Sabaki SGF editor

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Re: Sabaki SGF editor

Post by BlindGroup »

yishn wrote:Yes, it is... Hmm, I'm running out of ideas now. Have you already tried downloading a fresh version? Other things you could do is to remove the config folder located at `%APPDATA%\Sabaki`.


I had tried reinstalling before, but I just uninstalled the program, removed the config folder, and then reinstalled. No luck. Still doing the same thing.

However, I noticed something new. (This may have been the case before the reinstall, but I only noticed it afterwards.) If I open a file (say file1) and save it as file2, file1 is still listed in the upper left. However, in the program tab in the tool bar, it lists the name correctly as file 2, and if I minimize and then maximize the window, the file2 is then correctly shown in the upper left as well.
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Re: Sabaki SGF editor

Post by yishn »

BlindGroup wrote:
yishn wrote:Yes, it is... Hmm, I'm running out of ideas now. Have you already tried downloading a fresh version? Other things you could do is to remove the config folder located at `%APPDATA%\Sabaki`.


I had tried reinstalling before, but I just uninstalled the program, removed the config folder, and then reinstalled. No luck. Still doing the same thing.

However, I noticed something new. (This may have been the case before the reinstall, but I only noticed it afterwards.) If I open a file (say file1) and save it as file2, file1 is still listed in the upper left. However, in the program tab in the tool bar, it lists the name correctly as file 2, and if I minimize and then maximize the window, the file2 is then correctly shown in the upper left as well.


I don't know what you mean by "program tab" and "tool bar", but I assume you mean the Windows task bar? It seems like Windows isn't redrawing the title bar for some reason. I notice you're using the 'classic' Windows theme, maybe it's related to that? In any case, this is most likely an Electron bug.
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Re: Sabaki SGF editor

Post by BlindGroup »

yishn wrote:I don't know what you mean by "program tab" and "tool bar", but I assume you mean the Windows task bar? It seems like Windows isn't redrawing the title bar for some reason. I notice you're using the 'classic' Windows theme, maybe it's related to that? In any case, this is most likely an Electron bug.


Sorry for mixing up the terms, but yes, that is what I meant. That said, thanks for looking into it.

One suggestion for a future feature: I would find it useful if there was a way to label nodes in the move tree so that the labels were visible as part of the tree. As a specific example (simple one), one could label a node "End Review" if one were reviewing a game and had to take a break for a while. That way, when returning you could just look at the game tree and click on the node with that label rather than trying to remember that you reviewed the game up to move number X. For more complex SGF's, it also might allow the game tree to serve as a type of table of contents. Just a thought.

Thanks again for all the work you have done putting this together!
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Re: Sabaki SGF editor

Post by Drew »

Thank you for Sabaki!

After building in Linux I have two folders with runnable Sabaki:

* /dist/linux-ia32-unpacked
* /dist/linux-unpacked

what is the difference?
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Re: Sabaki SGF editor

Post by yishn »

Drew wrote:Thank you for Sabaki!

After building in Linux I have two folders with runnable Sabaki:

* /dist/linux-ia32-unpacked
* /dist/linux-unpacked

what is the difference?


The first one contains the 32-bit version, the second one the 64-bit version.
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Re: Sabaki SGF editor

Post by Javaness2 »

After launching the windows.exe I also have a problem with the window title not updating when a new sgf file is loaded.
I have to trigger a repaint by alt tab or something like that.
Minor minor thing.

More annoying to me is the SGF tree being too low down the window. I have a lot of space which isn't used 25% or somthing like that?
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Re: Sabaki SGF editor

Post by yishn »

Javaness2 wrote:After launching the windows.exe I also have a problem with the window title not updating when a new sgf file is loaded.
I have to trigger a repaint by alt tab or something like that.
Minor minor thing.


Out of curiosity, what Windows version are you using? And do you have the 'classic' theme applied by chance?

Javaness2 wrote:More annoying to me is the SGF tree being too low down the window. I have a lot of space which isn't used 25% or somthing like that?


I'm not sure I understand what you're saying. The game tree is on the right-hand side of the board, right? Maybe you can upload a screenshot with unused space indicated?
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Re: Sabaki SGF editor

Post by d7urban »

First off, I love the look of Sabaki. Just lovely!
Second, I've successfully attached LeelaZero for play, but getting Pachi to work baffles me. Pachi's GTP flag is -g, but it requires a gtp_port number. How do I find out which one Sabaki uses? Leela used "--gtp" and it just worked.

Any help would be welcome!

[EDIT: omitting the -g flag entirely generates a "connection error" in the gtp console of Sabaki]
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Re: Sabaki SGF editor

Post by yishn »

d7urban wrote:First off, I love the look of Sabaki. Just lovely!
Second, I've successfully attached LeelaZero for play, but getting Pachi to work baffles me. Pachi's GTP flag is -g, but it requires a gtp_port number. How do I find out which one Sabaki uses? Leela used "--gtp" and it just worked.

Any help would be welcome!

[EDIT: omitting the -g flag entirely generates a "connection error" in the gtp console of Sabaki]
Thank you! That's weird, Pachi works fine here without any command line arguments. Can you post your engine settings? A screenshot would suffice.
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Re: Sabaki SGF editor

Post by tchan001 »

I recently updated my Sabaki to the new version 0.41 and the update deleted my "engines" folder with all the engines I had set up to use with Sabaki. Now I have to set up my engines all over again :(
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Re: Sabaki SGF editor

Post by johnsmith »

tchan001 wrote:I recently updated my Sabaki to the new version 0.41 and the update deleted my "engines" folder with all the engines I had set up to use with Sabaki. Now I have to set up my engines all over again :(
Export engines would be a nice feature indeed!

When I switched to 0.40, I lost the ability to use LeelaSabaki (https://github.com/SabakiHQ/LeelaSabaki). So I switched back to 0.35 in order to have variation tree.
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Re: Sabaki SGF editor

Post by DoubleSente »

Maybe this was mentioned earlier in the thread, but is there a way to move an incorrectly placed move without having to go back and cut the tree and replay the mistaken move?

Some SGF editors allow you to drag a stone to a new position to correct a recording mistake, but I can't find that feature in this app.
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Re: Sabaki SGF editor

Post by Bill Spight »

Well, I thought I would give Sabaki a try. I downloaded sabaki-v0.43.3-mac-x64.7z and double clicked it. All I got was an error message saying that no app was set up for it. I supposed that it is a compressed file. Now wut?
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Re: Sabaki SGF editor

Post by Bill Spight »

Marcel Grünauer wrote:You need to unpack the .7z file first; it's compressed like .zip or .tar.gz. I don't know why the author chose this uncommon compression format.

See https://apple.stackexchange.com/questio ... s-terminal
Thanks, Marcel. That's what I thought. {shrug}
I haven't used it, but Unarchiver seems to be an app that can handle various compression formats, including this one:

https://www.howtogeek.com/226729/how-to ... s-on-os-x/
Great! Thanks again. :)
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Re: Sabaki SGF editor

Post by aeb »

Marcel Grünauer wrote:You need to unpack the .7z file first; it's compressed like .zip or .tar.gz. I don't know why the author chose this uncommon compression format.
For 50000+ japanese pro games: games.tgz (.tgz = .tar.gz) 26834107 bytes; games.7z 16440421 bytes.
Clearly 7zip is a stronger compressor.
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