The want to be part of a team seems similar to the want to be be unique. On that note, I'll try to keep the game temperature low...
John Fairbairn wrote:..."meaning-of-life advertising"...
And the trend of thinking from 'find a stable and respectable job' to 'how to get rich' to 'how to find my purpose/ work I find meaningful' (sorry if I'm going off-topic here).
One thing to note is that the insurgence of AI could be helping to fuel this soul-searching. Now a robot can do what I do? The same may be happening to amateurs in go.
It seems that creativity advertising is a ripple in the same wave, and for that reason it may be best to promote go from that angle— can you get good enough to have a True Style? It might work in the same way 'become best go player' fantasies did or 'become a pro' did. I think it's a healthier alternative to them.
Knotwilg wrote:...I think improvement means converging to the norm first, then deviate again...
So Style is intrinsically linked to the deepest human understanding of the game.
So when Go was first played most of us would probably have qualified as having a style. Now we can say we have sensibility, but not quite Style as
admirably defined.
Kirby wrote:I agree that unique and creative play by skilled individuals comes after having strong foundations in the norm.
For example, I have no doubt that Takemiya can play in a conventional fashion, and beat the amateurs here on L19.
Speaking of which, I recall at a US go congess that Takemiya was asked how he came to have his unique cosmic style. At the time, he replied that it just came about that way, and he didn't forcibly intend to have that style.
I think we amateurs should follow suit: try to play well. Unique characteristics may show up in our play, but this is not an objective.
This seems to confirm the above; everyone has a personality they approach the goal of scoring more points with. Increasing your understanding of the game enables you to do this better. For example, if one hadn't learnt (or figured out) that the 3-3 point focuses on territory and has little direction of play, that person may play something else they think is territorial even if it's not. The player will develop a Proto-Style (their play is based on a false understanding) or if better than that a Semi-Style (Like True Style but not quite there yet), and also a sensibility (their games will be unique), but upon new knowledge will play at the 3-3 points (maybe showing a preference for sure things and being on one's own). But similar might be said by AI for professionals and their understanding of the game. What we define as 'correct' is really 'pro opinion on what is correct' which has now become 'AI opinion on what is correct' (may Lee Changho do well!).
I think there's also phenomena such as players that seem gentle but are aggressive and bold in play and business decisions (more detail on this may be off-topic

). This aspect leans towards the personality and go topic created a while back.
To end this bizarre post, we could say that Style
is Skill. The theory goes; attempts at being original for the sake of being original are pretentious ploys not related to the idea of Style at all. Style is playing with a certain strategy, which requires a greater understanding of the parts of the game related to it. Just as Mass and Energy are really the same in Einsteins equations, not even different forms of each other but different interpretations of the same phenomenon (or sides of the same coin if you will), Style and Skill are really the same thing.
Maybe some get better best by developing a coherent strategy again and again, and developing the specific skills required to carry it out better. A strategy, not a show, much in line with their soul.
Others may do better learning all they can and experimenting with different strategies, letting style arise from the scrapheap.
Everyone uses a combination of both; the amount of each technique best for each person is dependent upon each person themselves. So I guess it makes sense to start of studying many different pros and then choosing one to study more...
Maybe your Style is within you just waiting to be expressed, needing enough go Skill to be.
Maybe that is what the Divine Move is really about, because Ultimate Style can only be achieved by a perfect player.
Maybe my writing is often ridiculously philosophical musings on the simplest of matters in long rude walls of text with little reason or rhyme. I can try to refine it so that it is somewhat digestible, but remnants of my Proto-Style will most likely always remain

.
Now I'm reminded of a method suggested for finding one's purpose, an perhaps go style too: find a compromise between something effective or solving a problem (leaves impact), you like, and can do well. Well it was something along those lines anyway. And don't be impatient about the impact bit.