Reading never was my strong point

- i've only just now read
viewtopic.php?f=18&t=16285, in which Lightvector makes a key observation:
lightvector wrote:
..have the influence map be much more precise, for example correctly ignoring very-dead stones
Absolutely essential!
That seems to have been the cornerstone of gomap's "colour-control" - its algorithm doesn't quite achieve the stated intention of
https://ssrn.com/abstract=2818149, but with a little modification, i think it could
viewtopic.php?p=240279#p240279. It computes two qualitative strengths of connection (strong colour and weak shadow); strong doesn't necessarily imply immortality, but weak does imply being in danger - here there be dragones!!
https://en.wikipedia.org/wiki/Here_be_dragonsi would love to see an influence map that would help me focus my reading to make it more efficient. i find reading so fatiguing that i can't imagine why anyone would want to be a Go professional - so much work for so little money! i suppose it's like pro tennis - the top of the pyramid are the rich 1%, but all the 99% think they can get to be in the 1%! - otherwise, why would they bother?
luckily for lesser mortal golf pros, there are many hackers like me willing to pay for being told the bleeding obvious, so they can make a living just from teaching and selling golf paraphernalia, but that's not generally true for Go - Guan Juo has done it successfully, but she is exceptional.
Leela's Territory markup doesn't imply connection, for example the picture of it in post #1 shows black "territory" (= influence?) spreading all around the white stone at L6 which has an open route to the centre.
https://www.reddit.com/r/cbaduk/comment ... influence/ includes discussion of LZ-generated "phantom" influence derived from later placement of stones in LZ's search tree; since influence emanates from existing stones, any eatnowp06-computed influence that is not connected* to a trail of influence ultimately touching an existing stone of the same colour can be removed. That will make the resulting map look more natural.
* at least doubly-connected to influence that is at least as great as it is, since influence can't suddenly increase out in open space, even if two clouds of same-coloured influence happen to meet. Doubly-connected so you don't end up with lots of thin trails one point wide. and where clouds of differently-coloured influence meet, there should be a sort of "no man's land" between them. Plus... jeez, so many caveats! - you would have to do a 2-pass computation, the first pass identifies definitely dead stones, and the second pass pretends they are not there so they don't get in the way.
the concensus influence map in post #1, reproduced here for convenience, shows me that white bottom left group has enough eyespace to live (even though black has several forcing moves which would be useful ko threats later on), black bottom right is strong but not definitely alive, and last but not least, white bottom middle doesn't have enough potential eyespace to make 2 eyes, but we can see an escape route in the direction of Q10-R6 which is not impeded by black influence.
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