Uberdude,
it is a bit more complex than just looking at histograms with same number of variations.
First, it is better for analysis to look how move suggestions evolve in Leela, after some time and number of variations.
Important moves I looked in Leela directly, and watched how they evolve. I noticed that after some 50k variations changes are rare and rather slow.
Sometimes suggestion would come up after some time and stay there. In my paper I listed when I noticed first appearances of variations, if it is after 2k it is basically immediately.
Sometimes suggestion appears early, stays on top for several 10k variations, and then change. If the game is already decided, you can chose early move suggestion and skip waiting.
In game Metta-Ben David, black's move 139 is very interesting. It is very strong attack on white, and cuts part of his group.
It is interesting that it appears only after quite some variations. Now, this was important and difficult move, and it is expected in any case that player in this situation would want to do more calculations on it.
-----
Histograms of entire game that I inserted are actually less than 50k variations.
Analysis with 50k or 200k I had to do in several sessions, so I don't have them in one piece.
When doing them, I noticed, as you have now, that faster histograms differ slightly from more detailed ones, and that is why I kept them.
Now, regarding deviations histogram, it shows how much Leela thinks that move is better or worse than her's. It is not difference from her moves, moves can be totally out of her suggestions, but with similar chance of winning.
After deviations histogram of one side reaches more than 80% chance of winning, you can play every possible move, and it would still be pretty much same as Leela's chance. For same reason, in game Master vs Alpha Zero, one program played completely stupid move inside other's territory - and other program equally stupidly replied there. It s not bad by their calculation.
-----
Here is histogram from a game of one European pro in PGETC R4:
It is clearly very similar to Leela, but as I wrote earlier, it has to be examined in more details.
That is why in paper I compared move after move, and wrote differences in xls file to be more visible.
In this game fighting started early, and there was lot of forced moves on both sides, not surprisingly resulting in lot of Leela's top choices appearing.
Tenukis also matched Leela's, but they were obvious even for me.
Also something interesting - white had some 5 moves that were not on the Leela's suggestion at all - and they are not listed as bad moves. Please not that in two Metta's online games there was no move in middle game that was not in Leela's suggestions, actually in top suggestions.
Overall speaking, I don't think that this game is similar to Leela's as one might think at first. If it lasted longer and if it was not forced so much, more differences would be visible.
I have found more similar short games, those are the games that are mentioned as games with similar percentage as Metta's, but are much different.
Overall, short fighting games are not so good for comparation.