A thread for AQ-Android
-
And
- Gosei
- Posts: 1464
- Joined: Tue Sep 25, 2018 10:28 am
- GD Posts: 0
- Has thanked: 212 times
- Been thanked: 215 times
Re: A thread for AQ-Android
update 1.2.2.7
1. Fix many bugs
2. Support more board and stone theme
3. Support take stone sound
4. Leela engine update to 0918
http://aqgo.ezandroid.cn/AQGO_1.2.2.7_T ... -09-25.apk
1. Fix many bugs
2. Support more board and stone theme
3. Support take stone sound
4. Leela engine update to 0918
http://aqgo.ezandroid.cn/AQGO_1.2.2.7_T ... -09-25.apk
- EdLee
- Honinbo
- Posts: 8859
- Joined: Sat Apr 24, 2010 6:49 pm
- GD Posts: 312
- Location: Santa Barbara, CA
- Has thanked: 349 times
- Been thanked: 2070 times
-
And
- Gosei
- Posts: 1464
- Joined: Tue Sep 25, 2018 10:28 am
- GD Posts: 0
- Has thanked: 212 times
- Been thanked: 215 times
Re: A thread for AQ-Android
update 1.2.2.8
1. Fix many bugs
2. Themes and sound effects are placed in the general settings to support WYSIWYG.
3. No longer get phone permissions when launching the app
1. Fix many bugs
2. Themes and sound effects are placed in the general settings to support WYSIWYG.
3. No longer get phone permissions when launching the app
-
WinPooh
- Dies in gote
- Posts: 30
- Joined: Fri Dec 30, 2011 6:22 am
- Rank: KGS 2 kyu
- GD Posts: 0
- KGS: WinPooh
- IGS: WinPooh
- DGS: WinPooh
- Been thanked: 3 times
Re: A thread for AQ-Android
Is is possible to run dynamic komi version of Leela, to play games with high handicap?
Currently Leela resigns too early when H3 and bigger...
Currently Leela resigns too early when H3 and bigger...
- tchan001
- Gosei
- Posts: 1582
- Joined: Wed Apr 21, 2010 6:44 pm
- GD Posts: 1292
- Location: Hong Kong
- Has thanked: 54 times
- Been thanked: 534 times
- Contact:
Re: A thread for AQ-Android
Ah Q Go 2.0.0 has been released Nov 21, 2018
http://www.ezandroid.cn/
Looks like they added Pachi engine for playing and battle mode.
You can also review recent pro games from Gokifu, Tencent, and Sina site. But the names of the games are only in Chinese. Fortunately the interface is English on my phone.
http://www.ezandroid.cn/
Looks like they added Pachi engine for playing and battle mode.
You can also review recent pro games from Gokifu, Tencent, and Sina site. But the names of the games are only in Chinese. Fortunately the interface is English on my phone.
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.
-
Vargo
- Lives in gote
- Posts: 337
- Joined: Sat Aug 17, 2013 5:28 am
- GD Posts: 0
- Has thanked: 22 times
- Been thanked: 97 times
Re: A thread for AQ-Android
Very nice !
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)
For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.
There are 9 different gobans and stones.
3 ways to play (directly, second tap, confirm button)
4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)
During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG
One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.
I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)
For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.
There are 9 different gobans and stones.
3 ways to play (directly, second tap, confirm button)
4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)
During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG
One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.
I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC
- tchan001
- Gosei
- Posts: 1582
- Joined: Wed Apr 21, 2010 6:44 pm
- GD Posts: 1292
- Location: Hong Kong
- Has thanked: 54 times
- Been thanked: 534 times
- Contact:
Re: A thread for AQ-Android
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.
-
uestccokey
- Dies in gote
- Posts: 24
- Joined: Thu Nov 22, 2018 9:04 pm
- Rank: KGS 1kyu
- GD Posts: 0
- Been thanked: 10 times
Re: A thread for AQ-Android
Hi, @Vargo, I am the author of Ah Q Go. Thank you for your feedback. I will fix it in next version.Vargo wrote:Very nice !
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)
For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.
There are 9 different gobans and stones.
3 ways to play (directly, second tap, confirm button)
4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)
During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG
One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.
I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157![]()
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC
-
Vargo
- Lives in gote
- Posts: 337
- Joined: Sat Aug 17, 2013 5:28 am
- GD Posts: 0
- Has thanked: 22 times
- Been thanked: 97 times
Re: A thread for AQ-Android
@uestccokey
Hi, In your app, which network would you recommend for LZ to play (as white) the best handicap game against a human (let's say H2, or H4, or even H6)
Thank you for your answer.
Hi, In your app, which network would you recommend for LZ to play (as white) the best handicap game against a human (let's say H2, or H4, or even H6)
Thank you for your answer.
-
And
- Gosei
- Posts: 1464
- Joined: Tue Sep 25, 2018 10:28 am
- GD Posts: 0
- Has thanked: 212 times
- Been thanked: 215 times
Re: A thread for AQ-Android
Ah Q Go 2.1.0 has been released!
http://ezandroid.cn
Supporting custom file names when saving sgf file
Support only shows the number of last moves.
Bug fix
http://ezandroid.cn
Supporting custom file names when saving sgf file
Support only shows the number of last moves.
Bug fix
-
And
- Gosei
- Posts: 1464
- Joined: Tue Sep 25, 2018 10:28 am
- GD Posts: 0
- Has thanked: 212 times
- Been thanked: 215 times
Re: A thread for AQ-Android
Ah Q Go 2.1.5 has been released!
http://aqgo.ezandroid.cn/AQGO_2.1.5_Git ... -12-12.apk
Support Android 9.0
Support non-display coordinates
Support automatic recovery after being killed by the system
Bug fix
http://aqgo.ezandroid.cn/AQGO_2.1.5_Git ... -12-12.apk
Support Android 9.0
Support non-display coordinates
Support automatic recovery after being killed by the system
Bug fix
-
WinPooh
- Dies in gote
- Posts: 30
- Joined: Fri Dec 30, 2011 6:22 am
- Rank: KGS 2 kyu
- GD Posts: 0
- KGS: WinPooh
- IGS: WinPooh
- DGS: WinPooh
- Been thanked: 3 times
Re: A thread for AQ-Android
Also this application includes Ray engine. It is marked as 10-5 kyu, but I'd say it is much stronger. I have a tough fight with it on 5 sec/move, taking 2 stones as black. And I am 2k KGS.
-
WinPooh
- Dies in gote
- Posts: 30
- Joined: Fri Dec 30, 2011 6:22 am
- Rank: KGS 2 kyu
- GD Posts: 0
- KGS: WinPooh
- IGS: WinPooh
- DGS: WinPooh
- Been thanked: 3 times
Re: A thread for AQ-Android
I have manually run a round-robin tournament with 12 LZ weights file in the Battle mode. Time control was 5 sec/move, max. playouts was 100 (never reached).
Phone is Sony XA2.
1. ELF v1 (224x20) 18 / 22
2. X2 (192x15) 17 / 22
3-4. 157 (192x15) 15 / 22
3-4. G5 (192x15) 15 / 22
5. i8 (128x10) 14 / 22
6-7. ELF v0 (224x20) 12 / 22
6-7. 116 (128x10) 12 / 22
...
Full cross-table: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Phone is Sony XA2.
1. ELF v1 (224x20) 18 / 22
2. X2 (192x15) 17 / 22
3-4. 157 (192x15) 15 / 22
3-4. G5 (192x15) 15 / 22
5. i8 (128x10) 14 / 22
6-7. ELF v0 (224x20) 12 / 22
6-7. 116 (128x10) 12 / 22
...
Full cross-table: https://docs.google.com/spreadsheets/d/ ... sp=sharing