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 Post subject: Re: Starcraft II
Post #101 Posted: Tue Jul 27, 2010 5:00 am 
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Thursday? I'd love to be able to play on thursday...

Amazon wrote:
Dispatched via Royal Mail (estimated arrival date: August 12, 2010).


That's what you get for pre-ordering early. First no beta invite, and then that. People who ordered it a lot later than me are already playing...
I still hope it's just a really conservative worst-case estimate ;)

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 Post subject: Re: Starcraft II
Post #102 Posted: Tue Jul 27, 2010 6:37 am 
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Li Kao wrote:
And then I need to figure out if I can buy the German version (which is cheaper than imports) but use a completely English client.


When you register the game (CD key) in your battle.net account management, you will have the option to download the game. Simply setting your language preferences to English will allow you to download the client in English, even if you registered a German CD key. This works with any Blizzard game that you register.

It's actually exactly what I did. I bought the German version locally, added it to my battle.net account, and downloaded the English client. Well, to be precise, I'm still downloading it! It's 7 GB. In the meanwhile I've been playing with the German client from the DVD. (The localization is well done.)

Played about ten missions of the campaign so far. It's really very well done. I also did a couple skirmishs against the AI. I managed to lose a game on "easy"! :) (I won the next game after I had gained an idea what the map is like.)

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 Post subject: Re: Starcraft II
Post #103 Posted: Tue Jul 27, 2010 11:45 am 
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I just played my first game online, and I am freaking out over the awesomeness. I built about five battlecruisers (with Yamato upgrade of course) just for the fun of it. And boy was it fun. I never actually played Starcraft online (I own it from way back but only played the single player), and I think I'm falling in love. Anyway, if anyone wants to add me as a friend, don't hesitate to send me a PM, and I'll give you my "character code".

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 Post subject: Re: Starcraft II
Post #104 Posted: Tue Jul 27, 2010 7:29 pm 
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I'm still trying to decide when I'm going to buy it. I'm really not all that excited about it, but I have a bunch of friends who are buying it, so I know I'll end up with it.

RTS games just feel like work to me. Maybe I've been playing too many other game types. Meh. ;)

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 Post subject: Re: Starcraft II
Post #105 Posted: Wed Jul 28, 2010 5:53 am 
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schultz wrote:
RTS games just feel like work to me. Maybe I've been playing too many other game types. Meh. ;)


I know the feeling. :) I'll say, though, that the single-player campaign is quite complex, deep and has rich story-telling elements, and it's not as franatic as the multiplayer experience. There are four difficulty settings, you can replay missions individually, and they are varied.

I've also played some co-op games with my ladyfriend against the AI, which was quite enjoyable. (She's better at this than me, too!) I generally prefer co-op style vs. the computer more than playing against people, and I'm glad the game supports it. We may try some games against other people, just for measure, but like you said, when RTS games are played competitively then it quickly feels like work. Just very twitchy and little time to think. All rated games are played on the fastest speed, too. You can't play rated games with other, slower time settings.

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 Post subject: Re: Starcraft II
Post #106 Posted: Wed Jul 28, 2010 8:14 am 
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Mivo wrote:
when RTS games are played competitively then it quickly feels like work. Just very twitchy and little time to think.
I see where you're coming from with this. In my current stage I often completely forget to keep my supply limit up, only to hear the dreaded YOU MUST CONSTRUCT ADDITIONAL PYLONS (or equivalent, depending on my race). I actually find those moments kind of funny, though, and I enjoy the challenge of remembering to do several different things and juggling my time between them. When things go smoothly, I feel like some sort of mastermind. Yesterday I watched a video by Day[9] (http://day9tv.blip.tv/file/3732340/, thanks to Araban for the recommendation) where he talks about how the key is not clicking/typing fast; it's just remembering to do on time everything you have to do. After finishing that video, I booted up the game and tried the "opening gambit" single player challenge that I'd been struggling with and immediately beat it with the gold medal.

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 Post subject: Re: Starcraft II
Post #107 Posted: Wed Jul 28, 2010 8:16 am 
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Well, my copy arrived today. What's the battle.net equivalent of 30 kyu?

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 Post subject: Re: Starcraft II
Post #108 Posted: Wed Jul 28, 2010 9:20 am 
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fwiffo wrote:
Well, my copy arrived today. What's the battle.net equivalent of 30 kyu?


- Looks at the keyboard and asks where this "shift" key is. :D

I'm getting the game too in some weeks when my new computer arrives. It would be nice to play some cooperative games with you guys. Battle.net's "social" features are bit lacking after all. Also region lock (I'm in Europe) probably restricts contacts further :sad:

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 Post subject: Re: Starcraft II
Post #109 Posted: Wed Jul 28, 2010 1:58 pm 
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Toge wrote:
I'm getting the game too in some weeks when my new computer arrives. It would be nice to play some cooperative games with you guys. Battle.net's "social" features are bit lacking after all. Also region lock (I'm in Europe) probably restricts contacts further :sad:


Actually, didn't they remove that region lock? I'm pretty sure it's playable for everyone right now. I'm going to be waiting before I pick up the normal copy, if I buy it at all. I'm really interested in DotA for SC2, and it'll probably be a while until a really clean version of that is released too. Not to mention, the ladders are probably really volatile right now. I think it's just easier to play casually some month later.

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 Post subject: Re: Starcraft II
Post #110 Posted: Wed Jul 28, 2010 4:16 pm 
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I don't like my empty friends list. How do I add you guys?

Edit: Dear FSM, I can't believe I pluralized with an apostrophe. Shoot me now.

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 Post subject: Re: Starcraft II
Post #111 Posted: Wed Jul 28, 2010 7:06 pm 
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Whom do you call your "empty friend"? :geek:

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 Post subject: Re: Starcraft II
Post #112 Posted: Thu Jul 29, 2010 2:55 pm 
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ketchup wrote:
Actually, didn't they remove that region lock? I'm pretty sure it's playable for everyone right now.


- It's still intact and likely will be in the future. It means that no-one can play against players from different region/continent.

Single player is probably the best thing about the game. All the reviews are based on that and the superb engine which the game is built upon. However, single-player isn't going to last forever and the battle.net experience is going to leave something to be desired. For instance you can only communicate with people you have added to friends list. With no LAN features, Activision-Blizzard is the one calling shots. I'm doubtful something as radically different as DotA could surface on this platform.

Right now everyone is enthusiastic about the campaign and newness of the game. Give it a month or two if you're doubtful.

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 Post subject: Re: Starcraft II
Post #113 Posted: Thu Jul 29, 2010 10:00 pm 
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Aphelion.831 on US server here. I will be playing the campaign until I finish it, but I'm willing to play a game here and there with L19x19 members.

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 Post subject: Re: Starcraft II
Post #114 Posted: Thu Jul 29, 2010 10:24 pm 
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Fwiffo.852 on the US server. I honestly have no clue what I'm doing, so I'm going to mostly be playing the campaign. But if you want somebody to beat up on, I'll be on a lot this weekend.

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 Post subject: Re: Starcraft II
Post #115 Posted: Fri Jul 30, 2010 1:56 am 
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Shobute.983 here. I'm using two accounts, this one for campaign/racking up points and the other for mass laddering/training for the time being. I use this one more frequently though, so hit me up for a game or AT!

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 Post subject: Re: Starcraft II
Post #116 Posted: Fri Jul 30, 2010 6:34 am 
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<-- BillyBanana 755

(I didn't want to post my code at first, so I could make sure it wasn't a way to access my RealID.)

For those who have no idea what you're supposed to be doing, here's what I gather are the very basics:
1. Always be making exactly one worker (SCV, drone, or probe) for each harvesting structure (command center, hatchery, or nexus). Using the queues ties up your resources since you have to pay for the unit when you queue it, not when it's produced. This is Bad because it delays your progress in other areas. Put your harvesting structure on a hotkey and get in the habit of regularly checking back so you can queue up the next worker just before the last one is done. You can usefully have three workers per mineral patch and per refinery, so a standard base with 8 mineral patches and 2 geysers should be manned by about 30 workers. But even once you reach 30, keep making workers so that you'll be able to transfer them over to your next expansion.
2. When you get money, spend it. Day[9] identifies 500 as a number you should never see your minerals go above. The main two ways of spending are building a new unit-producing structure (which should always be producing one unit, just like your harvesting structure) and expanding to a new base. Whatever you do, don't spend it by queuing up more units. I have been tempted to do that in the past, but it is awful. Trust me. When you get in the habit of never using the queues, you'll be amazed at the speed and quantity of your army production.
3. Keep close to your supply limit, but try to never hit it. Watch that upper right. When you start getting close, build a supply depot / overlord / pylon soon enough that you never get "supply blocked". But don't get lazy and build a whole bunch just so you don't have to worry about it for a while.

All that is the main idea behind macromanagement (or "macro"), the first thing a player should improve. The general theme here is this: Gather as much money as possible, and never spend more than you have to at any given point in time.

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 Post subject: Re: Starcraft II
Post #117 Posted: Fri Jul 30, 2010 6:56 am 
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I am explo.427 on the Europe server.

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 Post subject: Re: Starcraft II
Post #118 Posted: Fri Jul 30, 2010 7:09 am 
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Yeah, I saw that tip about keeping money below 500, always building workers, avoid queuing things. At my skill level, just doing all that is very hard, and if I'm trying to do anything with my dudes, I'll be falling way behind (yeah, I am using hotkeys, or I'm trying at least). So, obviously, I have lots of practice ahead of me in the manual dexterity department.

I still need to learn the different buildings, units, tech trees and counters, so maybe it's all too much at once.

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 Post subject: Re: Starcraft II
Post #119 Posted: Fri Jul 30, 2010 7:45 am 
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US, KillerDucky.524, Silver Terran

I'll be at the US Congress so not playing much if at all this week. I'm bringing my DVD though in hopes that I can find other players and some computers to use (Tuesday night / Wednesday could be SC2 time?).

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 Post subject: Re: Starcraft II
Post #120 Posted: Fri Jul 30, 2010 9:41 am 
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fwiffo wrote:
Yeah, I saw that tip about keeping money below 500, always building workers, avoid queuing things. At my skill level, just doing all that is very hard, and if I'm trying to do anything with my dudes, I'll be falling way behind (yeah, I am using hotkeys, or I'm trying at least). So, obviously, I have lots of practice ahead of me in the manual dexterity department.

I still need to learn the different buildings, units, tech trees and counters, so maybe it's all too much at once.
Don't worry about sabaki before you know how to make two eyes. :)

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