings, which is probably more practical and gets rid of the implicit group tax. I kind of wanted to keep things simple at first, but I will change it if people think it's better this way. Also, as I said, my personal preference is to have integer komi and solve ties with the button.)
How many points for black in this corner?luigi wrote:I've finally decided to make this change. Having to fill territories with kings seems impractical.luigi wrote:(Of course, we could just say that scoring in Kingo is territory plus kings, which is probably more practical and gets rid of the implicit group tax. I kind of wanted to keep things simple at first, but I will change it if people think it's better this way. Also, as I said, my personal preference is to have integer komi and solve ties with the button.)
I've edited my original post to reflect this.
20 points, it seems. Black's first three plays in White's eyespace need to be pawns.HermanHiddema wrote: How many points for black in this corner?
Yes, so you need to be careful in specifying what is or isn't territory.luigi wrote:20 points, it seems. Black's first three plays in White's eyespace need to be pawns.HermanHiddema wrote: How many points for black in this corner?
I'd never consider defining dead groups in the rules, so the idea would be to let players decide which groups should be removed at the end of the game. The owner of a dead group will never agree with having it directly removed if they know that capturing it requires the opponent to place some pawns in what would otherwise be territory for them.HermanHiddema wrote:Perhaps it should required to capture all dead stones, and only after that we count territory?